Do you have any idea when an updated version to work with Latest Nightly or 1.0 and up so that sectopod HWP is no longer incompatible?
Ideas as follows :
Mod
The AWACS mod should be merged , then when you add it you should make advanced radars appear after alien alloy research is done as radar would be able to be updated to that level of materials.(or add a super small range regular radar small and large at start up)
Secondly shorten the radar dome of everything it's hard to understand how a single radar can have about 2,680 miles scan the length of the usa, about 300 miles for small radar and 5-700 for large advanced radar .
Mod
https://www.openxcom.com/mod/breaching-chargeBreaching charge needs to be added
Mod
https://openxcom.org/forum/index.php?topic=1513.105A new button should be added to the building list under build base for build outpost or something along those lines that has only like 3 - 5 squares of base building for small radar outposts and more of a challenge,when merged with the mod for Improved nations mod
https://openxcom.org/forum/index.php?topic=1513.105 would make the game greatter and the wold seem much bigger also the aircraft and UFO speeds would be slower based on size so that on 1 minute time interval that a small ufo takes about 5 seconds or so at max zoom to cross the screen.
Is there a mod to make crash sights not disappear till the mission is successful? sucks losing and not having a second go in ironman mode should be allowed
Should be an attack target that well do destruction equal to the size of bomb used before mission starts and after map generation. sort of a softening the target prior to landing and to keep equal would be random spot to simulate missing and cost in score an example would be
crash occers send bomber with Jdam's destroys random 12x12 area and subtracts from mission complete score of -72 with 12x12 equaling 144 then cut in half
the bombs could cost a lot too equaling to the level of tech bombing used.
The idea of the original game was to give the constant feel of being one step behind the aliens until all research was done the aliens should always have just a slight advantage in gameplay mechanics so that you are always left scrambling.