aliens

Author Topic: Neoworm Sprites dump  (Read 72306 times)

Offline NeoWorm

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Neoworm Sprites dump
« on: August 02, 2014, 11:22:03 pm »
I am making this thread to collect feedback on stuff I am making and later to release final sprites. Nailing the X-Com style is quite tricky, but I think I am starting to get it.

Now all the animations and than cutting into parts...

Items are little better, but I have to figure out making of HANDOBJ

Offline Arpia

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Re: Neoworm Sprites dump
« Reply #1 on: August 02, 2014, 11:34:37 pm »
that guy would be a really good fit for the "thin man" enemy from xcom 2012.
and are those marine pulse rifles from alien?! and a riot shield?? this stuff looks awesome. props.

Offline Solarius Scorch

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Re: Neoworm Sprites dump
« Reply #2 on: August 02, 2014, 11:36:37 pm »
Yeah, the guy is more or less realistic in proportions (though I wish I were this thin), while the original game graphics are definitely more chubby than real people, or I dare say chibi. That's why this character looks even thinner than he is, and certainly inhuman. Whether it's good or bad depends on context.

And the bigobs are nice and crispy!

Offline NeoWorm

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Re: Neoworm Sprites dump
« Reply #3 on: August 03, 2014, 12:41:28 am »
It is supossed to be Thinman. I made him as tall as the sprite dimensions allow. Still I would like to make him little more inhuman. Maybe diferent skin color.

Offline Gifty

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Re: Neoworm Sprites dump
« Reply #4 on: August 03, 2014, 12:43:37 am »
A pale green skin color might work well on him.

Dig the sprites!

Offline Hobbes

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Re: Neoworm Sprites dump
« Reply #5 on: August 03, 2014, 01:22:09 am »
that guy would be a really good fit for the "thin man" enemy from xcom 2012.
and are those marine pulse rifles from alien?! and a riot shield?? this stuff looks awesome. props.

This was the first thing that came to my mind as well. :)

Great work.

Offline NeoWorm

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Re: Neoworm Sprites dump
« Reply #6 on: August 17, 2014, 11:29:37 am »

WIP
Figuring out the parts of a X-Com soldier's battlescape graphics is pain.

Also few variants of a Thinman

Offline Solarius Scorch

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Re: Neoworm Sprites dump
« Reply #7 on: August 17, 2014, 02:04:57 pm »
This X-Com outfit...

Offline Dioxine

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Re: Neoworm Sprites dump
« Reply #8 on: August 17, 2014, 08:34:03 pm »
100% swag

Offline NeoWorm

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Re: Neoworm Sprites dump
« Reply #9 on: August 17, 2014, 10:22:25 pm »
And they are alive.


And just a curious question - how the hell is recoloring of skin and hair handled? It just work fine with my new sprites, things like that just doesn't happen.

Offline Recruit69

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Re: Neoworm Sprites dump
« Reply #10 on: August 17, 2014, 10:25:47 pm »
Nice work!

Offline Harald_Gray

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Re: Neoworm Sprites dump
« Reply #11 on: August 18, 2014, 12:23:29 am »
And just a curious question - how the hell is recoloring of skin and hair handled? It just work fine with my new sprites, things like that just doesn't happen.

Looks great!

I think the recoloring is hardcoded at the moment, so you have to avoid certain colors or the game will recolor your suits. This happened to me too - I've recolored Power Suits and some of the guys and gals had those weird colors and I sat there, scratching my head, wondering what the heck was going on. They were all wearing the same armor, weren't they, so why did some of them look different?

But maybe the code has changed since.

Offline Yankes

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Re: Neoworm Sprites dump
« Reply #12 on: August 18, 2014, 02:03:33 am »
Recoloring take color group 6 (0x60 to 0x6F index) for face and 9 (0x90 to 0x9F index) for hair.
This two colors are replace by different value depend on solder nationality. If you do sprite based on original male personal armor hair will get wrong hair colors because it have same color group for hair and face (instead of group 9 it use group 6, same like face but different shade).
In original personal armor I fix hair by replacing it by correct colors similar to solder without armor.

Offline smexyvami

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Re: Neoworm Sprites dump
« Reply #13 on: August 23, 2014, 04:01:29 pm »
looking forward to seeing this armor set in game :3

Offline Hobbes

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Re: Neoworm Sprites dump
« Reply #14 on: August 24, 2014, 03:23:50 am »
And they are alive.

I'm going to start naming my first base as the "X-Mansion" and the Skyranger as Blackbird :D