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Author Topic: Neoworm Sprites dump  (Read 72910 times)

Offline NeoWorm

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Re: Neoworm Sprites dump
« Reply #45 on: May 07, 2017, 03:19:09 am »
Today I was playing with inventory paperdolls. Just for fun.

Offline Solarius Scorch

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Re: Neoworm Sprites dump
« Reply #46 on: May 07, 2017, 11:04:27 am »
Very nice.

...umm, is it you, Kakashi...? :)

Offline NeoWorm

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Re: Neoworm Sprites dump
« Reply #47 on: May 08, 2017, 12:54:12 pm »
It's Avatar from XCOM 2 (spoilers). EU doesn't have propper neon purple colors, so I had to change the color of visor.

By the way, another one. And in fact a reason I made the muton previously. Since Muton skin is grafted on their original body I thought why not to try to use it. Here comes the Bio armor. I wanted to try how does it look and... Quite well but something is missing. Probably some tubes with nutrition or something, I will see later.

Offline NeoWorm

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Re: Neoworm Sprites dump
« Reply #48 on: June 05, 2017, 10:24:49 pm »
Just few more paperdolls, some Sectoids variants and Muton variants.

Offline Wolfstarr

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Re: Neoworm Sprites dump
« Reply #49 on: June 06, 2017, 02:04:43 am »
Beautiful artwork here :)

Wish I was as talented as some of you guys at drawing this stuff! I can only rip and import into the game.

Offline Roxis231

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Re: Neoworm Sprites dump
« Reply #50 on: June 06, 2017, 12:18:11 pm »
Just few more paperdolls, some Sectoids variants and Muton variants.

Has anyone considered useing these in a mod to replace/fix all the Muton paperdolls from the base game.

I think your versions are a lot better than the hunched-over/hunchback look of the original graphics.

Offline NeoWorm

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Re: Neoworm Sprites dump
« Reply #51 on: June 06, 2017, 02:03:17 pm »
Has anyone considered useing these in a mod to replace/fix all the Muton paperdolls from the base game.

I think your versions are a lot better than the hunched-over/hunchback look of the original graphics.

I dont't know. I'm going to do it eventually myself but it will take some time. I want to do all of them first. But if you want you feel free to do so yourself.

Offline SuperCaffeineDude

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Re: Neoworm Sprites dump
« Reply #52 on: June 06, 2017, 03:53:33 pm »
Very cool man, compliments the original 90s style well, but fixes the muton's janky body. Hunched over with no core.
Your sectoids are cool as well, I like the psi(???)-tech you have hooked up on one of them

Offline yrizoud

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Re: Neoworm Sprites dump
« Reply #53 on: June 06, 2017, 06:27:22 pm »
The lead vocalist of Massacration doesn't see anything wrong here.


Offline Stoddard

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Re: Neoworm Sprites dump
« Reply #54 on: June 06, 2017, 07:12:42 pm »
The lead vocalist of Massacration doesn't see anything wrong here.

Haha lol. Hilarious guys, thanks for sharing.

Offline Solarius Scorch

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Re: Neoworm Sprites dump
« Reply #55 on: June 06, 2017, 08:46:10 pm »
We clearly need to distinguish between a Muton Soldier and a Muton Massacrator. :)

And yeah, these Mutons are indeed better. I think they were never intended as hulking brutes (that's nuXCOM for ya), but more like hard to kill predators - heightened senses, agile moves, high vitality. I think Dude's designs convey it better than the original ones.

Offline Stoddard

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Re: Neoworm Sprites dump
« Reply #56 on: June 06, 2017, 09:40:09 pm »
Don't forget mutons did not look quite that squat on VGA monitors back then.
More like this:



Otherwise I agree.

Offline Solarius Scorch

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Re: Neoworm Sprites dump
« Reply #57 on: June 06, 2017, 11:42:19 pm »
An astute observation, Stoddard!

Offline Wolfstarr

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Re: Neoworm Sprites dump
« Reply #58 on: June 07, 2017, 06:30:52 pm »
Curious how the ufopaedia is made to look like this interface :) is this part of OXCE or a nightly build or something?

Aren't the buttons normally in the top left of the screen?

Offline Warboy1982

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Re: Neoworm Sprites dump
« Reply #59 on: June 07, 2017, 11:43:31 pm »
looking at the text i'd guess amiga, but it's possible to mod it to look like that in openxcom