Author Topic: [ENEMIES] Men in Black 4.5 | Cover 2.3.2 | Gazer 1.9.1 | Anthropod 1.5.2  (Read 155301 times)

Offline davide

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Re: [ENEMY] Men in Black 3.0u | Cover Alien 1.9u | Gazer Alien 1.2u
« Reply #30 on: June 05, 2014, 08:59:55 pm »
On UFO2000 site there are some custom terrains with base, they are siberia,storm montain and sandcastle  ::)

A very skilled map maker could use it to obtains some new custom base for the MIB ...I hope :P

Offline robin

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Re: [ENEMY] Men in Black 3.0u | Cover Alien 1.9u | Gazer Alien 1.2u
« Reply #31 on: June 05, 2014, 09:17:46 pm »
The MiB base is already a custom building built with a custom tileset:


If I'll ever do maps again for the MiB mod, it would be variants to the terror village. But I'm already working on something else so I don't think it'll happen.


Offline Aldorn

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Re: [ENEMY] Men in Black 3.0u | Cover Alien 1.9u | Gazer Alien 1.2u
« Reply #32 on: June 06, 2014, 12:30:27 am »
Awesome... :o

Offline davide

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Re: [ENEMY] Men in Black 3.0u | Cover Alien 1.9u | Gazer Alien 1.2u
« Reply #33 on: June 06, 2014, 07:38:11 am »
beautifull :P

Offline moriarty

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Re: [ENEMY] Men in Black 3.0u | Cover Alien 1.9u | Gazer Alien 1.2u
« Reply #34 on: June 06, 2014, 10:45:08 am »
totally looks like a map straight from "syndicate", don't you think?

Offline HotIceHilda

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Re: [ENEMY] Men in Black 3.0u | Cover Alien 1.9u | Gazer Alien 1.2u
« Reply #35 on: June 15, 2014, 04:10:52 am »
The MiB base is already a custom building built with a custom tileset:


If I'll ever do maps again for the MiB mod, it would be variants to the terror village. But I'm already working on something else so I don't think it'll happen.
That base is hell to go through. Also, I have not seen any of the new races from this mod yet. It has already been three months, but I will make a new campaign to check if I am wrong. Also, if I didn't miss it already is there a specific month these races start to pop up or all of them can appear from the start?

Offline robin

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Re: [ENEMY] Men in Black 3.0u | Cover Alien 1.9u | Gazer Alien 1.2u
« Reply #36 on: June 15, 2014, 04:24:49 am »
That base is hell to go through. Also, I have not seen any of the new races from this mod yet. It has already been three months, but I will make a new campaign to check if I am wrong. Also, if I didn't miss it already is there a specific month these races start to pop up or all of them can appear from the start?
"is hell" in what sense?
I made it to be interesting-challenging to storm with your men, at least on paper. So its layout is contrived-convoluted, just like UFOs' internal layouts. In the couple of test battles I did, it 'behaved' fine.


The new alien races are mid-late game enemies, IIRC they should start appearing by the 5th month.

Offline Solarius Scorch

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Re: [ENEMY] Men in Black 3.0u | Cover Alien 1.9u | Gazer Alien 1.2u
« Reply #37 on: June 15, 2014, 04:27:30 am »
That base is hell to go through.

Frankly, I don't think it's that bad. However, I have another problem with it: it comes up way too often. After all it's the same damn building (even if in different environments), and I got tired of storming it five times a month. So I halved the MiB's activity values (missionWeights) and now it's just right for me:

