I guess one way for you is to keep the Alien Alloys requirement but increase the bullet count per clip (say +50%), so you wouldn't need to produce as many.
I already did that
Personally, I see nothing wrong with having to manufacture Alloy Cannon ammo in x50 chunks. That's how the standard craft cannon works, and it's fine to mimic that behaviour.
true, there's nothing wrong with it, but I kind of like my new idea
what do the others think of that?
And Plasma Beams don't consume Elerium to rearm, by the way.
whoops, you're right - I always thought they did, was kind of disappointed when I found out they didn't, and went ahead and simply forgot they didn't
I also made a sheet of battlescape items you can use.
way cool! I'll see about implementing them.
for now, here's the updated version with the alloy craft cannon using Alien Alloys to reload. (1 Unit Alien Alloys = 75 Shots; full capacity 300 Shots)
new research times:
Alloy Ammo: 600 Scientist hours
Alloy Cannon (Craft Weapon): 600 Scientist hours
new manufacture times&costs:
Alloy Cannon (Craft Weapon): 300 Engineer hours, 95000$, 1 Unit Alien Alloys
Pistol Alloy Ammo Clip: 20 Engineer Hours, 100$, 1 Unit Alien Alloys (18 bullets)
Rifle Alloy Ammo Clip: 25 Engineer hours, 150$, 1 Unit Alien Alloys (30 bullets)
Heavy Cannon Alloy Ammo Clip: 30 Engineer hours, 300$, 1 Unit Alien Alloys (9 bullets)
Auto Cannon Alloy Ammo Clip: 30 Engineer hours, 300$, 1 Unit Alien Alloys (14 bullets)