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Author Topic: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition  (Read 857144 times)

Offline Yankes

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Right to bear arms and personal liberty
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will to fight and obedience to superiors
there are contradiction to each other. I suggest drop one or another.

First one would require equal footing between solders and commander. When commander stop doing this job or heavy f*** up, he is replaced by new one (sometimes with force). I could be something like "military individualism".

Second probably treat solders like cogs in machine, easy replaceable. Something like "military commune".

Offline Hobbes

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there are contradiction to each other. I suggest drop one or another.

If you had a different nick then I'd be wondering if you are a citizen of, or live on the US. I lived there a long time ago and I think the country is a perfect example of those contradicting values coexisting. :)

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When commander stop doing this job or heavy f*** up, he is replaced by new one (sometimes with force). I could be something like "military individualism".

Or 'might makes right'

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Second probably treat solders like cogs in machine, easy replaceable. Something like "military commune".

To take those two contradicting values above, here's some Spartist propaganda: "Our volunteers freely join our ranks willingly! Under the guidance of our glorious leaders they will fight for all to achive [PLACE UTOPIA HERE]!"

Offline Hobbes

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Ehh. Anyways. I'm fooling around with something. Namely, the future of pirate hideouts. What do you think... Brass, Gold, Bronze, Copper, or Silver? :)

Brass, Bronze or Copper... if I had a hideout made or Gold or Silver, I'd retire from piracy :)

Offline Ridаn

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In the age of chaos, stability has a price... and the price is invariably paid in blood.

Ehh. Anyways. I'm fooling around with something. Namely, the future of pirate hideouts. What do you think... Brass, Gold, Bronze, Copper, or Silver? :)

I like the bronze and copper one. Cant really be sure by just looking at singular pieces though.

I have some requests regarding Ufopedia listorder:
1) Can you please place Interrogations unlocks (like Academy arcane knowledge, Church arcane knowledge) just under Prisoners Interrogation article, so player does not have to scroll all the way down. And it seems like a fitting place.
2) And moving country articles (Iron Tribes, Kingdom of Canada, Latin Empire etc) at the bottom of the list, and not under Provincial Goverment article would be nice.

And its kinda funny, but after researching Forgery I just cannot find those Conterfeit chips in my giant manufactoring list, what category are those in?

edit: regarding Dark One soldiers - may be make faces green too? The red guy looks great, black one is okay, but those green ones just do not look that good.
« Last Edit: March 19, 2015, 11:01:31 pm by Ridаn »

Offline Yankes

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If you had a different nick then I'd be wondering if you are a citizen of, or live on the US. I lived there a long time ago and I think the country is a perfect example of those contradicting values coexisting. :)
I've never been in US :>

Offline Hobbes

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I've never been in US :>

Ah, I see. :)

Offline ivandogovich

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Bronze or Silver. :)

Offline Dioxine

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@Ridan
1. Overhaul of the Pedia is long overdue, but it's also a titanic work. I'll take your suggestions into consideration when I'll finally gather the courage for it :)
2. The counterfeit chips are so good, they're indistinguishable from your normal $500 chips :)

Now as for the Spartans... I guess their propaganda would be more along the lines:
No-one is a cog here. We leave no men behind. Human life is of supreme value, as is liberty. This is what we're fighting for. If you're childish enough to question your superiors, who are wiser, stronger, more accomplished and older than you, you don't deserve this future, socialist monkey.

Harsh punishment for a commanding officer who screws a mission is a given, but so is punishment for a soldier who thinks instead of following orders. Overthinking is a sure path to hesitation and moral decay, thus, to the death of the thinker and his brothers at arms. The only situation where Spartans would sometimes approve of removing an officer by force are obvious signs of his hesitance or treason (not replacing since to become an officer, respect of superiors is needed).

...As for "military individualism", nah, that's how Raiders work. Nobody has to obey anybody, so everyone obeys tyrannical leaders or dies. Spartans reject such "equality" in favour of an order.