Code: [Select]
regions:
  - type: STR_NORTH_AMERICA
    missionWeights:
      STR_MIB_COVERUP: 12
      STR_MIB_TERROR: 7
      STR_MIB_BASE: 5
  - type: STR_ARCTIC
    missionWeights:
      STR_MIB_COVERUP: 4
      STR_MIB_TERROR: 5
  - type: STR_ANTARCTICA
    missionWeights:
      STR_MIB_COVERUP: 4
      STR_MIB_TERROR: 5
  - type: STR_SOUTH_AMERICA
    missionWeights:
      STR_MIB_COVERUP: 8
      STR_MIB_TERROR: 10
      STR_MIB_BASE: 6
  - type: STR_EUROPE
    missionWeights:
      STR_MIB_COVERUP: 9
      STR_MIB_TERROR: 6
      STR_MIB_BASE: 3
  - type: STR_NORTH_AFRICA
    missionWeights:
      STR_MIB_COVERUP: 8
      STR_MIB_TERROR: 10
      STR_MIB_BASE: 5
  - type: STR_SOUTHERN_AFRICA
    missionWeights:
      STR_MIB_COVERUP: 8
      STR_MIB_TERROR: 8
      STR_MIB_BASE: 3
  - type: STR_CENTRAL_ASIA
    missionWeights:
      STR_MIB_COVERUP: 8
      STR_MIB_TERROR: 6
      STR_MIB_BASE: 3
  - type: STR_SOUTH_EAST_ASIA
    missionWeights:
      STR_MIB_COVERUP: 10
      STR_MIB_TERROR: 6
      STR_MIB_BASE: 6
  - type: STR_SIBERIA
    missionWeights:
      STR_MIB_COVERUP: 1
      STR_MIB_TERROR: 2
      STR_MIB_BASE: 7
  - type: STR_AUSTRALASIA
    missionWeights:
      STR_MIB_COVERUP: 6
      STR_MIB_TERROR: 5
      STR_MIB_BASE: 4
  - type: STR_PACIFIC
    missionWeights:
      STR_MIB_COVERUP: 3
      STR_MIB_TERROR: 2

HotIceHilda, try substituting the regions part with the code above, should make your life easier.

Also, I have not seen any of the new races from this mod yet. It has already been three months, but I will make a new campaign to check if I am wrong. Also, if I didn't miss it already is there a specific month these races start to pop up or all of them can appear from the start?

I'm at least half the year in and haven't seen the two races either (except some info on Gazers that I collected from some poor snakeman medic). It all depends on dice.

Offline robin

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Re: [ENEMY] Men in Black 3.0u | Cover Alien 1.9u | Gazer Alien 1.2u
« Reply #38 on: June 15, 2014, 04:31:59 am »
Frankly, I don't think it's that bad. However, I have another problem with it: it comes up way too often. After all it's the same damn building (even if in different environments), and I got tired of storming it five times a month. So I halved the MiB's activity values (missionWeights) and now it's just right for me:
Very useful feedback!
You halved everything tho, not only the base: were MiB overall showing up too often?

Offline HotIceHilda

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Re: [ENEMY] Men in Black 3.0u | Cover Alien 1.9u | Gazer Alien 1.2u
« Reply #39 on: June 15, 2014, 04:35:40 am »
The new alien races are mid-late game enemies, IIRC they should start appearing by the 5th month.

Cool that should be stated in the OP if it is isn't.


Offline Solarius Scorch

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Re: [ENEMY] Men in Black 3.0u | Cover Alien 1.9u | Gazer Alien 1.2u
« Reply #40 on: June 15, 2014, 04:36:49 am »
Very useful feedback!
You halved everything tho, not only the base: were MiB overall showing up too often?

Frankly, I don't think I've ever seen them except in bases. So I halved everything just in case.

Offline robin

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Re: [ENEMY] Men in Black 3.0u | Cover Alien 1.9u | Gazer Alien 1.2u
« Reply #41 on: June 15, 2014, 02:44:07 pm »
Frankly, I don't think I've ever seen them except in bases. So I halved everything just in case.
Ok, I updated the mod with the reduced base mission weight. I left the rest mostly the same since you didn't seem to encounter them as often.

Offline Hadan

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Re: [ENEMY] Men in Black 3.1
« Reply #42 on: June 16, 2014, 08:20:54 am »
Hello!

