This mod adds human cultists to the game. You will only encounter them on one type of mission but it works a little like an Alien Base mission except that you must shoot down a cult UFO or attack one that has landed. The mission will always use the custom CULT mapblocks (Farmland with some alien things thrown in) and uses a custom UFO design.
You stand to receive a large quantity of Elerium from a cult mission but there are a lot of cultists and most units on the mission have decent to high psi strength and skill.
Included in the mod is a small change that allows the city terror site terrain to be used for UFO crashes. Half the Geoscape texture definitions for farmland have been changed to the city terrain. I have also included my MBASE terrain for New Battle scenarios. It won't appear when actually playing OXC but you can use it and city terrain in New Battle.
Cultists are armed with Pistols, Rifles and Heavy/Auto Cannons. A Cult site will probably have Sectoid/Ethereal Commanders as well as cultists.
Fun facts/Known issues:
- Cultists use the snakeman death sound as death sounds for human units are assigned on the name of the unit.
Thanks to Luke83 for the civilian sprites!
Please tell me if you have any problems!