OpenXcom Forum

OpenXcom => Playthroughs => Topic started by: Becket on October 29, 2014, 11:23:16 pm

Title: Streaming openXCOM
Post by: Becket on October 29, 2014, 11:23:16 pm
I will begin streaming a playthrough of openXCOM.

twitch.tv/becketthehymnist
Title: Re: Streaming openXCOM
Post by: Becket on October 30, 2014, 12:35:14 am
AAAAAAAAaaaaaaaaaaaaaandddd FUCK
Title: Re: Streaming openXCOM
Post by: Becket on October 30, 2014, 01:00:05 am
I suppose I should go more in depth on the restrictions I put on myself for this stream.

1. I only am allowed to have a set amount of soldiers, when they all die it's a game over.
2. No tanks allowed, would be a HUGE loophole for rule 1.
3. Always Superhuman mode.
4. All my soldiers are edited to the following starting stats:

Soldiers Initial Stats:

Time Units: 60
Stamina: 60
Health: 40
Bravery: 20
Reactions: 50
Firing Accuracy: 60
Throwing Accuracy: 60
Melee Accuracy: 40
Strength: 40
Psi Strength: 50
Title: Re: Streaming openXCOM
Post by: Becket on October 30, 2014, 01:00:25 am
Stream going up again!
Title: Re: Streaming openXCOM
Post by: Warboy1982 on October 30, 2014, 03:15:30 am
i'll keep an eye out for it, but i get the impression i'm on a slightly different schedule to you
Title: Re: Streaming openXCOM
Post by: Becket on October 31, 2014, 11:52:45 am
I'll try and stream later today, probably about 6 - 8 hours from now.
Title: Re: Streaming openXCOM
Post by: Becket on October 31, 2014, 07:11:49 pm
I'm gonna start streaming in a little bit here!

FYI I'm a little drunk so it should be pretty amusing.
Title: Re: Streaming openXCOM
Post by: Becket on October 31, 2014, 07:22:27 pm
Leave your first and last name here to be in my next game!
Title: Re: Streaming openXCOM
Post by: Becket on October 31, 2014, 07:25:29 pm
https://www.twitch.tv/becketthehymnist

Stream up gonna start playin.  DRUNK!
Title: Re: Streaming openXCOM
Post by: Becket on November 03, 2014, 06:00:09 pm
I'm gonna try and stream all day today!  Starting a brand new game!  Watch at; twitch.tv/becketthehymnist
Title: Re: Streaming openXCOM
Post by: Becket on November 03, 2014, 10:19:09 pm
Stream down.  A very bad start turned out to be a decent chance for Cydonia!
Title: Re: Streaming openXCOM
Post by: Becket on November 05, 2014, 10:56:23 am
Stream going up!  Decided to try and stream late at night in hopes that more people will watch! :D

Twitch.tv/becketthehymnist
Title: Re: Streaming openXCOM
Post by: Becket on November 05, 2014, 02:52:17 pm
Well, I FINALLY made it to Cydonia.  Only problem is the psionic attacks made one of my people fire their blaster launcher inside the Avenger.  2 people survived but panicked and got Mind Controlled past the point of no return.  Was a good game.  Will stream again soon.
Title: Re: Streaming openXCOM
Post by: Becket on November 05, 2014, 02:53:37 pm
Sidenote: I think I may up the bravery stat for my soldiers.  Psionic attacks are FAR too effective for panicking unit.
Title: Re: Streaming openXCOM
Post by: ivandogovich on November 05, 2014, 06:00:32 pm
Sidenote: I think I may up the bravery stat for my soldiers.  Psionic attacks are FAR too effective for panicking unit.

Bravery will only get you so much in this respect.  If you really want immunity, you need to bump Psi Strength.
Title: Re: Streaming openXCOM
Post by: Random Commander on November 06, 2014, 12:39:07 pm
Bravery will only get you so much in this respect.  If you really want immunity, you need to bump Psi Strength.

OR you could turn on the mod "No Psionics." That might make the game real easy though, but seeing as your previous playthroughs pretty much got your men slaughtered by extremely lucky shots through windows and cover (this is only an assumption), you might want to do so...
Title: Re: Streaming openXCOM
Post by: Becket on November 06, 2014, 02:44:40 pm
My goal isn't to have "immunity" or "an easy time", it's simply to balance the power of alien psionic attacks.  It only takes like 1 psionic attack to have my soldiers berserk/panic.  I think increasing the bravery stat 10 or 20 points will help just enough to make it a tad more fair.  I actually failed Cydonia on the first turn because a psionic attack caused one of my people with a blaster launcher to go berserk and kill all my soldiers but 2.  The remaining 2 proceeded to go panic and berserk as their end approached.
Title: Re: Streaming openXCOM
Post by: Becket on November 10, 2014, 12:17:26 am
I'm gonna start streaming here soon.  Does anyone know of a good program I can use to streamline soldier editing?  I really need a faster/more efficient way to modify soldier stats/gender/look/name.  If anyone has a suggestion I am open to it, and you have my thanks in advance.
Title: Re: Streaming openXCOM
Post by: ivandogovich on November 10, 2014, 12:26:37 am
I'm gonna start streaming here soon.  Does anyone know of a good program I can use to streamline soldier editing?  I really need a faster/more efficient way to modify soldier stats/gender/look/name.  If anyone has a suggestion I am open to it, and you have my thanks in advance.

