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Author Topic: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.28  (Read 132654 times)

Offline clownagent

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Re: [GLOBE] Desert world / DUNE total conversion 0.10
« Reply #90 on: September 06, 2015, 11:28:05 pm »
Uploaded new version to 1st post.

Ver 0.11
- fix soldier ruleset and name file
- added 'Expedition' as craft
- fixed some ufo mcds
- small changes to ufopedia and starting gear
- changed dogfight parameters a bit
- added Harkonnen Commander

Offline LexThorn

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Re: [GLOBE] Desert world / DUNE total conversion 0.11
« Reply #91 on: September 09, 2015, 03:55:02 pm »
I have one thought that haunts me.  On Dune it has always been a very small numbers of air transport. Because of the sandstorms mostly. Maybe flying venciles should all be converted into a driving ones? i think its qite a design challenge. Sorry for english, i am using translator.

Offline yrizoud

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Re: [GLOBE] Desert world / DUNE total conversion 0.11
« Reply #92 on: September 09, 2015, 04:08:19 pm »
Similar idea was raised here.
https://openxcom.org/forum/index.php/topic,2957.msg33068.html#msg33068
It would be a pity to not include ornithopters in a Dune-themed game, but they can totally be balanced as short-range, small crew vehicles, as opposed to land vehicles which can patrol in the desert for weeks at a time.

Offline LexThorn

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Re: [GLOBE] Desert world / DUNE total conversion 0.11
« Reply #93 on: September 09, 2015, 06:37:19 pm »
Similar idea was raised here.
https://openxcom.org/forum/index.php/topic,2957.msg33068.html#msg33068
It would be a pity to not include ornithopters in a Dune-themed game, but they can totally be balanced as short-range, small crew vehicles, as opposed to land vehicles which can patrol in the desert for weeks at a time.

I thot about crowling bases themself too, but, i think, it will be too complicated.

Offline clownagent

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Re: [GLOBE] Desert world / DUNE total conversion 0.11
« Reply #94 on: September 09, 2015, 09:03:31 pm »
I have one thought that haunts me.  On Dune it has always been a very small numbers of air transport. Because of the sandstorms mostly. Maybe flying venciles should all be converted into a driving ones? i think its qite a design challenge. Sorry for english, i am using translator.

Ideally, I would like to have a mixture between land vehicles and flying craft. However, the problem is to get nice battlescape graphics for land vehicles with wheels or chain-drive. I have also not seen those in other mods.

Offline yrizoud

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Re: [GLOBE] Desert world / DUNE total conversion 0.11
« Reply #95 on: September 10, 2015, 02:44:18 am »
I think a basic recolor of this one would de nicely (It's an APC-like flat vehicle, called "Mudranger")
https://www.strategycore.co.uk/files/mudranger/
However it's a vanilla UFO mod. On these forums, I found a post by Luke83 showing a screenshot of it in OpenXcom, but it doesn't seem he released the ported version.

Offline Hobbes

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Re: [GLOBE] Desert world / DUNE total conversion 0.11
« Reply #96 on: September 10, 2015, 07:06:18 am »
Just had a look and it's going well, nice to see this going along :)

Meanwhile, I'm thinking of adding your League of Superheroes units to Redux, the heroes as civilians and the red shirts as hostile humans, if you don't mind.

Offline clownagent

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Re: [GLOBE] Desert world / DUNE total conversion 0.11
« Reply #97 on: September 10, 2015, 09:25:29 pm »
I think a basic recolor of this one would de nicely (It's an APC-like flat vehicle, called "Mudranger")
https://www.strategycore.co.uk/files/mudranger/
However it's a vanilla UFO mod. On these forums, I found a post by Luke83 showing a screenshot of it in OpenXcom, but it doesn't seem he released the ported version.

Thanks for the hint. I was not aware of this. Looks quite interesting.

Offline clownagent

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Re: [GLOBE] Desert world / DUNE total conversion 0.11
« Reply #98 on: September 10, 2015, 09:28:00 pm »
Just had a look and it's going well, nice to see this going along :)

Meanwhile, I'm thinking of adding your League of Superheroes units to Redux, the heroes as civilians and the red shirts as hostile humans, if you don't mind.

Sure, I am always happy when other people use my mods.
Will there be a cosplay-convention map in your mod? ;D
« Last Edit: September 11, 2015, 12:18:07 am by clownagent »

Offline Hobbes

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Re: [GLOBE] Desert world / DUNE total conversion 0.11
« Reply #99 on: September 17, 2015, 04:10:29 am »
Sure, I am always happy when other people use my mods.
Will there be a cosplay-convention map in your mod? ;D

Well there's only 4 superheros so it would be a repetitive convention.

But... if I had more cosplay characters then I could actually design some sort of a convention building... ;)

Offline Hobbes

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Re: [GLOBE] Desert world / DUNE total conversion 0.11
« Reply #100 on: September 17, 2015, 06:44:56 am »
I think a basic recolor of this one would de nicely (It's an APC-like flat vehicle, called "Mudranger")
https://www.strategycore.co.uk/files/mudranger/
However it's a vanilla UFO mod. On these forums, I found a post by Luke83 showing a screenshot of it in OpenXcom, but it doesn't seem he released the ported version.

I had completely forgotten about this - I've seen it when it was posted. And I can and will port this to OpenXcom. This is simply too nice :)
« Last Edit: September 17, 2015, 06:50:29 am by Hobbes »

Offline DracoGriffin

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Re: [GLOBE] Desert world / DUNE total conversion 0.11
« Reply #101 on: September 17, 2015, 09:17:18 am »
I had completely forgotten about this - I've seen it when it was posted. And I can and will port this to OpenXcom. This is simply too nice :)

Looks like a workable ladder too?

Offline davide

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Re: [GLOBE] Desert world / DUNE total conversion 0.11
« Reply #102 on: September 17, 2015, 12:54:53 pm »
I like it very much too :)


Offline Solarius Scorch

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Re: [GLOBE] Desert world / DUNE total conversion 0.11
« Reply #103 on: September 17, 2015, 01:26:26 pm »
Yeah, I've been intended to steal it for quite some time. :) Not for the FMP though, I'm planning something bigger.

Offline Dioxine

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Re: [GLOBE] Desert world / DUNE total conversion 0.11
« Reply #104 on: September 17, 2015, 01:40:15 pm »
Well there's only 4 superheros so it would be a repetitive convention.

But... if I had more cosplay characters then I could actually design some sort of a convention building... ;)

It would fit nicely with one of my mission ideas for Piratez... one from a really deep drawer.

Circus of Carnage
Enemies: Clowns (acid & melee)
Civilians: lots (cosplay/furries)
Rules:
You get NEGATIVE points for civilians killed by the Clowns. You get POSITIVE points for civilians killed by yourself :)