Hello!
First of all, great work with you mods, love the new aliens!
Second, I have some questions regarding the MiB-mod:
1. Is there a way to destinguish a MiB-mission from a "normal" UFO? Had 2 landed battleships on my doorstep, only to find out that there was no UFO, just some MiB.
2. How can I research the MiB? So far i brought back some corpses and 2 stunned soldiers, but no project showed up.
Third, a sugestion:
If what i have seen so far stays this way later in the game you should maybe increase the reward for MiB-missions.
All I got from 3 Battleship-type missions are some low-tech weapons (instant sell), a few points (only a few because even on low difficulties the MiB kill nearly all civilians which brings the rating down) and some dead soldiers.
All in all, not really worth the risk.
I usw OXC 1.0, the latest version of your mod and the MiBxAlienArmoury-ruleset.
best regards
Hadan
Thanks for the feedback.
1. Until you get the Hyper-Wave Decoder it's impossible to distinguish them. But if you spot an ufo already on the ground and you notice it stays down for more than usual, then it's likely a MiB mission.
2. You should get a research for the stunned units you brought home. These researches are interrogation-type, so you won't get an ufopaedia entry for the unit, but an entry for the MiB organization.
There's a total of 2 entries, one confessed from leaders (leader, commander), one from the rest (agent, soldier, medic, engineer); you need only one of them, not all of them to get the entry.
If this doesn't happen then it means that I just don't get the research rules, and I'm going to need help to fix it.
3. MiB weapon tech will improve as the game goes on. But yeah, rewards-wise it isn't great, since I didn't want to insert MiB-specific new tech.