Dear Dioxine:
Thank you very much for answering my previous post, point by point. It makes me feel, you know, in contact, with whomever is making the mod, instead of being an unreachable triple A company.
Well, more stuff. This time, Bootypaedia mistakes and more questions. I’ve indicated mistakes in most entries by writing in caps the correct word that should be there. Oh, and all this is from my experience in V 0.77, as I haven’t had the occasion yet to try 0.78.
-Minigun doesn’t have the period in the last sentence.
-Plasma Blunderbuss doesn’t have the period. Either this, or the description is something of a placeholder (which could possibly be)
-Shoulder Launcher “It sits on A soldier’s shoulder and...”
-Smoke Grenade “... combat situations. Use with care...” (2 spaces between dot and Use?)
-Bandages, Field Surgery Kit and Finely Distilled Rum say “X HP healed per Wound” but Nano-Surgery kit says “X HP healed per wound” (without capitalising wound). Plus, X-Grog says “X Health per Wound”. Plus, FSK and NSK don’t say how many healing uses you have.
-VooDoo Rod “Terror: FILLS the mind...”
-Electro-flare “...it is thrown. This will...” (2 spaces between dot and This?)
-Laboratory “...we have the tools TO invent”...
-Hangar “...by ANY other vessel” / “by other vesselS”
-The Academicians “In practice, they scout mutant comMunities” (the comma is also missing)
-Academy Esper “... like reading PEOPLE’S mind...”
-Traders Security “...paid to protect the cargo and and they will...” (and is repeated)
-Traders Engineer “... in somewhat influenTial positions...”
-Traders Bodyguard “... elite Trader HENCHMEN...”
-Inconsistencies with capitalising “the” in “the Church” (Neophyte entry doesn’t, but Zealot, Beastmaster and Cardinal ones do)
-The Star Gods “...otherwise they’d probably KILL us all...”
-Star God Guardian “...not really a god, just a muscle man...” (at least to me, it feels like it needs a that comma, which isn’t there in the original entry)
-Traders Guildmaster entry is in plural (Traders), but Death or Glory entry refers to him in singular (Trader Guildmaster).
-Base Supply “WHEREVER exists...”
-Mercenary Contract doesn’t capitalise “The mercenaries” or “frigates” (for example, Base Supply does capitalise Frigate)
And, aside from Bootypaedia stuff, there are still some things that bug me:
- Which is the canon explanation not to rip suits of Security Carapace Armor or Powered Armor from alive and captured Securities or Bodyguards? I know I won’t ever get this (it would be broooooooken as hell), that’s why I ask why instead of requesting to implement this feature.
- Tamed Boomosaurus, please? You have done that with Reapers, and it would give Boomers some usefulness aside from selling.
- Something very minor: changing the name of the TAC Suit in the Fence screen to “TAC Suit” instead of being listed as “Personal Armor”.
- In the Prison Cells prisoner list, changing the “Alien” column heading to “Prisoner”, or something like that.
- Some sprite problems. I don’t know if it’s a problem of my display settings, but some of the “Old Fighter Hull” text line is partially out of screen. This also happens with some frames in the ending, and, in the Geoscape, in the “Tear of the Goddess” city in India: the T and the last S are not visible.
- After researching (mainly weapons), when clicking “view reports”, it sometimes takes me to the weapon’s Bootypaedia page, but sometimes doesn’t. This event seems linked to weapons: with some it will always bring the info, with some, it will never.
- Some colour problems. The palette goes funky for a moment sometimes, when exiting an Ironman save, or whenever my ships return to the base with more booty than the total Vault capacity and I’m forced to sell some of it (the Storage Space Exceeded pop-up in the Geoscape)
- When setting up a “New Battle”, the tech level indicator is in the left end of the screen. Does that mean we’re fighting with sticks and stones?
