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Author Topic: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.28  (Read 123076 times)

Offline clownagent

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Re: [GLOBE] Desert world / DUNE total conversion 0.8
« Reply #75 on: August 30, 2015, 02:13:10 pm »
Some screesshots! The new fighter craft is still diplayed as interceptor though

Can you specify where the ornithopter it is displayed as interceptor?

 

niculinux

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Re: [GLOBE] Desert world / DUNE total conversion 0.8
« Reply #76 on: August 30, 2015, 04:23:23 pm »
Can you specify where the ornithopter it is displayed as interceptor?

Uh, sry actually not because i'm "messing" with Hobbe's UFO Redux 0.5.4. but i remebre for sure that in the ufopedia and in the combat screen was shown the interceptor. Be sure also to check the trasporter because in also in the aforementioned cases i happen to remembre was displayed the skyranger instead, better double check  :)

Offline clownagent

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Re: [GLOBE] Desert world / DUNE total conversion 0.8
« Reply #77 on: August 30, 2015, 04:39:22 pm »
Uploaded new version to 1st post

Ver 0.9
- added Maula Pistol and sonic weapons
- added improved Stillsuit
- replaced skyranger by Thunder from Hellrazor
- Red Laser sprites (adapted from Ran)
- adapted some language, manufacture and research

niculinux

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Re: [GLOBE] Desert world / DUNE total conversion 0.9
« Reply #78 on: August 30, 2015, 05:14:42 pm »
Thanks clownagent! I was wonderin': as it is now may the mod fully playable? And please why don't you merge the dune music file linked in the first post into  the mod, instead of having a separate download?

Offline Solarius Scorch

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Re: [GLOBE] Desert world / DUNE total conversion 0.9
« Reply #79 on: August 30, 2015, 05:48:21 pm »
What a beautiful stillsuit.

Offline clownagent

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Re: [GLOBE] Desert world / DUNE total conversion 0.9
« Reply #80 on: August 30, 2015, 06:02:52 pm »
Thanks clownagent! I was wonderin': as it is now may the mod fully playable? And please why don't you merge the dune music file linked in the first post into  the mod, instead of having a separate download?

You cannot finish the mod, but playing for a few month should be possible. There is also some research and manufacturing to do.

The music files are around 30mb. Too large for uploading it to the forum.

niculinux

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Re: [GLOBE] Desert world / DUNE total conversion 0.9
« Reply #81 on: August 30, 2015, 06:06:14 pm »
[...]
The music files are around 30mb. Too large for uploading it to the forum.

Got it :) Please might think about when it will be completed and relased on the mod portal? Whatever :)

Offline Dioxine

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Re: [GLOBE] Desert world / DUNE total conversion 0.9
« Reply #82 on: August 31, 2015, 02:41:21 pm »
Will you be going full-on the Dune 2 route (power-armored soldiers and all that jazz), or something less overt, more book-like?
I'm also happy you're using some of my sprites :)

Offline clownagent

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Re: [GLOBE] Desert world / DUNE total conversion 0.9
« Reply #83 on: August 31, 2015, 09:30:03 pm »
Will you be going full-on the Dune 2 route (power-armored soldiers and all that jazz), or something less overt, more book-like?

I liked the movie as well as book and the Dune 1 and Dune 2 pc games (did not play the others) although they were all very different. Probably I will take a little bit from each.
For the mod, I do not have a clear concept yet. I am just adding some stuff I find reasonable and look whats coming out at the end.

If anybody comes up with good ideas, concepts or texts, I am really happy to include them.  ::)


I'm also happy you're using some of my sprites :)

Yeah the Piratez mod is really a great sprite repository, superb work  ;D

Offline Hobbes

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Re: [GLOBE] Desert world / DUNE total conversion 0.9
« Reply #84 on: August 31, 2015, 10:04:52 pm »
Yeah the Piratez mod is really a great sprite repository, superb work  ;D

Just had a look at your sprite files, you seem to be doing a great job yourself :)

Offline clownagent

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Re: [GLOBE] Desert world / DUNE total conversion 0.9
« Reply #85 on: September 01, 2015, 09:17:42 pm »
Just had a look at your sprite files, you seem to be doing a great job yourself :)

Thanks a lot, but I have to admit that more than 90% of the sprites are from other mods, maybe a recolored or slightly rearranged.

Offline Hobbes

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Re: [GLOBE] Desert world / DUNE total conversion 0.9
« Reply #86 on: September 01, 2015, 09:26:44 pm »
Thanks a lot, but I have to admit that more than 90% of the sprites are from other mods, maybe a recolored or slightly rearranged.

Most of the sprites you seen in other mods are recolored or rearranged, but if anyone thinks that it is an easy job they are greatly mistaken (I have spent a LOT of hours on sprites). :)
« Last Edit: September 01, 2015, 09:35:09 pm by Hobbes »

Offline Dioxine

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Re: [GLOBE] Desert world / DUNE total conversion 0.9
« Reply #87 on: September 01, 2015, 10:20:26 pm »
Yeah it's the hardest job there is when modding ufo, at least for me. I hate making sprites. Big graphics are much easier and more fun to make. 95% of my sprites are rearranged, recolored or otherwise modified ones, in other words, made cheaply. I've only made maybe 1 or 2 sprites ground-up, and even them weren't from scratch (they were based on XCOM-0 sprite).
« Last Edit: September 01, 2015, 10:22:34 pm by Dioxine »

Offline XOps

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Re: [GLOBE] Desert world / DUNE total conversion 0.9
« Reply #88 on: September 02, 2015, 01:46:17 am »
Original battlescape unit sprites are the worst. Well except for trying to make a complicated craft map based on a 3D model. That was much harder than an original battlescape sprite. I don't mind spriting all that much though. I love that moment with adding or taking away one or two pixels suddenly makes the sprite shine. Got some nice sprites in this mod too. Hope you keep working on it.  :)

Offline clownagent

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Re: [GLOBE] Desert world / DUNE total conversion 0.10
« Reply #89 on: September 05, 2015, 10:43:37 am »
Uploaded ver 0.10 to the 1st post.

Ver 0.10
- use Mars Terrain sometimes as terrain
- use TFTD UFOs instead of normal UFOs
- added poison blade
- changed name file