Any other new mods being considered for addition? Maybe a list of possible mods not added yet, or a poll to see which mods people want to see added most?
Sure, I'm considering new possibilities all the time. Can't say much at this point, since I'm currently polishing what is already there.
As for the list, well, there is one: of the mods included. Making a list of all
OpenXCom mods in the world would be difficult, and futile. If it's not on the list, it's not included!
Also, certain mods people might consider "over the top" or not "graphically appealing" like "Mass Accelerator Technology" might be made optional, with a
note that explains why it might not be in ppls best interest to install.
There's no way to make a feature optional - it it's there, it's there. Well, if it's X-Com equipment, you don't have to sue it.
But I'm trying to keep nearly everyone happy.
And if the mod is not included in the pack, it is indeed "optional" - you can run it separately along the FMP.
EDIT:
An update! Some fixes, some improvements and some upgrades. Download it from the usual place.
EDIT 2:
Oops, two errors. Download 0.5.4b, or you'll never research Medikit or Lasers/Gauss.