So today there was some disturbance in some top-of-the-world town called Borrow, I think in Kwanada. Seems like Illegal Aliens were causing some terror amongst the townsfolk.
So I arrived there and it was a great multicultural festival. The entire sectoid empire decided to show up. Some rowdy disturbance, I could hear the townsfolk screaming from miles away. The illegals decided to show me what they learned of our culture so they shot fireworks and weapon hail salutes. Saddly, they don't understand our traditions and fired weird incendiary rockets and plasma at me instead of at the sky. I showed them why this was a bad idea but they persisted.
The ilegals had a large mob, and my Skyranger was placed between a lot of buildings, so the aliens mobbed me to the point I could barely get out without being shot. It was a enriching experience! So enriching my squad suffered Diversity Overload! Had eventually to abort and let the local authorities deal with it.
End of month: Like -500 or -700.
Also China liked the Diversity to much they signed a pact with the Aliens. Granted, alien activity there was through the roof and I had no base nearby, but I thought China was more hardcore than that!
I should have heard my aunt - she was right, CHINESE ARE NOT HUMAN: CONFIRMED!
Plans for next month (April):
- Stun more aliens for loot
- Get more alien alloys for ammo
- Make more alloy bullets.
- Phase out Interceptors, build Ravens.
- Upgrade Skyranger to Skymarshal so I can get 2 extra troopers on deck.
- Get money from alien loot so I can buy more Engineers. My poor twenty engineers are overworked from day to night making alien alloys (I ran out of them, never saw that happen), stun rods and motion detectors.
- Research Heavy Cannon (its not available at start in FMF), Alloy Vest and Tac Sniper Rifle, they may provide the edge I need in Terror Missions.
- Interrogate these aliens I got in containment (I got some soldiers, two Navigators and a Engineer sitting pretty there)
- Recruit more soldiers for my second base's garrison
- Send superfluous Riflemen and Snipers to Freedom Fortress (X-COM North America) to be part of the garrisons. Snipers rarely die anyway. Too much good sniper fags in fact, I would rather have some more useless rookies to be part of the UFO Breach Teams and strong dudes to carry Heavy Weaponry (Grenade Launcher, Autocannon, Rocket Launcher, Flamer, Minigun, etc).
Did you bring some PSI lightning rods? ie. soldiers with Weak PSI, to take the brunt of the enemy's mind attacks? Just give them stun rods and medikits so they won't hurt anyone.
I think Psi bait/lightning rods are a gamey tactic.
--- posts merged by Solarius Scorch ---LOL went to a grounded UFO and there were weirdos with guns there. Human, I guess, they looked weird. Then the psi puppet threater began.
Featuring: Rookie with HE-loaded Autocannon.
The show was short, but it was a blast.
Result: Four wounded survivors, a lot of precious STUFF destroyed.
New X-COM ground rule: No more HE-loaded autocannons on the Skyranger.