I have another bug to report. Since MiB use human weapons, having these weapons in any kind of mission now gives you bonus for recovering alien artefacts. I mean for rifles and such that you take on a mission normally, you get points. When I removed weapon entries from your ruleset, this behaviour stopped. I'm not sure why it doesn't happen with alien weapons, perhaps the fact that they need to be researched takes care of this?
Therefore I'd suggest dropping the point rewards from these weapons. They are just normal guns, so I don't know why the UN council would care about finding them.
It is not a bug. I did it on purpose because the final score for MiB mission was too low (the terror mission was the problematic one IIRC). So in the ruleset I added recovery points for human equipment, the same things happen in Apocalypse too after all. The problem is that UFOEU lists these points under "alien artifacts", instead of just "items " or whatever it was in Apocalypse. I can remove these points but then the MiB missions will tend to score a bit low until they start using plasma weapons. I can "fix" this by giving high scores to the MiB units, but then killing a human would became more rewarding than killing an alien.
However.. yeah, I'll remove them and push up a little the score for MiB units and hopefully it'll be alright.
(But now my priority is to fix the research. I did a little modification but the main problem is that you don't bring back the stunned MiB. And I can't manage to fix this...).
I think I recognize that tileset
Yeah, sorry. I didn't know how to get to you to ask for permission. I was modding non-stop and I just used it.
The tileset is awesome, the only thin I don't like it that the external brick wall is too resistant (large rockets don't do anything, I haven't tried with blaster bombs but personally I think a small rocket already should be capable of punching an hole in it). The internal "ufo-like" blue wall on the other hand is fine if it is as resistant as ufo's.