First of all, great work with you mods, love the new aliens!

Second, I have some questions regarding the MiB-mod:
1. Is there a way to destinguish a MiB-mission from a "normal" UFO? Had 2 landed battleships on my doorstep, only to find out  that there was no UFO, just some MiB.
2. How can I research the MiB? So far i brought back some corpses and 2 stunned soldiers, but no project showed up.

Third, a sugestion:
If what i have seen so far stays this way later in the game you should maybe increase the reward for MiB-missions.
All I got from 3 Battleship-type missions are some low-tech weapons (instant sell), a few points (only a few because even on low difficulties the MiB kill nearly all civilians which brings the rating down) and some dead soldiers.
All in all, not really worth the risk.

I usw OXC 1.0, the latest version of your mod and the MiBxAlienArmoury-ruleset.

best regards
Hadan

Offline robin

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Re: [ENEMY] Men in Black 3.1
« Reply #43 on: June 16, 2014, 11:50:59 am »
Hello!

First of all, great work with you mods, love the new aliens!

Second, I have some questions regarding the MiB-mod:
1. Is there a way to destinguish a MiB-mission from a "normal" UFO? Had 2 landed battleships on my doorstep, only to find out  that there was no UFO, just some MiB.
2. How can I research the MiB? So far i brought back some corpses and 2 stunned soldiers, but no project showed up.

Third, a sugestion:
If what i have seen so far stays this way later in the game you should maybe increase the reward for MiB-missions.
All I got from 3 Battleship-type missions are some low-tech weapons (instant sell), a few points (only a few because even on low difficulties the MiB kill nearly all civilians which brings the rating down) and some dead soldiers.
All in all, not really worth the risk.

I usw OXC 1.0, the latest version of your mod and the MiBxAlienArmoury-ruleset.

best regards
Hadan
Thanks for the feedback.

1. Until you get the Hyper-Wave Decoder it's impossible to distinguish them. But if you spot an ufo already on the ground and you notice it stays down for more than usual, then it's likely a MiB mission.
2. You should get a research for the stunned units you brought home. These researches are interrogation-type, so you won't get an ufopaedia entry for the unit, but an entry for the MiB organization.
There's a total of 2 entries, one confessed from leaders (leader, commander), one from the rest (agent, soldier, medic, engineer); you need only one of them, not all of them to get the entry.
If this doesn't happen then it means that I just don't get the research rules, and I'm going to need help to fix it.
3. MiB weapon tech will improve as the game goes on. But yeah, rewards-wise it isn't great, since I didn't want to insert MiB-specific new tech.
« Last Edit: June 16, 2014, 11:53:49 am by robin »

Offline Solarius Scorch

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Re: [ENEMY] Men in Black 3.1 | Cover Alien 1.9u | Gazer Alien 1.2u
« Reply #44 on: June 16, 2014, 07:34:16 pm »
I'm not getting any research either. No idea why, probably something has to have the same string as something else but doesn't.

In other news, I adapted the deployments for the future FMP compilation - perhaps you could comment of this attempt:

