Thanks for ideas!
So, without further ado...
- Holdout laser - definitely, but with a nifty price tag - else, who'd want the poor holdout pistol?
- Stone - hell, why not. I was thinking myself A BIG ROCK, maybe both. Exactly with the mechanics you've described, anyway
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- Super shotgun: 2 things. Firstly, the shotguns are up for a massive accuracy boost, +30% or more (the price will be reduced accurate range), so they'll be much more useful, at least when the enemy is close. Secondly, the weapon you describe is planned, only with a twist... 4 barrels, heavy weight, you can fire all of them at once
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- Bow. Sorry to say that but it seems you've missed the BIG LETTERS saying soldier's strength is added to the damage
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Bows are actually almost on par with plasma guns... if you have a str 80 soldier wearing a synthsuit, that 5 damage becomes 125
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The neon bow, though... yeah that joke was part of the reason that the bow is in the game in the first place
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HE arrows are possible, but reloading bow looks really stupid... we'll see about that one.
- They're STAR GODS, man. You're supposed to avoid them. If you want to fight'em, prepare for hell. With best armor, best weapons and numerous, high psi-str crew you stand a chance. I've actually managed to defeat Ethereal Escort on Superhuman with a mid-game crew... losing 11 out of 18 people, but still. The only problem is when they launch a retal against your base... But there you (should) wield massive advantage of having many tanks. Plus, terror and retal allow to possibly nab a Sectopod which is pretty much death incarnate in your hands. Having said all that, an alternate Star God crew, mixed with vanilla(-ish) aliens is a good idea. But no sectopods to loot in that crew
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@Ran: nah, I've circumvented that problem - it can be a single-shot "firearm", no priming required (as with how currently Molotovs and Stick Grenades work). This is also how the thrown knives will be implemented... along with katanas... guess what faction I am working on now
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