Author Topic: Expanded U_BASE  (Read 65679 times)

Offline hellrazor

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Re: Expanded U_BASE
« Reply #75 on: February 26, 2015, 01:18:47 am »
Everytime I see this facility, I wonder... is it connected to the rest of the base?? on the second floor maybe?  I can never tell from the screenshots. 

Because... if it doesn't connect, well... that just makes it so you can never take out the last alien, right?

Cheers, Ivan :D

It is connected to the rest of the base.
See Screenshots

Offline ivandogovich

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Re: Expanded U_BASE
« Reply #76 on: February 26, 2015, 01:35:15 am »
Only nine sectopods.  2 Easy. :P 
And thanks for the other screenshot.  Yeah, now I see the main facility is on the top floor, and its connected to the rest of the base on the first floor. :)

Offline hellrazor

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Re: Expanded U_BASE
« Reply #77 on: February 26, 2015, 01:54:32 am »
Only nine sectopods.  2 Easy. :P 
And thanks for the other screenshot.  Yeah, now I see the main facility is on the top floor, and its connected to the rest of the base on the first floor. :)

There actually 12 and around 20 Ethereals or so.

Offline Hobbes

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Re: Expanded U_BASE
« Reply #78 on: February 26, 2015, 02:28:09 am »
You would not believe it, but know actually you can understand the function of it.
It seems to be a facility which can make more aliens!

That probably means that the tiles were designed to be the missing Alien Reproduction. 

Offline hellrazor

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Re: Expanded U_BASE
« Reply #79 on: February 26, 2015, 02:40:59 am »
That probably means that the tiles were designed to be the missing Alien Reproduction. 

I think the 2x4 columns in those rooms are supposed to be the Alien reproduction Object, they looks more like the UFOpaedia Picture.

The ones who look like tables are actually Alien Examination Rooms.
« Last Edit: February 26, 2015, 02:43:24 am by hellrazor »

Offline Hobbes

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Re: Expanded U_BASE
« Reply #80 on: February 26, 2015, 03:27:34 am »
Just checked. The columns have their MCD entries checked as type 6 (Alien Reproduction), and the tables have type 9. The curious thing is that the entry 11 has its marked as type 11 (Alien Habitat) and this one only works if there's an UFOPaedia mod for it, so there might be some unexpected effects from using it.

Offline hellrazor

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Re: Expanded U_BASE
« Reply #81 on: February 26, 2015, 11:17:23 am »
Just checked. The columns have their MCD entries checked as type 6 (Alien Reproduction), and the tables have type 9. The curious thing is that the entry 11 has its marked as type 11 (Alien Habitat) and this one only works if there's an UFOPaedia mod for it, so there might be some unexpected effects from using it.

Well jeah, i just checked myself and you are right. But i don't think that there will be any bad effects. But i guess i need to change to deadtile to deadtile and the supposed Habitat (which is defined in UFOL83 from Luke's extra UFO's as Alien Habitat) as such. I will also check through the maps, because i noticed the Scout 2x2 Module has some unneeded walls.
Will Post update when done.

Offline hellrazor

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Re: Expanded U_BASE
« Reply #82 on: February 28, 2015, 01:03:00 pm »
Version 1.1 Fixes

- Removed unneeded Western and Northern Walls in Scout Module
- Changed MCD Settings for PODs (since Hobbes had a good thought there, avoiding future trouble)
- Changed mapscript block occurance a little bit.

Anyone would like to see an Alien Food processing Center or a Alien Cloning / Cybernetic lab?
Have some Ideas for two maps which didn't really have a funktion.

Offline Solarius Scorch

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Re: Expanded U_BASE
« Reply #83 on: February 28, 2015, 01:18:13 pm »
Some ideas from me over a year ago:

Exactly what I have in mind! Some more ideas include:
- Cloning facilities: large, heavy duty cloning vats to breed Mutons and Chryssalids, as well as smaller vats for Sectoids and Floaters. Embryonic, half-formed aliens can be visible inside.
- Industrial-sized surgery rooms (using similar or the same equipment as the Abductor) for installing all those cybernetics in freshly bred Mutons and Floaters.
- Manufacturing plants, with suggested production lines (and perhaps some extra alien weapons/equipment to capture).
- Medical facilities, containing cloning vats (much like ones in the cloning facility above, but empty) and a monitoring computer.
- Dormitoria, where aliens spend their "free" time - when not on duty or at the entertainment station (which is a lot of time). Include casket-like "beds" (possibly filled with some fluid) and maybe feeding stations (simple machines which apply dissolved alien food to the bloodstream).
- Perhaps a human tech room, with some Earth-made equipment (for studies or some other, more mysterious purpose - supplying their human/half-human agents?).
- If we want to go a little further, UFO hangars (only for small craft for emergencies, like Commander evacuation or special assignments that come up without warning). With a functional Medium Scout or several Small Scouts inside.

Making and coding these in should be fairly easy for an experienced modder, and I think they'd add a lot to the game. Even I could give it a try, at least with the graphics. :)

Perhaps something from this list is viable?

Good luck with the mod!

Offline hellrazor

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Re: Expanded U_BASE
« Reply #84 on: February 28, 2015, 01:36:35 pm »
Solarius Scorch, we now already have a cloning facility.

It's map name UBASE_21.MAP in the Version i uploaded.


Offline hellrazor

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Re: Expanded U_BASE
« Reply #85 on: February 28, 2015, 01:41:33 pm »
The Maps i wanna change are UBASE_18.MAP and UBASE_19.MAP (in my Version)

UBASE_18.MAP could be easily made into a Food Processing Center or so.

UBASE_19.MAP could be change into Cloning / Cybernetic.

Offline Solarius Scorch

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Re: Expanded U_BASE
« Reply #86 on: February 28, 2015, 02:45:37 pm »
Solarius Scorch, we now already have a cloning facility.

It's map name UBASE_21.MAP in the Version i uploaded.

I know, I just didn't want to edit that old post - it's a quotation after all.

I can only say thanks for implementing something from my wishlist! :)

Offline hellrazor

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Re: Expanded U_BASE
« Reply #87 on: February 28, 2015, 03:32:48 pm »
I know, I just didn't want to edit that old post - it's a quotation after all.

I can only say thanks for implementing something from my wishlist! :)

It was already there, i just needed some fixes (mainly MCD fixes which Hobbes did and some tilereplacement which i did).

Offline Solarius Scorch

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Re: Expanded U_BASE
« Reply #88 on: March 01, 2015, 09:26:38 am »
To make the alien gardens a bit brighter, I stole and adapted this from Civilian.

Offline hellrazor

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Re: Expanded U_BASE
« Reply #89 on: March 01, 2015, 08:59:48 pm »
To make the alien gardens a bit brighter, I stole and adapted this from Civilian.

Looks nice put it into the Expanded_Ubase will be released with the two modified map that i am currently doing.