Code: [Select]
alienDeployments:
  - type: STR_MIB_SMALL_SCOUT
    data:
      - alienRank: 5
        lowQty: 3
        highQty: 6
        dQty: 3
        percentageOutsideUfo: 100
        itemSets:
          -
            - STR_PISTOL
            - STR_PISTOL_CLIP
            - STR_PISTOL_CLIP
            - STR_PISTOL_CLIP
          -
            - STR_PISTOL
            - STR_PISTOL_AA_CLIP
            - STR_PISTOL_AA_CLIP
            - STR_PISTOL_AA_CLIP
          -
            - STR_LASER_PISTOL
          -
            - STR_GAUSS_PISTOL
            - STR_GAUSS_PISTOL_CLIP
            - STR_GAUSS_PISTOL_CLIP
    width: 40
    length: 40
    height: 4
  - type: STR_MIB_MEDIUM_SCOUT
    data:
      - alienRank: 5
        lowQty: 2
        highQty: 4
        dQty: 2
        percentageOutsideUfo: 100
        itemSets:
          -
            - STR_PISTOL
            - STR_PISTOL_CLIP
            - STR_PISTOL_CLIP
            - STR_PISTOL_CLIP
          -
            - STR_SHOTGUN
            - STR_SHOTGUN_SHELLS_AP
            - STR_SHOTGUN_SHELLS_AP
            - STR_SHOTGUN_SHELLS_AP
          -
            - STR_LASER_PISTOL
          -
            - STR_GAUSS_PISTOL
            - STR_GAUSS_PISTOL_CLIP
            - STR_GAUSS_PISTOL_CLIP
      - alienRank: 4
        lowQty: 2
        highQty: 3
        dQty: 2
        percentageOutsideUfo: 100
        itemSets:
          -
            - STR_RIFLE
            - STR_RIFLE_CLIP
            - STR_RIFLE_CLIP
          -
            - STR_RIFLE
            - STR_RIFLE_AA_CLIP
            - STR_RIFLE_AA_CLIP
            - STR_GRENADE
          -
            - STR_LASER_RIFLE
            - STR_GRENADE
            - STR_GRENADE
          -
            - STR_GAUSS_RIFLE
            - STR_GAUSS_RIFLE_CLIP
            - STR_GAUSS_RIFLE_CLIP
            - STR_ALIEN_GRENADE
    width: 40
    length: 40
    height: 4
  - type: STR_MIB_LARGE_SCOUT
    data:
      - alienRank: 5
        lowQty: 1
        highQty: 3
        dQty: 5
        percentageOutsideUfo: 100
        itemSets:
          -
            - STR_PISTOL
            - STR_PISTOL_CLIP
            - STR_PISTOL_CLIP
          -
            - STR_SHOTGUN
            - STR_SHOTGUN_SHELLS_AP
            - STR_SHOTGUN_SHELLS_AP
            - STR_SHOTGUN_SHELLS_AP
          -
            - STR_LASER_PISTOL
          -
            - STR_GAUSS_PISTOL
            - STR_GAUSS_PISTOL_CLIP
            - STR_GAUSS_PISTOL_CLIP
      - alienRank: 4
        lowQty: 1
        highQty: 1
        dQty: 1
        percentageOutsideUfo: 100
        itemSets:
          -
            - STR_RIFLE
            - STR_RIFLE_CLIP
            - STR_RIFLE_CLIP
          -
            - STR_RIFLE
            - STR_RIFLE_AA_CLIP
            - STR_RIFLE_AA_CLIP
            - STR_GRENADE
          -
            - STR_LASER_RIFLE
            - STR_GRENADE
            - STR_GRENADE
          -
            - STR_GAUSS_RIFLE
            - STR_GAUSS_RIFLE_CLIP
            - STR_GAUSS_RIFLE_CLIP
            - STR_ALIEN_GRENADE
      - alienRank: 2
        lowQty: 1
        highQty: 2
        dQty: 1
        percentageOutsideUfo: 100
        itemSets:
          -
            - STR_ROCKET_LAUNCHER
            - STR_SMALL_ROCKET
            - STR_SMALL_ROCKET
            - STR_SMALL_ROCKET
