Whoa. You've just made my day, people. Thanks from the bottom of my heart, days like these make modding really worthwile (apart from playing your own modded game, that is)
So...
@Ridan:
I've made a couple of videos a long time ago, they've even generated around 1k views, lol, not so bad for this community
However, it's based on an 10-months old version, obviously. Here it is for the lulz (and as a proof the mod *isn't* too difficult
)
https://www.youtube.com/watch?v=fZzRX4sSq2I@Hobbes:
My dream is to start with normal buildings, old, rusty and nasty, and in the end, be able to construct gangsta facilities with solid gold plating, with price tags $5-$50 million, but the Mapview limitation makes that kinda impossible... Hold on a sec... Would it be possible to construct XBase from 2 sets of maps? That way I could use different tilesets. All things failing, possibly I could hexedit .map files to add, say, +256 to the tile numbers in the new facilities, but that would be a MAJOR pain...
@Ivan:
Thanks for all the support. I can't ask you for moving it to googledocs - perhaps include *only* the entries you have changed - as it is huge work, and my own responsibility. Naturally it'd be awesome if you did, but I can find a way to make use of your good works even if you don't, so don't worry, it won't go to waste!
Oh and in case you, or anybody, wanted to do translations, I'd have no such reservations and include them straight away. Except for the Polish one. That's my job, and I want it to be very personal.
As for the work on graphic assets, and even proposing new stuff with new assets - absolutely, I'm never against help. If they're good, I'll include them right away (I've already included your great vanilla handobs). Of course there is that little problem, my latest handob is #952 afair, with a 1000 limit
Oh and for your info - my default handob is "empty hands", and if something uses it, it means I wanted it to stay that way. This is used by all ammo & huge objects like bodies, crates, satchel charges.
As for the video series - I would be overjoyed. Naturally, in an ideal world, I'd prefer to wait till 1.0... with Yankes' Extended options fully implemented, and especially with the graphic overhauls I'm planning to put in place (like this huge project to completely change the way the base, and in time, the ships, look)... but then again, I don't want to miss out a chance of being revieved by a let's play professional like you, since 1.0 is probably at least half a year away
Hmm... Let's wait for 0.9 at least, I'll try to put as much graphic work as possible in this release (as opposed to adding more stuff, so sorry, Spartans), and I think it would be good to show - as an "Alpha version". After all, despite all my reservations, the mod is already huge, rich, and definitely fully playable, up to and including the final mission. Oh and DO TRY some night missions. Easy ways of illuminating terrain abound, plus I've added illumination to all civilian "ufo's"
@Solar
Well, and that solves this problem. I'd be thankful if you did this for me. Here's the latest language file from my side: