The issue is that it's visible as (the only ) manufacturing possibility from day 1 - despite the player initially having no idea what a MIB is.
Fair point. Catching a live MiB isn't so hard after all.
Also started a game:
There is HC ammo in the starting base despite the cannon being not available, probably a mistake.
Yeah, thanks.
Dogs are extremely potent scouts, ultra-cheap at 5000$ with no monthly cost. You could easily raise this to 20k, maybe balance with bravery 10 so they are the first ones to panick when things go wrong.
I can't see dogs panicking before humans, unless to a factor that doesn't concern humans much (like scent). As for the price, I've never actually used them myself, so I might have to test them better before determining the price; thanks for bringing my attention to this.
As for weapons, I'm still dubious about the usefulness of miniguns : At long range, precision rifles, rockets or even basic grenades are much more reliable.
Well, it's mostly there for the rule of cool.
Though it happened to me once that I mowed down three Floaters with one salvo, each of them positioned in a completely different place!
The assault rifle is an interesting and balanced variant of the stock rifle.
Thanks for the input, I was wondering if it isn't too similar to the Rifle...
Some of the graphics may benefit from a bit of cleaning up (from memory : kalashnikiv, land mine), though I should bring this up to the original creators.
The mine is mine (no pun intended), and I have no delusions about it.
Some help would be appreciated.