Author Topic: Men in Black | Cover Alien | Gazer Alien | WIP new thing  (Read 223885 times)

Offline Solarius Scorch

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Re: Men in Black -beta 1.8 | Cover Alien 0.9
« Reply #120 on: April 20, 2014, 11:42:09 pm »
- the MiB terror mission without the possibility to lock it to the urban terrain, didn't make sense to me (can't have civilians strolling around in desert/the poles/jungle).

I have no problem with this :)

Offline robin

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Re: Men in Black -beta 1.9 | Cover Alien 1.1
« Reply #121 on: April 20, 2014, 11:56:41 pm »
I frankly really don't like it, seems more like a glitch than anything else.

Offline Solarius Scorch

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Re: Men in Black -beta 1.9 | Cover Alien 1.1
« Reply #122 on: April 21, 2014, 12:03:44 am »
I frankly really don't like it, seems more like a glitch than anything else.

It'll be better if we get terrain-specific civilians. :P

Offline robin

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Re: Men in Black -beta 1.9 | Cover Alien 1.1
« Reply #123 on: April 21, 2014, 12:14:29 am »
It'll be better if we get terrain-specific civilians. :P
Lots of new sprites to draw for civilians that 90% of the time will end up murdered in unseen parts of the map, when I could be drawing multiworms and hyperworms.
I'll take the worms, thanks :P

(And having small crowds in the open desert would still look weird to me).

Offline Solarius Scorch

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Re: Men in Black -beta 1.9 | Cover Alien 1.1
« Reply #124 on: April 21, 2014, 01:10:04 am »
I'm sure we could still Dioxine's sprites. :) Anyway, this is a code-related issue anyway. If one needs to write the code, one can also make the code calculate number of civilians depending on the terrain (including 0).

But what am I talking about? I want Multiworms too! :D

Offline robin

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Re: Men in Black -beta 1.9 | Cover Alien 1.1
« Reply #125 on: April 21, 2014, 12:24:30 pm »
lol

The animation ingame is fast but there's nothing I can do about it. Also the worm will always stop in the "condensed" position, because otherwise the "tail" would end "inside" walls.



(Still a long way to go).

Offline Solarius Scorch

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Re: Men in Black -beta 1.9 | Cover Alien 1.1
« Reply #126 on: April 21, 2014, 01:46:59 pm »
Very nice! Is there a new race to use them?

As for the cover_alien mod, I'm attaching an update of all listOrders - including Ufopedia, Research and so on.

Also, this mod is crashing my game. :P Not sure why, but certainly not because of some listOrders I added (the non-modified original file from you does the same thing anyway). Either something's wrong with the Waspite mod, or it conflicts with some other mod I have...

EDIT: I tried disabling all other mods except cover_alien. Still crashed my game when I completed research of a live Waspite Soldier.
« Last Edit: April 21, 2014, 01:55:45 pm by Solarius Scorch »

Offline robin

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Re: Men in Black -beta 1.9 | Cover Alien 1.1
« Reply #127 on: April 21, 2014, 03:20:28 pm »
It's faaar too early for the multiworm to be usable.
In the picture it's actually an "hijacked" HWP tank, that uses the sectopod spritesheet (because the standard tank spritesheet doesn't have animation frames) with some of it frames changed with the multiworm ones; if I turn the thing any other direction than south-east, it'll revert to sectopod graphics.


Pretty strange the crash with the cover alien. I guess there's something wrong in the research section; I really hope to solve the issue very quickly, my mind is already enslaved by micronoids and they want me to work on the multiworm.


Edit:
Ok so I fixed it, a research entry was missing. I also fixed the order of the machine pistol clip, which was erroneously displayed under the pistol in the purchase menu.
Will update later or tomorrow, once I'v pasted in your listOrders (thanks btw).
« Last Edit: April 21, 2014, 04:48:42 pm by robin »

Offline Solarius Scorch

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Re: Men in Black -beta 1.9 | Cover Alien 1.1
« Reply #128 on: April 21, 2014, 06:41:11 pm »
No problem!

Awaiting the update, since my game is stalled ;)

Offline robin

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Re: Men in Black -beta 1.9 | Cover Alien 1.1
« Reply #129 on: April 21, 2014, 07:45:53 pm »
Are you using the men in black mod too?

If yes, are you getting any MiB crash sites?

Offline Solarius Scorch

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Re: Men in Black -beta 1.9 | Cover Alien 1.1
« Reply #130 on: April 21, 2014, 08:35:49 pm »
No I don't; I'm waiting on a working version. ;)

I'm not above doing some testing, but I don't really have the time right now.

Offline robin

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Re: Men in Black -beta 1.9a | Cover Alien 1.2
« Reply #131 on: April 22, 2014, 11:53:38 am »
Working (hopefully) version is up. Haven't added the listOrders for the research section because it changed a bit.

Offline Solarius Scorch

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Re: Men in Black -beta 1.9a | Cover Alien 1.2
« Reply #132 on: April 22, 2014, 12:54:37 pm »
Working (hopefully) version is up. Haven't added the listOrders for the research section because it changed a bit.

Go ahead and add them to the same items. Just leave alone any new ones, I'll assign them numbers later (unless you want to do it yourself).

Offline Hythlodaeus

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Re: Men in Black -beta 1.8 | Cover Alien 0.9
« Reply #133 on: April 22, 2014, 01:22:23 pm »
men in black..
I've removed the special missions because I just can't make them work:

What do you mean by special missions?

Offline robin

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Re: Men in Black -beta 1.9a | Cover Alien 1.2
« Reply #134 on: April 22, 2014, 02:10:05 pm »
Go ahead and add them to the same items. Just leave alone any new ones, I'll assign them numbers later (unless you want to do it yourself).
But what's the point of listOrders for research? I mean, for items and ufopaedia it's obviously to make them appear in the desired place in the buy-sell menu / ufopaedia menu, but for research.. yeah there's the list when you select a new project but I frankly never noticed there was some kind of order in there lol.

However I'll add theml in the next version (I have to understand how listOrder works first, though), and I'll add Italian text too.

What do you mean by special missions?
I tried to have MiB do a terror-like mission, with a ufo (using the graphics of a house, so there wouldn't be any actual ufo on the battlescape) spawned grounded (green icon) for 10 hours, and forcing a URBAN terrain (with civilians too) for the battlescape.

I also tried to have MiB build bases, again with a ufo (using the graphics of a large warehouse) spawned grounded for 20 years, with a 2nd stage following the first battlescape battle, using the X-COM base terrain.

I couldn't get them to work for more than one reason, so I scrapped them (for now).
« Last Edit: April 22, 2014, 02:17:59 pm by robin »