Remember: without contradictions, there is no mystery. Without a mystery, you can't have a cult :)

EDIT: I favor Bronze myself since it would require least work :)

Offline ivandogovich

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Hi Dioxine!  I'm not sure how much collaboration you'd like, other than just play testing.

I took a quick stab at the booty pedia entries for spelling.   I'm attaching it here.   I left alone all the piratey-ness and only corrected obvious spelling glitches.

Do you have any of this in github?   

Cheers, Ivan :D
« Last Edit: March 20, 2015, 12:25:55 am by ivandogovich »

Offline Yankes

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Now as for the Spartans... I guess their propaganda would be more along the lines:
No-one is a cog here. We leave no men behind. Human life is of supreme value, as is liberty. This is what we're fighting for. If you're childish enough to question your superiors, who are wiser, stronger, more accomplished and older than you, you don't deserve this future, socialist monkey.

Harsh punishment for a commanding officer who screws a mission is a given, but so is punishment for a soldier who thinks instead of following orders. Overthinking is a sure path to hesitation and moral decay, thus, to the death of the thinker and his brothers at arms. The only situation where Spartans would sometimes approve of removing an officer by force are obvious signs of his hesitance or treason (not replacing since to become an officer, respect of superiors is needed).
"Obey only wiser/stronger than you" :) I clearly see they mind set.

Hi Dioxine!  I'm not sure how much collaboration you'd like, other than just play testing.

I took a quick stab at the booty pedia entries for spelling.   I'm attaching it here.   I left alone all the piratey-ness and only corrected obvious spelling glitches.

Do you have any of this in github?   

Cheers, Ivan :D
I think using git will be very helpful for managing big project like this. Only problem I see is learning how to use it, because sometimes its not trivial.

Offline Dioxine

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Hi Dioxine!  I'm not sure how much collaboration you'd like, other than just play testing.

I took a quick stab at the booty pedia entries for spelling.   I'm attaching it here.   I left alone all the piratey-ness and only corrected obvious spelling glitches.

Do you have any of this in github?   

Only an idiot rejects help :) And I'm really thankful that you put yourself through so much effort with this! Text editing is hell, I should know since I have to do with this in my paid job.

But OMG, what can I do with this? I guess I need to get to know with some merging software to check all the differences before adding corrections - not that I don't trust you, but one has to trust AND check, as Uncle Joe once said :)

About the github - no, I don't even have any idea how github works.

Offline Ridаn

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Hi Dioxine!  I'm not sure how much collaboration you'd like, other than just play testing.

I took a quick stab at the booty pedia entries for spelling.   I'm attaching it here.   I left alone all the piratey-ness and only corrected obvious spelling glitches.

Do you have any of this in github?   

Cheers, Ivan :D

Sorry for asking, but can you do a Piratez promotion on your youtube channel? This mod totally deserves more publicity.
I saw your latest series is closing to an end, so I guess it is a good time for asking. It does not have to be a full on Let`s Play series (those may take forever) but just playing couple missions and showcasing stuff would be nice.

Offline ivandogovich

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@Dioxine .  :)  yeah, I get it.  That file is huge.  Basically, I fired it up in my text editor at work, Highlighted the booty-pedia sections with fair amounts of text and hit spell check.  Then I crawled through the hits and "ignored all"  most things.... pirate things like "Capn," "gatlas" etc.  Things that were obvious misspellings, like "tey" for "they" or "acurate" for "accurate," I corrected.

Comparing, though, that is the hard part for sure.  I asked about Git, because its a place where you can easily see the changes made and accept them or not.  I kind of picked this up from working with Shoes on Commendations.

I guess another way I could tackle this is post it into google docs and highlight any changes I make.  That way, you could spot them and change them in yours.  Its tedious, but it works.

I just have to say that I'm hugely impressed by the scope and creativity of this project.  As such I'd like to help in some way.  I've even considered looking at your resources with an eye to creating improved handobs for the small stuff, if you'd like.

