Yankes,
I beg your pardon if I couldn't find it, but I was curious to know if their was an effect that could reduce TU % spent on firing, priming, throwing etc implemented.
In the same tact... is there effects to temporarily reduce or increase firing and throwing accuracy, strength etc.
and
is there such a thing as negative fatal wounds? What I mean exactly is there a healing effect of regeneration where a soldier or monster could rapidly heal over time so long as they weren't killed outright?
and what about sight distance?
I had a few ideas about "combat drugs" or enemy attributes and was curious to know what was currently and a foreseeable possibility
Thanks!
-HH.