Author Topic: [The Final Mod Pack] Basic Weapons part  (Read 44500 times)

Offline Falko

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Re: [The Final Mod Pack] Basic Weapons part
« Reply #15 on: May 22, 2014, 09:19:47 pm »
try validating https://openxcom.org/forum/index.php?action=dlattach;topic=2160.0;attach=7867 with the url=https://.. loader (my first download of the rul file was incomplete
the problem seems to be in the es and es-419 language strings without them it works

Offline Aldorn

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Re: [The Final Mod Pack] Basic Weapons part
« Reply #16 on: May 22, 2014, 10:02:52 pm »
Better to reply than updating old post

Also I will bring following corrections :
- Remove "" for STR_LMG_UFOPEDIA from en-GB side
- Add " for all strings of type STR_XXX_UFOPEDIA (for en-GB, en-US and fr)
- Move up Grenade Launcher and its ammunition from en-US side (to respect same sequence order as en-GB)
- Copy Gauss Canon from en-US to en-GB
- Add missing french translation
- Add STR_RIFLE_AA_CLIP for en-GB, en-US and fr

Then test it before proposing updated file

EDIT : Translation file is ready for en-GB, en-US and fr, I am going to have a look at issue
« Last Edit: May 22, 2014, 10:24:50 pm by Aldorn »

Offline Aldorn

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Re: [The Final Mod Pack] Basic Weapons part
« Reply #17 on: May 22, 2014, 10:37:04 pm »
Attached the new translation

en-US :
- Add " for all strings of type STR_XXX_UFOPEDIA
- Move up Grenade Launcher and its ammunition from en-US side (to respect same sequence order as en-GB)
- Add STR_RIFLE_AA_CLIP

en-GB :
- Add " for all strings of type STR_XXX_UFOPEDIA
- Copy Gauss Canon from en-US to en-GB
- Add STR_RIFLE_AA_CLIP

fr :
- Add missing french translation based on completed en-US, corrections, "

Solars, I think you will have to complete PL (cf. modifications on en-GB and en-US)

You are free to replace en-GB and en-US or not. Please at least replace fr


Tests
First I :
- replaced firesound to 64 for items in error
- added STR_ALLIEN_ALLOY and STR_ALLOY_AMMO research topics
- set all research to 0

Then I checked, for en-US and fr only :
- Manufacture
- Research
- Buy
- Sell
- Ufopaedia

I let someone else retest en-US, test en-GB, and any other languages (but need to be first completed)

Issue = just missing some sound files in archive
Regarding loading issue, it is due to missing sounds (cfboth sreen shots below : first one is declaration in ruleset, second one is what contains the corresponding subdirectory)

« Last Edit: May 22, 2014, 10:50:21 pm by Aldorn »

Offline Solarius Scorch

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Re: [The Final Mod Pack] Basic Weapons part
« Reply #18 on: May 23, 2014, 01:48:26 am »
Wait a while eventually

....this is not my translation. :P

SMG indeed translates to something close to "Sub Machine Carbine" in some languages, but not in English! (I think.)

Offline Aldorn

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Re: [The Final Mod Pack] Basic Weapons part
« Reply #19 on: May 23, 2014, 02:37:34 am »
Yes, but you are fluent in polish, english, french, and certainly other languages that I don't even suspect ;)

Offline Solarius Scorch

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Re: [The Final Mod Pack] Basic Weapons part
« Reply #20 on: May 23, 2014, 09:24:20 am »
Yes, but you are fluent in polish, english, french, and certainly other languages that I don't even suspect ;)

Thank you :)

But seriously, I need to double-check everything with sources. Perhaps that terminology was right after all in English or something.

Offline Solarius Scorch

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Re: [The Final Mod Pack] Basic Weapons part
« Reply #21 on: June 07, 2014, 04:53:15 pm »
Naming conventions aside, I made this new version to go with the latest Tech Tree version 0.6.

Apologies, but I found myself unable to divide the advanced weapons into a separate ruleset (in the "advanced weapons" thread), so they're all here. The reason is, it's a bit too many rulesets to work on in such a big project; too many chances for a mistake, for example having the same entry twice in different places ( and worse, different stats). So I'll divide this ruleset if necessary, but only after I'm done (or at least gain some confidence).

