Why not do you join the force ?
Three reasons. Time, time and time.
Also, I've already joined the Dark Side of the Force.
That SR-71 is sexy...
One of the coolest looking jets ever made in real life.
This underground ice pyramid would also be awesome for something based on Lovecraft's Mountains of Madness story.
I need to sprite a shoggoth one day.
I heard some Muton Berserkers arrived.
If you do not mind, i will use them to kick some players ass
Go ahead and help yourself. Just remember to arm them
I gave them a pair of nice blades.
i check this thread everyday for new updates.. keep them coming dude!
Thanks! I am going to try to maintain a roughly weekly release schedule for the next few months. The next update should have at least one small new goodie and a few more fixes and adjustments.
So far what I tumbled upon in this mod - note I am just arrived mid-game as I am in 1999's november!
- Codex extraction. While I understood why it is random what one may get here but get corrupted data just for the beginning is a bit strong. I need to built another level 1 Codex what gave some tech but this is frustratingly expensive!
Much like early game rookies, early game research was designed to be mostly a miss. However, much like early game rookies, persevere and there may be a reward. Still, I will note this.
- Research tree. I think I lost something somewhere as I have lasers and tier 2 ballistics but no extra crafts apart from Rook or any option to have plasmas or such things. I interrogate everything I can acquire but mostly got useless alien mission descriptions instead of unlocking new techs. Maybe I really need Muton or Ethereal commanders to continue the researches?
Interrogations do not normally unlock new useable tech (there are a few exceptions as some of it is needed in order to use certain codex techs), only the Codex can do this. Interrogations eventually allow the player to go to Mars. The stage one codex has two crafts that may pop up upon completion of research. If you research the first stage codex enough times, they should come up.
- Resource dependancy. To much. Disassembling, as I experienced and correct me if I am wrong, gives only fragments but no alloys or elerium. What the hell may I do with 5-600 fragments if only have 120 alloys? Not help to shot down everything and loot even the Nine Hells. So few alloys are acquired all the times. And everything needs alloys to build or one may forced to use basic techs almost untill late-game? Not much problem though as I can manufacture 16-20 laser batteries per month but I planned to use these weapons later instead of ballistics.
Noted.
If you are running low on alloys, have you considered raiding supply or construction ships? Those have a lot of alien supplies which break down into all three components, but give a larger number of alloys.
- I think alien bases and key recovery missions are way to hard as the AI reluctant to move from the key areas (transmitter, controll room) and deal with 8-10 aliens within a single turn is not always possible. If the AI is defensive the alien base design is futile. It has a wide open 4th level where both player and AI may could move troops easily. Only I do as the aliens left and move on the lower levels where they have less opportunity to ambush my troops.
Noted. I need to edit the nodes to spread out the aliens a bit more. They tend to clump up around the command center and larger labs.
- I started it before the latest release so alien plasma weapons are unuseable for my troops except the plasma cannon what I researched after installing the latest version. Is there a way to make accessible all the other weapons or I must sell them? Or is this some bug what remained within?
This is a bug that will be fixed when I update next. The large plasma should not be usable unless a stage four codex tech has been discovered. In the older version the alien weapons were useless. A recent update has made classes of alien weapons usable if certain codex techs are discovered.
- Do shark guys really so strong or only special weapons are really effective against them? Laser and ballistics seemingly almost not hurt them at all (6-9 hits needs from a rifle for them to faint not to mention killing them). But their aggressive behavior is lovely! In a terror no need to search them as they come from everywhere to kill you. Or at least they did so in both terrors I have them involved.
They do indeed have a very high aggression. They are predators after all.
I'll note that they feel too difficult at this stage. I need to do another balance pass with them regardless. They should be stronger than snakemen, but weaker than mutons and faster than both.
- Love the new UFO interiors. So many sniping positions in large and very large ships that make incursions a meatgrinder. And now the AI throw accurately what is sad for my poor troops...
Yeah. Those entries are brutal. I find it's hard to shoot up, but easy for the aliens to return fire. It's even worse if they have explosive weapons.
Thank you so much for this feedback. I think I need to reword some of my UFOpaedia entries to make a few things clearer, especially in regards to the Codex.
--- posts merge ---- Codex extraction. While I understood why it is random what one may get here but get corrupted data just for the beginning is a bit strong. I need to built another level 1 Codex what gave some tech but this is frustratingly expensive!
- Research tree. I think I lost something somewhere as I have lasers and tier 2 ballistics but no extra crafts apart from Rook or any option to have plasmas or such things. I interrogate everything I can acquire but mostly got useless alien mission descriptions instead of unlocking new techs. Maybe I really need Muton or Ethereal commanders to continue the researches?
- Resource dependancy. To much. Disassembling, as I experienced and correct me if I am wrong, gives only fragments but no alloys or elerium. What the hell may I do with 5-600 fragments if only have 120 alloys? Not help to shot down everything and loot even the Nine Hells. So few alloys are acquired all the times. And everything needs alloys to build or one may forced to use basic techs almost untill late-game? Not much problem though as I can manufacture 16-20 laser batteries per month but I planned to use these weapons later instead of ballistics.
By the way Duke, you don't have Expend Research Item on right? Expend research items needs to be off or the game becomes near unwinnable. Also, are you researching each Codex stage multiple times or are you only research each stage once before upgrading?