Started a new campaign with your MIB (version 2.6) mod. First thing to say: Impressive work with the units and maps!
There were some problems though:
First: I had 5(!) battleship landings in a row, once i finished one rural city map mission, the next BB appeared.
Second: Despite killing all aliens with no own casualties the score was highly negative due some of the civilians being killed. Maybe raise the score points for MIB units x2 or sth, right now it is impossible to get a positive score.
Third: Laser Weapons: It is perfectly possible now to get them all before you have researched them, not good. Why not remove the custom loadouts entirely (along with the AlienItemLevel list that conflicts with other mods, e.g. Alien Armoury mod))? Also: Some people (like me
) use the laser clip mod and thus your units start without ammo. Removing the loadouts would give the MIB units the alien weapons which would be perfectly fine imo. And it would be more compatible and stable.
Also: The sniper rifle and machine pistol: I think many (if not all) mod users already have those weapons installed, no need to add them.
The new big Rural City mapblock is very nicely done, but after playing 5 missions in a row on that terrain i can say: it needs more variety, please add some different layouts, maybe even only slightly edited versions of the original, doesn't matter.
Congrats on that certain terrain block, though, it somehow feels very believable and rural, good job!
Now however for a gamebreaker:
End of march my game ended because I had a negative score (without any visible reason) of -16636(!!!)
The mod is very promising and the resources are very good, however it needs some small bugfixes and balance changes. Once that is done, this mod will rule the world!