Author Topic: Neoworm Sprites dump  (Read 16641 times)

Offline smexyvami

  • Captain
  • ***
  • Posts: 83
    • View Profile
Re: Neoworm Sprites dump
« Reply #15 on: August 24, 2014, 06:41:05 am »
I'm going to start naming my first base as the "X-Mansion" and the Skyranger as Blackbird :D
shhhh that was my plan

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8848
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Neoworm Sprites dump
« Reply #16 on: August 24, 2014, 02:20:38 pm »
Sounds like some sort of reference I'm supposed to understand. :P

X-Men maybe? But I can't confirm it via Google...

Offline NeoWorm

  • Colonel
  • ****
  • Posts: 109
    • View Profile
Re: Neoworm Sprites dump
« Reply #17 on: September 17, 2014, 01:51:33 am »
Some concepts of alien variants I made for fun. Some should be kinda easy to make.

Offline NeoWorm

  • Colonel
  • ****
  • Posts: 109
    • View Profile
Re: Neoworm Sprites dump
« Reply #18 on: April 15, 2017, 10:34:45 pm »
BUMP. Moderators, forgive me.

I've been sitting on this long enough without doing anything with it, so here is Stealth armor with all the necessary stuff. I made some ruleset way back. Don't know if it works. I will dig through my stuff if there is something else somebody could use.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8848
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Neoworm Sprites dump
« Reply #19 on: April 15, 2017, 10:51:26 pm »
Hmmm, can you perhaps show some graphics? :)

Offline NeoWorm

  • Colonel
  • ****
  • Posts: 109
    • View Profile
Re: Neoworm Sprites dump
« Reply #20 on: April 15, 2017, 11:46:44 pm »
Hmmm, can you perhaps show some graphics? :)
It's the armor from one page before  :D. This one:

Offline clownagent

  • Colonel
  • ****
  • Posts: 377
    • View Profile
Re: Neoworm Sprites dump
« Reply #21 on: April 15, 2017, 11:50:13 pm »
BUMP. Moderators, forgive me.

I've been sitting on this long enough without doing anything with it, so here is Stealth armor with all the necessary stuff. I made some ruleset way back. Don't know if it works. I will dig through my stuff if there is something else somebody could use.

Looks very nice!

I tried to fix the hair color in the attached sprite sheet (blondies are easier to recolor via ruleset).

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8848
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Neoworm Sprites dump
« Reply #22 on: April 16, 2017, 05:30:31 pm »
Yep, it's pretty cool!

Do you happen to have the paperdolls and other graphics, or just the sprite? Because I totally could use them. ;)

Offline Hobbes

  • Commander
  • *****
  • Posts: 3463
  • Infiltration subroutine in progress
    • View Profile
Re: Neoworm Sprites dump
« Reply #23 on: April 16, 2017, 07:39:56 pm »
Also few variants of a Thinman


Any chance of finishing the Thin Man sprites? I have them included on my Area 51 mod but I ended up using a different sprite because I couldnt use yours

Offline NeoWorm

  • Colonel
  • ****
  • Posts: 109
    • View Profile
Re: Neoworm Sprites dump
« Reply #24 on: April 22, 2017, 05:26:45 pm »
Yep, it's pretty cool!

Do you happen to have the paperdolls and other graphics, or just the sprite? Because I totally could use them. ;)
Sprite, all paperdolls, corpse item and sprite.

Any chance of finishing the Thin Man sprites? I have them included on my Area 51 mod but I ended up using a different sprite because I couldnt use yours
I am thinking about it. Also I started flying drone back than, it should be quite easy.

--- posts merged - Solarius Scorch ---

I worked a little on Interceptor Battlescape sprites I started long time ago. I have to research tilesets to make it work properly.
« Last Edit: April 22, 2017, 05:38:33 pm by Solarius Scorch »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8848
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Neoworm Sprites dump
« Reply #25 on: April 22, 2017, 05:41:38 pm »
Looks really good.

If you need help with MCDEdit, I would be happy give you a hand. The most problematic part is cutting the picture into tiles, but it's much easier with Bulletdesigner's tool: https://openxcom.org/forum/index.php/topic,5134.msg78580.html#msg78580

Offline NeoWorm

  • Colonel
  • ****
  • Posts: 109
    • View Profile
Re: Neoworm Sprites dump
« Reply #26 on: April 22, 2017, 06:58:02 pm »
If you need help with MCDEdit, I would be happy give you a hand. The most problematic part is cutting the picture into tiles, but it's much easier with Bulletdesigner's tool: https://openxcom.org/forum/index.php/topic,5134.msg78580.html#msg78580

I think I have the cutting part already done. Mostly. Now I am experimenting with MCDEdit, it will take a while.

EDIT:
I went through cutting into pieces, exporting as sprite sheet, importing to MCDEdit, creating PCK file and right now I am stuck at map editing.
But exept for one simgle mistake, the tileset is ready and working well so far. I anybody else want to tackle it right now, you are welcome. I don't know when I will have time to mess with this again.
« Last Edit: April 23, 2017, 02:46:17 am by NeoWorm »

Offline NeoWorm

  • Colonel
  • ****
  • Posts: 109
    • View Profile
Re: Neoworm Sprites dump
« Reply #27 on: April 29, 2017, 02:00:34 am »
X-com flying drone. I wanted to do quadcopter originally, but coudn't get the rotors right, so I reduced them to two and it looks fine. Feel free to use. I may will eventually make a ruleset for it myself.

Offline Stoddard

  • Colonel
  • ****
  • Posts: 457
  • in a fey mood
    • View Profile
    • Linux builds & stuff
Re: Neoworm Sprites dump
« Reply #28 on: April 29, 2017, 02:18:00 am »
The plane, sorry but it looks wrong.  Nice work overall, but ...

On a delta wing two vertical stabilizers just don't make sense.

Offline NeoWorm

  • Colonel
  • ****
  • Posts: 109
    • View Profile
Re: Neoworm Sprites dump
« Reply #29 on: April 29, 2017, 02:40:19 am »
The plane, sorry but it looks wrong.  Nice work overall, but ...

On a delta wing two vertical stabilizers just don't make sense.
Tell it to the guy who designed X-Com interceptor