@Ridan.  The thought has definitely crossed my mind.  My Up Close and Personal series is ending today.  I only have a few more months to make videos, and I don't have enough time to work through another whole game.  I'm considering what to do.  I had planned on doing XCOM Apocalypse, but I know I wouldn't finish it.  I've considered doing some UFO 2000 head to head matches, like Jstank has.  I'm also thinking about a couple other Sid Meier games just for fun: Colonization, and Pirates.   But... most of my audience is definitely the XCOM community.  Piratez looks amazing, and I've never played it.  The work that Dioxine has put into it is stunning!  I think that doing a series on it could be a blast!  It would just have to be with the understanding that we definitely won't finish the game, we'd just get to explore around in it. :)

Dioxine, what are your thoughts about a video series?  Is the mod ready for the exposure?

I'll probably set up a poll on my channel to help me make the decision. :)

Offline Solarius Scorch

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If the only issue is comparing text files, I'm using Winmerge to a great success - it's simple and does its job.

Actually, I'd be glad to help.

Offline Dioxine

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Whoa. You've just made my day, people. Thanks from the bottom of my heart, days like these make modding really worthwile (apart from playing your own modded game, that is) :)

So...

@Ridan:
I've made a couple of videos a long time ago, they've even generated around 1k views, lol, not so bad for this community :) However, it's based on an 10-months old version, obviously. Here it is for the lulz (and as a proof the mod *isn't* too difficult :) )

https://www.youtube.com/watch?v=fZzRX4sSq2I

@Hobbes:
My dream is to start with normal buildings, old, rusty and nasty, and in the end, be able to construct gangsta facilities with solid gold plating, with price tags $5-$50 million, but the Mapview limitation makes that kinda impossible... Hold on a sec... Would it be possible to construct XBase from 2 sets of maps? That way I could use different tilesets. All things failing, possibly I could hexedit .map files to add, say, +256 to the tile numbers in the new facilities, but that would be a MAJOR pain...

@Ivan:
Thanks for all the support. I can't ask you for moving it to googledocs - perhaps include *only* the entries you have changed - as it is huge work, and my own responsibility. Naturally it'd be awesome if you did, but I can find a way to make use of your good works even if you don't, so don't worry, it won't go to waste!

Oh and in case you, or anybody, wanted to do translations, I'd have no such reservations and include them straight away. Except for the Polish one. That's my job, and I want it to be very personal.

As for the work on graphic assets, and even proposing new stuff with new assets - absolutely, I'm never against help. If they're good, I'll include them right away (I've already included your great vanilla handobs). Of course there is that little problem, my latest handob is #952 afair, with a 1000 limit :) Oh and for your info - my default handob is "empty hands", and if something uses it, it means I wanted it to stay that way. This is used by all ammo & huge objects like bodies, crates, satchel charges.

As for the video series - I would be overjoyed. Naturally, in an ideal world, I'd prefer to wait till 1.0... with Yankes' Extended options fully implemented, and especially with the graphic overhauls I'm planning to put in place (like this huge project to completely change the way the base, and in time, the ships, look)... but then again, I don't want to miss out a chance of being revieved by a let's play professional like you, since 1.0 is probably at least half a year away :)

Hmm... Let's wait for 0.9 at least, I'll try to put as much graphic work as possible in this release (as opposed to adding more stuff, so sorry, Spartans), and I think it would be good to show - as an "Alpha version". After all, despite all my reservations, the mod is already huge, rich, and definitely fully playable, up to and including the final mission. Oh and DO TRY some night missions. Easy ways of illuminating terrain abound, plus I've added illumination to all civilian "ufo's" :)

@Solar
Well, and that solves this problem. I'd be thankful if you did this for me. Here's the latest language file from my side:
« Last Edit: March 20, 2015, 02:08:04 pm by Dioxine »