Author Topic: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition  (Read 857012 times)

Offline Arthanor

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1290 on: May 14, 2015, 02:36:37 am »
Alright! Thanks for the answers :) It is a peculiar thing to get used to that the mod is not built to play in a certain order or deliver you all the goods. I am discovering that that was very much ingrained in me by the original.

New game indeed :D Hopefully I get time to play more tonight!

Offline pilot00

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1291 on: May 15, 2015, 02:37:57 pm »
Dioxine I think you said you will release a final version for the pre update before you move it to extended right?
Is it worth the wait (I torn between reinstalling the game or waititng for extended version) for the update, or should I wait for extended version?
I assume the saves wont be combatible on the extended yes?

Offline Zharkov

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Something is wrong!
« Reply #1292 on: May 15, 2015, 02:45:33 pm »
I am very sorry for this hazy bug report, but the game keeps crashing after a few turns on this map fighting these guys.

There is no error message and nothing is added to openxcom.log
« Last Edit: May 15, 2015, 02:47:37 pm by Zharkov »

Offline pilot00

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Re: Something is wrong!
« Reply #1293 on: May 15, 2015, 03:24:21 pm »
I am very sorry for this hazy bug report, but the game keeps crashing after a few turns on this map fighting these guys.

There is no error message and nothing is added to openxcom.log

3 Turns? I had this too, but it was not on this map.

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1294 on: May 15, 2015, 08:44:29 pm »
The current Nightly cannot support Piratez due to 1000 items-per-mod limit, hence there is little sense in trying to repair the mod before these issues are fixed. I'm waiting for some kind of stability to emerge before I'll try to release a new playable version.

Offline Phoenix7786

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1295 on: May 16, 2015, 06:33:07 am »
Heya Diox out of curiosity your mod page still has the directions to place Piratez into the data folder. I assume this is intentional since Piratez doesn't seem fully functional on the pre-TFDT OXC revision?

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1296 on: May 16, 2015, 07:11:26 am »
Yes it is incompatible with the new mod system. And for a good reason, since it can't work with the new mod system, not until 1000 items limit problem is resolved anyway.

Offline Phoenix7786

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1297 on: May 16, 2015, 07:35:56 am »
Ok that's what I assume. I'm holding off on your mod until then. Please correct me if I'm wrong but I think you are more interested in the Piratez extended version for future development?

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1298 on: May 16, 2015, 08:05:23 am »
Yes that is correct. Though it might take weeks before I can release it.

Offline Galwail

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1299 on: May 17, 2015, 05:26:14 pm »
Hi

First of all, the Piratez mod is awesome, thank you for all the time and effort you put into it  :)
Unfortunately I have a technical problem with one of the pogrom missions. No matter what I do, I get a CTD every time during the enemy turn.
Don't know if this is a mod issue or openxcom issue. I am using the openxcom_git_master_2015_05_04_1846 version of the game and latest version of the mod.

Offline ivandogovich

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1300 on: May 17, 2015, 05:37:30 pm »
Dioxine,

As the mod is not currently compatible with Nightlies beyond April 30th, and the https://openxcom.org/git-builds/ no longer has this build available, do you want to link the copy that I have in the Opening Post?

https://www.dropbox.com/s/0x474ahe188iece/openxcom_git_master_2015_04_30_0720.zip?dl=0

Cheers, Ivan :D
« Last Edit: May 20, 2015, 06:42:36 pm by ivandogovich »

Offline Galwail

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1301 on: May 17, 2015, 05:51:43 pm »
So the 2015_04_30_0720 build should be more stable? Maybe I will just start a new game then...

Offline Zharkov

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another repeatable ctd
« Reply #1302 on: May 17, 2015, 06:32:49 pm »
I have another reapeatable ctd. This time, when I end the first turn, the tank fires, a mutant screams, and crash. This has a strange aesthetic, but I'd like to continue the game...

Btw, I found this beginner's guide to pirate language: https://www.thepirateking.com/terminology/terminology_pirate_fun.htm
I wonder, when Dioxine will implement the parrots.
« Last Edit: May 17, 2015, 06:35:52 pm by Zharkov »

Offline ivandogovich

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1303 on: May 17, 2015, 07:44:13 pm »
So the 2015_04_30_0720 build should be more stable? Maybe I will just start a new game then...

Your problems are probably not related to the Nightly build, but to the specific mapset, with possibly buggy tiles.  Pogroms can be pretty finicky because of this, in my experience.

Offline Phoenix7786

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1304 on: May 17, 2015, 08:35:07 pm »
So the 2015_04_30_0720 build should be more stable? Maybe I will just start a new game then...

A more updated nightly should be fully compatible with your current saves. Going backwards to an older nightly though I have no clue.