            - STR_SMALL_ROCKET
          -
            - STR_ROCKET_LAUNCHER
            - STR_SMALL_ROCKET
            - STR_SMALL_ROCKET
            - STR_SMALL_ROCKET
            - STR_SMALL_ROCKET
          -
            - STR_ROCKET_LAUNCHER
            - STR_LARGE_ROCKET
            - STR_LARGE_ROCKET
            - STR_LARGE_ROCKET
            - STR_LARGE_ROCKET
          -
            - STR_BLASTER_LAUNCHER
            - STR_BLASTER_BOMB
            - STR_BLASTER_BOMB
            - STR_BLASTER_BOMB
            - STR_BLASTER_BOMB
    width: 50
    length: 50
    height: 4
  - type: STR_MIB_TERROR_MISSION
    data:
      - alienRank: 5
        lowQty: 4
        highQty: 6
        dQty: 1
        percentageOutsideUfo: 70
        itemSets:
          -
            - STR_PISTOL
            - STR_PISTOL_CLIP
            - STR_PISTOL_CLIP
            - STR_PISTOL_CLIP
          -
            - STR_SHOTGUN
            - STR_SHOTGUN_SHELLS
            - STR_SHOTGUN_SHELLS_AP
            - STR_SHOTGUN_SHELLS_AP
          -
            - STR_LASER_PISTOL
          -
            - STR_GAUSS_PISTOL
            - STR_GAUSS_PISTOL_CLIP
            - STR_GAUSS_PISTOL_CLIP
      - alienRank: 4
        lowQty: 1
        highQty: 2
        dQty: 0
        percentageOutsideUfo: 20
        itemSets:
          -
            - STR_RIFLE
            - STR_RIFLE_CLIP
            - STR_RIFLE_CLIP
            - STR_GRENADE
          -
            - STR_RIFLE
            - STR_RIFLE_AA_CLIP
            - STR_RIFLE_AA_CLIP
            - STR_GRENADE
          -
            - STR_LASER_RIFLE
            - STR_GRENADE
            - STR_GRENADE
          -
            - STR_GAUSS_RIFLE
            - STR_GAUSS_RIFLE_CLIP
            - STR_GAUSS_RIFLE_CLIP
            - STR_ALIEN_GRENADE
      - alienRank: 3
        lowQty: 1
        highQty: 1
        dQty: 1
        percentageOutsideUfo: 20
        itemSets:
          -
            - STR_SHOTGUN
            - STR_SHOTGUN_SHELLS_AP
            - STR_SHOTGUN_SHELLS_AP
            - STR_GRENADE
          -
            - STR_RIFLE
            - STR_RIFLE_CLIP
            - STR_RIFLE_CLIP
            - STR_GRENADE
          -
            - STR_LASER_RIFLE
            - STR_GRENADE
            - STR_GRENADE
          -
            - STR_GAUSS_RIFLE
            - STR_GAUSS_RIFLE_CLIP
            - STR_GAUSS_RIFLE_CLIP
            - STR_ALIEN_GRENADE
      - alienRank: 2
        lowQty: 1
        highQty: 2
        dQty: 0
        percentageOutsideUfo: 20
        itemSets:
          -
            - STR_ROCKET_LAUNCHER
            - STR_SMALL_ROCKET
            - STR_SMALL_ROCKET
            - STR_SMALL_ROCKET
            - STR_SMALL_ROCKET
          -
            - STR_ROCKET_LAUNCHER
            - STR_SMALL_ROCKET
            - STR_SMALL_ROCKET
            - STR_SMALL_ROCKET
            - STR_SMALL_ROCKET
          -
            - STR_ROCKET_LAUNCHER
            - STR_LARGE_ROCKET
            - STR_LARGE_ROCKET
            - STR_LARGE_ROCKET
            - STR_LARGE_ROCKET
          -
            - STR_BLASTER_LAUNCHER
            - STR_BLASTER_BOMB
            - STR_BLASTER_BOMB
            - STR_BLASTER_BOMB
            - STR_BLASTER_BOMB
      - alienRank: 1
        lowQty: 1
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 0
