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Author Topic: [COMPILATION] Final Mod Pack (FMP)  (Read 1860423 times)

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1755 on: July 25, 2015, 11:27:59 am »
@Solarius: I've just seen a quite nice Boomasaurus corpse in Ivan's LP. Maybe you can re-use it for the Salamandron corpse? Currently Salamandron corpse looks like a Reaper corpse, which somehow doesn't fit...

Yeah, I've meant to do it, just forgot. :)

A long promised gift is now here attached.

Solarius there is a Readme.txt in the Zip file please read it for further Information.

Spoiler:
Contains:
- Reworked Routes for Fighters, Sentry Ships, Excavators and the Labships
- Fixed Sentry, Excavator and Labship Maps
- 3 New Labship Maps (1 turned Version, 1 variant with turned Version)

Excellent! You serve the Federation well, soldier! :)

I'll integrate it ASAP.

Offline hellrazor

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1756 on: July 25, 2015, 07:33:41 pm »
Excellent! You serve the Federation well, soldier! :)

I'll integrate it ASAP.

I will work on a few more variants of all types, but i am gonna push them towards you in packages. May take while thou.

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1757 on: July 26, 2015, 01:06:27 pm »
I will work on a few more variants of all types, but i am gonna push them towards you in packages. May take while thou.

If you do so, I have a request: can you please add info on which UFO type is which? Because if all I see is UFO210.map, I don't know at first if it's a Labship, a Sentry or what, so I need to check it in MapView and it's a bit of a hassle. A short text info would be perfectly enough (or the ruleset).

Offline hellrazor

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1758 on: July 26, 2015, 01:16:07 pm »
If you do so, I have a request: can you please add info on which UFO type is which? Because if all I see is UFO210.map, I don't know at first if it's a Labship, a Sentry or what, so I need to check it in MapView and it's a bit of a hassle. A short text info would be perfectly enough (or the ruleset).

Ok :)

UFO_180 = Fighter
UFO_190 = Sentry Ship
UFO_200 = Excavator
UFO_210 = Labship

I decided to build upon the vanilla naming system of UFO's.

Offline chrysalidskilledmydog

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1759 on: July 27, 2015, 05:53:44 pm »
When I research rail weapons, i can manufacture rail rifle and rail sniper rifle but the ufopedia entries for them do not appear.

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1760 on: July 27, 2015, 06:18:09 pm »
When I research rail weapons, i can manufacture rail rifle and rail sniper rifle but the ufopedia entries for them do not appear.

Have you researched Gauss Rifle and Gauss Sniper Rifle?

Offline chrysalidskilledmydog

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1761 on: July 27, 2015, 06:26:55 pm »
yes i have

Offline Meridian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1762 on: July 27, 2015, 06:32:29 pm »
did you mean:
1/ when you researched topic "railguns", the ufopedia articles for "rail rifle" and "rail sniper rifle" did not pop up automatically?
2/ when you researched topic "railguns", and you went to ufopedia to manually look for articles "rail rifle" and "rail sniper rifle" you didn't find them anywhere?

if you meant 1/ then it is as it's supposed to be
if you meant 2/ can you tell us which version of openxcom and FMP are you using? maybe provide a save file too?

Offline chrysalidskilledmydog

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1763 on: July 27, 2015, 06:37:30 pm »
ok nvm i found it. there were so many entries that it got lost.

thx :)

Offline chrysalidskilledmydog

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1764 on: July 27, 2015, 06:42:21 pm »
hmmm what's a good short range weapon when ur at gauss/rail tech level? gauss rifle doesnt have auto and rail rifle has very high auto TU cost and low accuracy.

Offline Meridian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1765 on: July 27, 2015, 06:57:22 pm »
@chrysalidskilledmydog: flamethrower and toxigun

@Solarius:
I just got this error (see attachment).

Also, even without ever researching any MiB laser weapons, after researching "advanced laser weapons" I can see all new laser weapons in the ufopedia... I guess that's not intended.
« Last Edit: July 27, 2015, 08:30:49 pm by Meridian »

Offline hellrazor

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1766 on: July 27, 2015, 09:27:59 pm »
Meridian,

copy FIGHTER2.MAP and FIGHTER2.RMP to FIGHTER1.MAP and FIGHTER1.RMP

Solarius screwed up the Mapnumbers :P
--------------------------------------------------------------------

Solarius,

i found some bugs on Excavator Maps!
See attached zip file, with the patchesones.


Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1767 on: July 27, 2015, 09:44:23 pm »
Many thanks Razor, patch was merged. (I'll have to do a release soon.)

In the meantime, I'm wasting time, as evident in the attachment... But it works and is quite charming. :P

(Sprite taken from Diablo.)

Offline hellrazor

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1768 on: July 27, 2015, 09:52:36 pm »
Many thanks Razor, patch was merged. (I'll have to do a release soon.)

In the meantime, I'm wasting time, as evident in the attachment... But it works and is quite charming. :P

(Sprite taken from Diablo.)

Is that a Diablo 2 Scorpion? Will you add it as a Terrorunit?

Btw Solarius do you wanna have the "Armored Cyberdisc" and "Armored Sectopod" Sprites?
« Last Edit: July 27, 2015, 10:00:16 pm by hellrazor »

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1769 on: July 27, 2015, 11:16:56 pm »
Is that a Diablo 2 Scorpion? Will you add it as a Terrorunit?

Yeah. I have no specific plans for it now, I was just playing around. Maybe someone would want it.

Btw Solarius do you wanna have the "Armored Cyberdisc" and "Armored Sectopod" Sprites?

I don't know anything about these. Tell me more :)