Been going through the latest release - impressive work with the new graphics
I hope you're planning to replace the legacy vanilla graphics that are still around (Power Suit, etc.) because they're really starting to look out of place when placed side by side with the rest. One particular thing I noticed is that while you haven't added almost any of the terrains in the Terrain Pack you seen to have given the Desert terrain a facelift. Are you planning to retouch the original terrains?
I actually did plunder a fair share of the terrain pack, but I rather cherry picked things. There was a lot of good stuff that I didn't integrate because I am indeed planning to touch up a lot of the old tiles and maps or add my own versions down the road. A lot of the terrain work I want to do will have to wait until I get the rest of the mod a little more polished.
It's also pretty clear that why your mod and Redux don't fit together, after all the changes you made to the tech tree and others. With the graphic changes the impression I'm getting is that this is rather a reboot of the first game. It's interesting that while I would like to use the new Berserker, I will keep to the older versions of the Muton Guard, etc. rather than the new ones (which look very cool) because those fit the vanilla game better.
It's gradually turning into a reboot, though that wasn't what I was originally trying to do. This whole mess started because I wanted to make a more military looking armor set. Next thing I know, I'm redoing every UFO in the game. As the sprite quality improves, the more work I seem to make for myself. It's terrible.
I'm glad you found the Berserker useful.
It's getting more difficult to keep the styles from clashing. Vanilla has a sort of 70s era sci fi television feel. Probably because it was mostly inspired by the UFO tv show. Xeno Ops has high tech/modern feel (minus the shaky cam and lens flare). I am still debating on what parts of the original artwork to keep and what to replace completely.
I not tried this so far since I need some nightly update for that but I noticed armoured Mutons. Are those a late game upgrade of Mutons? And you plan such improved version for the other squishy races too (Floater, Snakeman)?
Armored Mutons are indeed a late game upgrade. They have some rather angry friends with them for terror units as well. I have some good early drafts of armored floaters so I do plan to add them eventually. I don't have any plans for armored Snakemen at the moment. Doesn't mean I wont end up adding an upgraded Snakeman in the future. Do you really want an upgraded Chryssalid though?
Super mod, nearly as a brand new game, like piratez! Absolutely agrre with Hobbes! I really hope some communuty member here would like to help...i' too incompetent even to conceive!!!
@XOps: is the mod compatible with the latest relases of openxcom extended, let's say 2.4 and/or 2.5?
I checked today. Loading Xeno Ops in Extended crashes upon starting a new game, so it's not compatible.