There is only one reason why I use MsPaint: pixel editing. It is the best for me so far to edit pixel-by-pixel. And it literally not use any memory while I use it not like PhotoShop. PhotoShop+WinAmp+Mozilla+some txt files with notes and my laptop turn into a slow little slug\snail.
Anyway, both snakeman and ethereal commanders are ready but I want some experiment with them. And I saw the blue floaters' cloak lost the golden edge? May I put it back? Or it was intentional?
Anyway. Restart OXC today with the latest FMP. Bugs I found so far (not downloaded your latest attached rules as such rules always crash my OXC - maybe they also need the latest nightly?):
Right at the beginning pedia contains and show alloy vest and stormtrooper armour entries. Both are late tech (at least need alien alloys be researched I think)... Machete does 0 damage?! And not available to buy (it is also a civilian weapon?).
BUT!
Dogies! This was the best idea ever! Love them! My only heart ache is that I can not dub them like Wulfie and Sharptooth
And Altoids. I adapted them from Xeno General what I attached an encyclopaedia (here:
https://www.mediafire.com/download/lvn7q8i9iec3bj6/Encyclopedia.exe ). XG was strongly influenced by X-com. If you read the paedia you shall understand why they resembling so much to sectoids (took me 8 days to make that encyclopaedia).
On week two I was raided by Sectoids. Sectoid commander looks strange at first but as I remember the description from XenoOps it is more than logical to use that sprite for them. Was I good idea IMO.