Not sure what you think the problem is with the lights, maybe you did not understand me correctly: I only changed the landingears in mcdedit so that they are light emitters. I did NOT add any objects. No problems should appear.
Oh and here another update and improvement:
Improved Skymarshal for the FMP (Final Mod Pack ver.1.5.3b)
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This is an alternative/fix/update to the Skymarshal in the Final Mod Pack.
The differences to the original 1.5.3b Skymarshal are:
-Added a backdoor
-Now you can walk/stand on the last tiles of the Skymarshal
-Added light emitters to the landing gear
-The soldiers at the small doors now start with their face towards the doors
-More accurate Base craft icon
Installation:
Drop the Skymarshal folder into your OpenXcom mods folder
Enable this mod in the options and make sure it is loaded in the mods list AFTER the Final Mod Pack, otherwise the old version is loaded.
Credits:
Final Mod Pack team for adding the side doors which made my craft (originally named Skytransit btw) so much better.
The new MCD files are from the FIXED_AVENGER_DOORS mod, I recolored them accordingly.
Hopefully this new version will be included by default in the next FMP version... :-)
Civilian (aka New_Civilian) 2015