        itemSets:
          -
            - STR_HEAVY_CANNON
            - STR_HC_AP_AMMO
            - STR_HC_AP_AMMO
            - STR_HC_AP_AMMO
          -
            - STR_HEAVY_CANNON
            - STR_HC_HE_AMMO
            - STR_HC_HE_AMMO
            - STR_HC_HE_AMMO
          -
            - STR_HEAVY_LASER
            - STR_ALIEN_GRENADE
            - STR_ALIEN_GRENADE
          -
            - STR_HEAVY_GAUSS
            - STR_HEAVY_GAUSS_CLIP
            - STR_HEAVY_GAUSS_CLIP
            - STR_ALIEN_GRENADE
            - STR_ALIEN_GRENADE
      - alienRank: 6
        lowQty: 1
        highQty: 3
        dQty: 2
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_SMG
            - STR_SMG_CLIP
            - STR_SMG_CLIP
            - STR_GRENADE
          -
            - STR_SMG
            - STR_SMG_AA_CLIP
            - STR_SMG_AA_CLIP
            - STR_GRENADE
          -
            - STR_LASER_PISTOL
            - STR_GRENADE
          -
            - STR_GAUSS_PISTOL
            - STR_GAUSS_PISTOL_CLIP
            - STR_GAUSS_PISTOL_CLIP
            - STR_ALIEN_GRENADE
      - alienRank: 7
        lowQty: 1
        highQty: 3
        dQty: 2
        percentageOutsideUfo: 100
        itemSets:
          -
            - STR_SNIPER_RIFLE
            - STR_SNIPER_RIFLE_CLIP
            - STR_SNIPER_RIFLE_CLIP
          -
            - STR_SNIPER_RIFLE
            - STR_SNIPER_RIFLE_AA_CLIP
            - STR_SNIPER_RIFLE_AA_CLIP
            - STR_SNIPER_RIFLE_AA_CLIP
          -
            - STR_GAUSS_SNIPER_RIFLE
            - STR_GAUSS_SNIPER_RIFLE_CLIP
            - STR_GAUSS_SNIPER_RIFLE_CLIP
          -
            - STR_GAUSS_SNIPER_RIFLE
            - STR_GAUSS_SNIPER_RIFLE_CLIP
            - STR_GAUSS_SNIPER_RIFLE_CLIP
    width: 50
    length: 50
    height: 4
    civilians: 16
  - type: STR_MIB_BASE_LANDING
    data:
      - alienRank: 5
        lowQty: 2
        highQty: 6
        dQty: 2
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PISTOL
            - STR_PISTOL_CLIP
            - STR_PISTOL_CLIP
            - STR_PISTOL_CLIP
          -
            - STR_SMG
            - STR_SMG_CLIP
            - STR_SMG_CLIP
          -
            - STR_LASER_PISTOL
          -
            - STR_GAUSS_PISTOL
            - STR_GAUSS_PISTOL_CLIP
            - STR_GAUSS_PISTOL_CLIP
      - alienRank: 4
        lowQty: 3
        highQty: 4
        dQty: 2
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_RIFLE
            - STR_RIFLE_CLIP
            - STR_RIFLE_CLIP
          -
            - STR_RIFLE
            - STR_RIFLE_AA_CLIP
            - STR_RIFLE_AA_CLIP
            - STR_GRENADE
          -
            - STR_LASER_RIFLE
            - STR_GRENADE
            - STR_GRENADE
          -
            - STR_GAUSS_RIFLE
            - STR_GAUSS_RIFLE_CLIP
            - STR_GAUSS_RIFLE_CLIP
            - STR_ALIEN_GRENADE
      - alienRank: 3
        lowQty: 1
        highQty: 3
        dQty: 1
        percentageOutsideUfo: 20
        itemSets:
          -
            - STR_RIFLE
            - STR_RIFLE_CLIP
            - STR_RIFLE_CLIP
          -
            - STR_RIFLE
            - STR_RIFLE_AA_CLIP
            - STR_RIFLE_AA_CLIP
            - STR_GRENADE
          -
            - STR_LASER_RIFLE
            - STR_GRENADE
