Author Topic: Neoworm Sprites dump  (Read 72307 times)

Offline ohartenstein23

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Re: Neoworm Sprites dump
« Reply #30 on: April 29, 2017, 02:52:24 am »
Love the flying drone, I may be stealing that.

Offline Stoddard

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Re: Neoworm Sprites dump
« Reply #31 on: April 29, 2017, 03:06:13 am »
Tell it to the guy who designed X-Com interceptor


Yeah, that didn't look right either.

Don't take me wrong, I'm not telling you or anyone how to do anything, but .. just saying it doesn't look right, is all.

Offline Hobbes

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Re: Neoworm Sprites dump
« Reply #32 on: April 29, 2017, 03:32:37 am »
Should someone inform the Soviet Union that they designed their planes wrong? ;)


Offline Stoddard

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Re: Neoworm Sprites dump
« Reply #33 on: April 29, 2017, 04:08:35 am »
Should someone inform the Soviet Union that they designed their planes wrong? ;)

That's a MiG-25PU,  and you may notice the swept, not delta wing, the presense of stabilators and the vertical stabilizers being canted outwards, and also mounted behind the wing and as outwards as possible. Overall being quite beautiful.

« Last Edit: April 29, 2017, 04:14:01 am by Stoddard »

Offline Hobbes

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Re: Neoworm Sprites dump
« Reply #34 on: April 29, 2017, 03:59:51 pm »
That's a MiG-25PU,  and you may notice the swept, not delta wing, the presense of stabilators and the vertical stabilizers being canted outwards, and also mounted behind the wing and as outwards as possible. Overall being quite beautiful.

True, that is swept, not delta. However, there are other delta wing aircraft with twin stabilizers. They aren't common, but they do exist:




Offline Stoddard

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Re: Neoworm Sprites dump
« Reply #35 on: April 29, 2017, 05:09:16 pm »
You had me, esp with the Valkyrie :). Here I concede my defeat.

Still think that

a) twin verticals on a small delta-wing airframe don't make sense and look out of place
b) if they are there, they should be canted and placed significantly apart


Offline Hobbes

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Re: Neoworm Sprites dump
« Reply #36 on: April 29, 2017, 06:31:12 pm »
a) twin verticals on a small delta-wing airframe don't make sense and look out of place

Since there aren't much examples other than those I posted, it's possible that aerodynamics makes this configuration only efficient in types of aircraft like the SR-71/XB-70, thus it wouldn't make sense to have it on X-Com's Interceptor.


Offline chaosshade

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Re: Neoworm Sprites dump
« Reply #37 on: April 29, 2017, 11:42:35 pm »
Note that the shown aircraft are high-speed ones and therefore may benefit from twin stabilizers because of frame loads not normally present in other aircraft.

Offline Solarius Scorch

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Re: Neoworm Sprites dump
« Reply #38 on: May 01, 2017, 12:36:19 pm »
NeoWorm, any chance of seeing the actual MCD for the Interceptor? I'd appreciate the possibility of stealing it for X-Com Files. ;)

Offline NeoWorm

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Re: Neoworm Sprites dump
« Reply #39 on: May 01, 2017, 02:44:19 pm »
NeoWorm, any chance of seeing the actual MCD for the Interceptor? I'd appreciate the possibility of stealing it for X-Com Files. ;)

I am kinda confused by MCDs. I tried already, but it's far from finished and I kinda don't know how to try it in game. If you want to try, here it is.

Offline Solarius Scorch

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Re: Neoworm Sprites dump
« Reply #40 on: May 02, 2017, 12:27:34 am »
I am kinda confused by MCDs. I tried already, but it's far from finished and I kinda don't know how to try it in game. If you want to try, here it is.

Thanks, I've started fiddling with them.

Can you please provide the map too (also the .rmp file, if it exists)? It should give me pointers about your intentions.

Offline NeoWorm

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Re: Neoworm Sprites dump
« Reply #41 on: May 02, 2017, 12:50:38 am »
Thanks, I've started fiddling with them.

Can you please provide the map too (also the .rmp file, if it exists)? It should give me pointers about your intentions.

I didn't managed to get that far to make a map. Got stuck at the tileset. The map editor is another can of worms I wasn't able to get working yet.
I hope this helps:

wings as floor, so you can walk under. Stabilizers as walls. Rest as objects / full blocks pretty much. I dont know about the rockets, thought I will figure it out as I learn how to make the rest.
« Last Edit: May 02, 2017, 01:02:45 am by NeoWorm »

Offline Solarius Scorch

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Re: Neoworm Sprites dump
« Reply #42 on: May 02, 2017, 10:54:22 am »
Here's what I built:



There are still problems with this map. One is that there is no interior, so no place to spawn the pilot; I have solved it like my other X-Com Files vehicles, by adding a spawn point on the ground to symbolize access to the plane. Another is that some parts of the wing don't cast shadows, but it's a bit more involved.

Offline NeoWorm

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Re: Neoworm Sprites dump
« Reply #43 on: May 02, 2017, 08:42:56 pm »
I can make version with open cockpit later.

Offline Solarius Scorch

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Re: Neoworm Sprites dump
« Reply #44 on: May 03, 2017, 03:59:17 pm »
I can make version with open cockpit later.

It's up to you, I personally don't think it's as crucial. But it is a matter of opinion.
An open cockpit would also pose some problems with getting to it - would require adding a "lift" - looking like a ladder leading from the ground to the cockpit - with a special tile on the ground to make it work. I am sceptical if this can be done well, but hey, maybe it can.