Sorry, just the bad old way of hunting through the scrambled save file.  Thats what I have to do.
Title: Re: Streaming openXCOM
Post by: Becket on November 10, 2014, 12:46:07 am
That's unfortunate.  Oh well, here we go.

Stream is live!
Title: Re: Streaming openXCOM
Post by: Warboy1982 on November 10, 2014, 03:16:50 am
edit the minimum stats in the ruleset, new soldiers will be generated with those.
Title: Re: Streaming openXCOM
Post by: Becket on November 10, 2014, 03:21:32 am
Where do I find that option?
Title: Re: Streaming openXCOM
Post by: Warboy1982 on November 10, 2014, 03:34:59 am
xcom1ruleset.rul, there's a section for soldier stats: minimum generated, maximum generated, and the ability caps
Title: Re: Streaming openXCOM
Post by: Becket on November 10, 2014, 04:54:54 pm
Thanks for the info.  I guess I should make a backup of the original file just in case.  My friend was working on a program to do this for me, I'll have to tell him about this.  I think there will still be good uses for it,  but for now this will do nicely.
Title: Re: Streaming openXCOM
Post by: Becket on November 10, 2014, 10:04:30 pm
Stream going live in 5 minutes!
Title: Re: Streaming openXCOM
Post by: Becket on November 11, 2014, 04:18:51 am
Cydonia time!  Tune in!
Title: Re: Streaming openXCOM
Post by: Becket on November 11, 2014, 05:27:43 am
Failed game 4 at Cydonia again.
Title: Re: Streaming openXCOM
Post by: Becket on November 11, 2014, 05:29:25 am
Stream down!  Maybe I'll stream again in a few days.
Title: Re: Streaming openXCOM
Post by: Becket on November 11, 2014, 06:34:13 pm
Anyway to change the sound effect that happens when a psionic attack takes place?  It's a REALLY annoying sound I want to turn it off.
Title: Re: Streaming openXCOM
Post by: ivandogovich on November 11, 2014, 07:21:49 pm
Anyway to change the sound effect that happens when a psionic attack takes place?  It's a REALLY annoying sound I want to turn it off.

Comment out the "Hit Sound" From the Psi amp with a # in your Xcom1Ruleset.rul file.  Or just make a mod that does this.

Code: [Select]
  - type: STR_PSI_AMP
    requires:
      - STR_PSI_AMP
    size: 0.1
    costSell: 194700
    weight: 10
    bigSprite: 33
    floorSprite: 32
    handSprite: 88
    # hitSound: 36
    battleType: 9
    twoHanded: true
    invWidth: 1
    invHeight: 3
    tuUse: 25
    flatRate: true

Do the same for Alien PSI Weapon:

Code: [Select]
  - type: ALIEN_PSI_WEAPON
    # hitSound: 36
    battleType: 9
    tuUse: 25
    flatRate: true
    recover: false

Alternately you can replace the sound with one of your choosing.
Title: Re: Streaming openXCOM
Post by: Falko on November 11, 2014, 07:43:31 pm
editing the the Xcom1Ruleset.rul is just a bad idea
mod that does this
Code: [Select]
  - type: STR_PSI_AMP
    # hitSound: 36
is useless/does not do anything
do this instead
Code: [Select]
  - type: STR_PSI_AMP
     hitSound: -1
Title: Re: Streaming openXCOM
Post by: ivandogovich on November 11, 2014, 09:15:31 pm
editing the the Xcom1Ruleset.rul is just a bad idea
mod that does this
Code: [Select]
  - type: STR_PSI_AMP
    # hitSound: 36
is useless/does not do anything
do this instead
Code: [Select]
  - type: STR_PSI_AMP
     hitSound: -1

Thanks for the clarification Falko ! :)
Title: Re: Streaming openXCOM
Post by: Becket on November 13, 2014, 06:15:28 pm
Hey, thanks a bunch guys!  I'm gonna start streaming here.
Title: Re: Streaming openXCOM
Post by: Becket on November 13, 2014, 10:57:28 pm
Stream down.  I hate Chrysalids. :(
Title: Re: Streaming openXCOM
Post by: Becket on November 14, 2014, 08:19:36 pm
Stream going live!
Title: Re: Streaming openXCOM
Post by: Becket on November 14, 2014, 11:50:40 pm
Stream down.  GG Ethereal terror site. =/
Title: Re: Streaming openXCOM
Post by: xracer on November 15, 2014, 02:09:49 am
darn i alway s  miss it