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Author Topic: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.98  (Read 186097 times)

Offline Yataka Shimaoka

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.957 Update
« Reply #345 on: January 23, 2018, 08:20:27 am »
Sorry what? The link is invisible? What link? The link of this mod? Its on the first post, there is a photo there that says "download", just press on that

Offline Yataka Shimaoka

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.957 Update
« Reply #346 on: January 23, 2018, 12:13:02 pm »
Oh yeah, the link is nowhere in the first post.
I guess it won't hurt if I post the mod here?

Offline Yataka Shimaoka

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.957 Update
« Reply #347 on: January 23, 2018, 12:23:14 pm »
Sounds good to me

Offline XOps

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #348 on: January 26, 2018, 04:22:43 am »
Hey everybody. I fixed the download link. Uploaded a new version with a few fixes. Sorry about my prolonged silence.

So what’s been happening to me? Well I sortof kindof achieved pseudo internet fame by accident. Those who have dived back in the thread may have noticed something about me writing a book. I spent the last couple of years trying to market it. Well I succeeded, though not how I planned. In an act of desperation, I made a silly YouTube channel where I gave terrible writing advice in a highly sarcastic tone and for some reason it took off. So I make my living now creating videos where I tell people what not to do. Go figure. So basically my creative career ate me.

So is this mod abandoned? Nope. I am just on hiatus until my funds stabilize. This mod is a labor of love, but stuff that pays bills is a priority for me at the moment. I always come back to Xcom as it is still my favorite game. I will be back because there are still so many more things I want to add. Until then, if the mod breaks, please feel free to email me (my email is in my profile info). I will try to lurk here a bit more and I want to keep this mod at least working with the latest nightly. I will also try to fix game breaking bugs when they crop up.

Offline Meridian

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #349 on: January 26, 2018, 09:17:04 am »
In an act of desperation, I made a silly YouTube channel where I gave terrible writing advice in a highly sarcastic tone and for some reason it took off. So I make my living now creating videos where I tell people what not to do.

Link please :)

Offline XOps

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Offline chaosshade

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #351 on: January 27, 2018, 06:18:25 am »
Your channel is hilarious, XOps.  And, more than anything, it's nice to know you're back!

Online Solarius Scorch

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #352 on: January 27, 2018, 12:04:15 pm »
Great to see you back, man.

Please let us know if you need any X-Com resources; so much stuff was made these past few years, there's a fair chance something you need already exists. ;)

Offline Yankes

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #353 on: January 27, 2018, 12:38:08 pm »
https://www.youtube.com/channel/UC3ogrx6d9oohf6D42G44j1A
My channel page has links to my website as well.
Do you plan add love triangle to your mod? :D

Offline SIMON

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #354 on: January 28, 2018, 09:12:39 pm »
Just tried v0.958 and get a crash upon starting a new game, no save available. Tried it on both the latest nightly and latest opxce+ but save result-see picture. When I tried using opxce+ it will allow me to start a new battle but not new game!

Offline XOps

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #355 on: January 30, 2018, 08:21:37 am »
Great to see you back, man.

Please let us know if you need any X-Com resources; so much stuff was made these past few years, there's a fair chance something you need already exists. ;)

I'm actually more interested in how far openxcom extended has come.

Do you plan add love triangle to your mod? :D
That's just inevitable. There is no escaping love triangles.  :)

Just tried v0.958 and get a crash upon starting a new game, no save available. Tried it on both the latest nightly and latest opxce+ but save result-see picture. When I tried using opxce+ it will allow me to start a new battle but not new game!
Disable all other mods first. See if that's the problem. Anything that messes with soldiers are armors might be the culprit. It runs on both extended and the most recent nightly for me.

Online Solarius Scorch

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #356 on: January 30, 2018, 11:06:12 am »
OXCE+ has gone pretty far already, and still going strong. :)

Meridian's thread contains a comprehensive list of changes and links to specific features with explanations. But if you want a more direct source of information, I strongly recommend joining Discord (where most of X-Com community does business nowadays) and particularly the Piratez server, where Meridian made a home for OXCE+ development. Meridian is also on the Openxcom server and the X-Com Files server.

Offline SIMON

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #357 on: January 30, 2018, 03:29:35 pm »
Found the guilty culprit, seems that the attached mod is incompatible with Xeno Ops.

Edit: The attached mod will allow a new game to start so long as xeno ops is lower in the mods screen-see attached.
« Last Edit: January 30, 2018, 06:26:33 pm by SIMON »

Offline The Think Tank

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #358 on: January 31, 2018, 01:28:42 am »
Goodness me, you have no idea how excited it makes me to see this mod is kicking once more. Best of luck to ya, Xeno!

Offline Yataka Shimaoka

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #359 on: February 03, 2018, 02:21:35 pm »
A quick gift of appreciation to Xops