EDIT:

There was a bug, Gauss weapons were available too early. Fixed.
« Last Edit: June 09, 2014, 01:39:55 pm by Solarius Scorch »

Offline Aldorn

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Re: [The Final Mod Pack] Basic Weapons part
« Reply #22 on: June 10, 2014, 12:56:51 pm »
If you could at least replace obsolete french translation with the one above, you would be a nice guy  ;)

("above" is here https://openxcom.org/forum/index.php?topic=2160.msg21662#msg21662)

In order to help you, when you decide to check you ruleset, have a look at potential issues below : "Manufacture" settings seem to be missing for
- STR_MAGNUM_AA_DRUM
- STR_ALLOY_CANNON
- STR_ALLOY_CANNON_ROUNDS_X50

EDIT : and do not forget to convert your file as UTF-8 if needed

In TechTree (ExtraStrings) :
STR_PLASMA_WEAPONS_CALIBRATION: Fusion Plasma Weapons Calibration
« Last Edit: June 10, 2014, 03:19:39 pm by Aldorn »

Offline Solarius Scorch

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Re: [The Final Mod Pack] Basic Weapons part
« Reply #23 on: June 15, 2014, 04:14:13 pm »
If you could at least replace obsolete french translation with the one above, you would be a nice guy  ;)

("above" is here https://openxcom.org/forum/index.php?topic=2160.msg21662#msg21662)

OMFG I somehow missed that post. O_o It's fixed, see attachment.

In order to help you, when you decide to check you ruleset, have a look at potential issues below : "Manufacture" settings seem to be missing for
- STR_MAGNUM_AA_DRUM

Yeah, I missed this.

- STR_ALLOY_CANNON
- STR_ALLOY_CANNON_ROUNDS_X50

These were still in the tech tree ruleset. Now they're moved to the weapons ruleset.

In TechTree (ExtraStrings) :
STR_PLASMA_WEAPONS_CALIBRATION: Fusion Plasma Weapons Calibration

Fixed :)

Thanks a million man, you're really way too useful. :)

EDIT:

Errors fixed (HC AA ammo was too big, listOrders, etc.).
« Last Edit: June 15, 2014, 04:16:47 pm by Solarius Scorch »

Offline Aldorn

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Re: [The Final Mod Pack] Basic Weapons part
« Reply #24 on: June 15, 2014, 04:31:18 pm »
Perhaps better to always attach updated file in first message of related topic too/instead ;)

Offline Solarius Scorch

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Re: [The Final Mod Pack] Basic Weapons part
« Reply #25 on: June 15, 2014, 04:53:49 pm »
Perhaps better to always attach updated file in first message of related topic too/instead ;)

Since this is so WIP, I prefer to leave these files as backups. ;)

niculinux

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Re: [The Final Mod Pack] Basic Weapons part
« Reply #26 on: June 17, 2014, 09:41:23 pm »
Thanks, very good!

Actually, the mod for me does not work because some weapons are actually incompatible, see here (got problem with tazer and light machine gun)

Offline Solarius Scorch

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Re: [The Final Mod Pack] Basic Weapons part
« Reply #27 on: June 17, 2014, 11:24:21 pm »
Thanks, very good!

Actually, the mod for me does not work because some weapons are actually incompatible, see here (got problem with tazer and light machine gun)

Since you appear to have more general problems with modding, I'm afraid I can't help you much. Until you have specific errors that would give me a clue?

EDIT:

OK, this should be fixed now. Also, Russian translations added.

niculinux

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Re: [The Final Mod Pack] Basic Weapons part
« Reply #28 on: June 17, 2014, 11:42:22 pm »
Since you appear to have more general problems with modding, I'm afraid I can't help you much. Until you have specific errors that would give me a clue?

EDIT:

OK, this should be fixed now. Also, Russian translations added.

Yes it works experimentation thread update!

niculinux

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Re: [The Final Mod Pack] Basic Weapons part
« Reply #29 on: June 18, 2014, 12:21:56 pm »
Firearms compilation  1.7.x, contains:
* Combat Knife, by Warboy1982
* Flamethrower, by Dioxine
* Gauss weapons (and a new craft cannon), by Solarius Scorch
* Grenade Launcher, by Warboy1982
* HMG, by Dioxine
* Incendiary Grenade, by Simon-v
* LMG, by Ryskeliini
* Magnum, by Ryskeliini
* Minigun and Light Minigun, by Solarius Scorch
* Scatter Laser, by Solarius Scorch
* Shotgun, by Warboy1982 and Dioxine (a patchwork of their mods)
* SMG, by Ryskeliini
* Sniper Rifle, by toshiaki2115
* Taser, by Ryskeliini
* Incendiary Grenade, by Simon-v
* First Aid Kit, by Yrizoud
* Alien alloy ammunition for all firearms (and a new craft cannon), by Solarius Scorch (concept by Moriarty)

NIce, hope to give it a shot ASAP ;)