- Commercials. I can accept Humanists and Dark Ones as some kind of Easter Egg or crossover with little in-game plot consistency, but Commercials? No Bootypaedia entry for them as a faction, strange mix of armed and anachronistic Air Sailors with traditional sailor clothing, unarmed humans and Trader Security. What are they, some kind of business working for the Traders? Entrepreneurs who are allowed to travel around the globe? Entrepreneurs who aren't allowed to travel around the globe and are, in practice, smugglers or illegal traders? Is there any good reason not to merge them entirely with the Traders? And, come to think of it, why doesn’t the Academy have “hostesses” as well (or are these the Academicians themselves?)
- Getting enemies to use some weapons otherwise only found in the black market (if they don’t already, I’m just talking from what I’ve seen) Mainly thinking of Raiders, they could make use of the Heavy Machine Gun, the Heavy and Combat Shotguns, Hunting Laser, Grenade Launcher, RPG and Anti-Tank SSRL, Fusion Torch, and Rail Driver (well, maybe not this last one, as it could potentially kill in a single shot a Juggernaut from the front and an Annihilator from the back). Also, Govts could get EuroSyndicate guns.
- Nobody else in the world uses “standard” ships like mah hearty crew do, but instead ALL use UFOs? Even Raiders? Can we get minor factions like Raiders, Commercials or Humanists to use some ships similar (not necessarily identical) to the Pirate ones? (Bonaventura and Skyranger, mainly, as the other ones require research) Also, I think you said you were working on it, but will we one day get lootable craft weapons? And, would it be possible to configure enemy aircraft to use other weapon types (cannons, rockets, missiles) instead of the standard “beam” weapon that varies in range and power from craft to craft?
- Could I request three wishes from the Sprite Fairy? A “minimised” and base sprite for the Drakkar (to differentiate it from the Avenger), a Dog of War base sprite that is symmetrical (if it isn’t, because I have heavy doubts over if it is symmetrical or not: in base, it looks asymmetrical, but closely looking at the sprite in the Piratez folder doesn’t let me distinguish between craft and shadow) and a different Electro-Sword sprite, akin to a lightsaber or a Beamsword from Super Smash Bros Brawl? (I asked for this before, but I’ll make a nuisance of myself by repeating it in hopes of the Fairy reading this)
- The Bonaventura doesn’t look at all like the sprite from the base or the image from the paedia. My ideas are:
1) Adding a cockpit. The Avenger one perhaps looks the most similar to the sprite?
2) Adding a row of tiles between the 2x2 hole and the part where the Bonaventura begins to widen (behind the flight of steps), so it would be 11 tiles long from the exiting ramp to the wall with the black-ish thingy gizmo and correspond with the long and sleek sprite from the base. I am a terrible communicator, so I don’t know if I made myself clear enough. (maybe by adding the cockpit it gains enough length to look more alike the base sprite)
3) Adding wings, fins and thrusters to the rear. Fins and thrusters can be directly ripped from the Skyranger (maybe thrusters need to be one tile shorter?). The wings, basing on the Skyranger ones and with some sprite work could be made rectangular instead of triangular.
4) Giving the whole hull a good cape of green paint, with red stripes and such. Maybe changing the hull tiles by the Skyranger ones (more sleek and curved) in the first floor and the Small Scout UFO ones for the second floor. That would give the Bonaventura a curvy and dynamic look instead of the blocky one.
Maybe all this sprite-ripping would require giving a 180 spin to the Bonaventura so it points the cockpit at the bottom-left corner of the screen? Plus, this would allow using the Skyranger ramp instead of two flights of stairs.
Alternatively, changing the base sprite or ignoring me and my rants altogether would work marvels.
And, while we’re at it, could I request a sniping position atop the Bonaventura? It would be as simple as adding a flight of stairs somewhere on the second floor and an opening in the ceiling (akin to access to building roofs), or two red lift levels in the tile just before the flights of stairs leading to the second floor.
Again, thank you for reading the whole thing, for answering (I guess you will), sorry for that language I write in that’s similar to English and for the long post.