            - STR_GRENADE
          -
            - STR_GAUSS_RIFLE
            - STR_GAUSS_RIFLE_CLIP
            - STR_GAUSS_RIFLE_CLIP
            - STR_ALIEN_GRENADE
      - alienRank: 2
        lowQty: 1
        highQty: 2
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_ROCKET_LAUNCHER
            - STR_SMALL_ROCKET
            - STR_SMALL_ROCKET
            - STR_SMALL_ROCKET
            - STR_SMALL_ROCKET
          -
            - STR_ROCKET_LAUNCHER
            - STR_LARGE_ROCKET
            - STR_LARGE_ROCKET
            - STR_LARGE_ROCKET
            - STR_LARGE_ROCKET
          -
            - STR_ROCKET_LAUNCHER
            - STR_LARGE_ROCKET
            - STR_LARGE_ROCKET
            - STR_LARGE_ROCKET
            - STR_LARGE_ROCKET
          -
            - STR_BLASTER_LAUNCHER
            - STR_BLASTER_BOMB
            - STR_BLASTER_BOMB
            - STR_BLASTER_BOMB
            - STR_BLASTER_BOMB
      - alienRank: 1
        lowQty: 1
        highQty: 2
        dQty: 0
        percentageOutsideUfo: 0
        itemSets:
          -
            - STR_HEAVY_CANNON
            - STR_HC_AP_AMMO
            - STR_HC_AP_AMMO
            - STR_HC_AP_AMMO
          -
            - STR_HEAVY_CANNON
            - STR_HC_HE_AMMO
            - STR_HC_HE_AMMO
            - STR_HC_HE_AMMO
          -
            - STR_HEAVY_LASER
            - STR_ALIEN_GRENADE
            - STR_ALIEN_GRENADE
          -
            - STR_HEAVY_GAUSS
            - STR_HEAVY_GAUSS_CLIP
            - STR_HEAVY_GAUSS_CLIP
            - STR_ALIEN_GRENADE
            - STR_ALIEN_GRENADE
      - alienRank: 0
        lowQty: 1
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 0
        itemSets:
          -
            - STR_LASER_RIFLE
            - STR_GRENADE
          -
            - STR_LASER_RIFLE
            - STR_GRENADE
            - STR_GRENADE
          -
            - STR_LASER_RIFLE
            - STR_ALIEN_GRENADE
            - STR_ALIEN_GRENADE
          -
            - STR_GAUSS_RIFLE
            - STR_GAUSS_RIFLE_CLIP
            - STR_GAUSS_RIFLE_CLIP
            - STR_ALIEN_GRENADE
            - STR_ALIEN_GRENADE
      - alienRank: 6
        lowQty: 0
        highQty: 2
        dQty: 1
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_SMG
            - STR_SMG_CLIP
            - STR_SMG_CLIP
          -
            - STR_SMG
            - STR_SMG_AA_CLIP
            - STR_SMG_AA_CLIP
            - STR_GRENADE
          -
            - STR_LASER_PISTOL
            - STR_GRENADE
          -
            - STR_GAUSS_PISTOL
            - STR_GAUSS_PISTOL_CLIP
            - STR_GAUSS_PISTOL_CLIP
            - STR_ALIEN_GRENADE
      - alienRank: 7
        lowQty: 0
        highQty: 2
        dQty: 1
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_SNIPER_RIFLE
            - STR_SNIPER_RIFLE_CLIP
            - STR_SNIPER_RIFLE_CLIP
            - STR_SNIPER_RIFLE_CLIP
          -
            - STR_SNIPER_RIFLE
            - STR_SNIPER_RIFLE_AA_CLIP
            - STR_SNIPER_RIFLE_AA_CLIP
            - STR_SNIPER_RIFLE_AA_CLIP
          -
            - STR_HEAVY_LASER
          -
            - STR_GAUSS_SNIPER_RIFLE
            - STR_GAUSS_SNIPER_RIFLE_CLIP
            - STR_GAUSS_SNIPER_RIFLE_CLIP
    width: 50
    length: 50
    height: 4