Author Topic: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.  (Read 74890 times)

Offline Ryskeliini

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Re: Sir, the arms dealer has arrived.
« Reply #15 on: October 04, 2013, 01:18:38 pm »
Thanks all im glad that you like them  :)

Updated UFOpedias are now up, thanks Gifty & MKSheppard, better than those "engrish" ones.

About the messed colors in ufopedia, uhh yeah, im aware of those , i kinda cheated (OHH HOW COULD YOU!) at those images in here and photoshopped the real ones on them ... its has to be the
diffrend color palettes that battlescape and ufopedia colors use. I noticed the color error at very late when i had allready made inventory and battlescape sprites and really didnt want to change color palettes on those anymore. + i prefer some "coloristic" variation, not always black grayish, brownish guns as in the start every weapon is. Maybe there will be color palette fix someday?

Nevertheless, they are working right ingame?

To Cy-fox: No, i dont plan to add stun slug for weapons, even there is slugs irl like this.
 

... imo i think stunning aliens shouldnt get easy, and i think taser pistol is allready making it radically easy to capture aliens. For me it was always intense  to capture aliens with stunrod, and that way it was part of the fun :)

Offline mercy

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Re: Sir, the arms dealer has arrived.
« Reply #16 on: October 04, 2013, 01:18:51 pm »
@Gifty

Your entries are better than those found in most AAA games.

Offline mercy

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Re: Sir, the arms dealer has arrived.
« Reply #17 on: October 04, 2013, 01:20:46 pm »
@Ryskeliini Your grey-black weapon graphics is awesome! Excellent work.
« Last Edit: October 04, 2013, 01:26:37 pm by mercy »

Offline Hadan

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Re: Sir, the arms dealer has arrived.
« Reply #18 on: October 07, 2013, 11:17:00 am »
Ryskeliini, may I use your Taser pistol with a Mod I am planning?
You will be credited of course & I dont plan to make any money off it  :)

best regards
Hadan

Offline Ryskeliini

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Re: Sir, the arms dealer has arrived.
« Reply #19 on: October 08, 2013, 02:42:46 pm »
Sure, go ahead.

Offline Mr. Quiet

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Re: Sir, the arms dealer has arrived.
« Reply #20 on: October 09, 2013, 01:39:25 am »
Damn, Gifty should go into the arms trade. Great job on those descriptions.

Offline mercy

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Re: Sir, the arms dealer has arrived.
« Reply #21 on: October 09, 2013, 01:31:28 pm »
Could you please supply a bigob_00.tab, because one frame of the taser is showing (when turning the soldier) when carrying other guns.

The game asked for bigob_00.tab  and I didn't have it, previously didn't need it so I renamed bigobs.tab or something to bigob_00.tab.

Offline Warboy1982

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Re: Sir, the arms dealer has arrived.
« Reply #22 on: October 09, 2013, 01:37:22 pm »
the messed up ufopaedia colours result from using the first 16 colours from the palette in the bigobs.
that section of the palette gets swapped around (for backgrounds).

Offline Ryskeliini

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Re: Sir, the arms dealer has arrived.
« Reply #23 on: October 09, 2013, 05:28:04 pm »
Mercy, i uploaded new taser. i noticed that it replaced HW cannon and Auto cannon battlescape sprites with taser ones. Should work fine now.

Offline SupSuper

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Re: Sir, the arms dealer has arrived.
« Reply #24 on: October 09, 2013, 06:39:32 pm »
the messed up ufopaedia colours result from using the first 16 colours from the palette in the bigobs.
that section of the palette gets swapped around (for backgrounds).
I thought it was the last 16 colours.

Offline EchoFourDelta

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Re: Sir, the arms dealer has arrived.
« Reply #25 on: October 09, 2013, 08:22:15 pm »
Is it possible for someone to fix the colors?

Offline Warboy1982

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Re: Sir, the arms dealer has arrived.
« Reply #26 on: October 09, 2013, 11:28:59 pm »
I thought it was the last 16 colours.
maybe i use different endianness.

you're right, it's the last 16 colours, not the first.
« Last Edit: October 09, 2013, 11:32:34 pm by Warboy1982 »

Offline SupSuper

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Re: Sir, the arms dealer has arrived.
« Reply #27 on: October 10, 2013, 03:27:02 am »
Is it possible for someone to fix the colors?
Here you go.

For reference, you can't use the last 16 colors for BIGOBS, as they get replaced with the Ufopaedia UI colors (just use the grays on the first row instead):

If you're having the image editor auto-match the palette, one way to prevent this is to replace them with some dumb color like magenta so they don't get used.
« Last Edit: October 10, 2013, 03:29:29 am by SupSuper »

Offline mercy

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Re: Sir, the arms dealer has arrived.
« Reply #28 on: October 15, 2013, 10:34:45 am »
The SMG looks fantastic, but feels I couldn't hit nothing with it. Only hit once or twice. Maybe will try to give the weapon in the hands of my more able soldiers.

Offline Zecro_The_Scourge

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Re: Sir, the arms dealer has arrived.
« Reply #29 on: October 15, 2013, 09:15:21 pm »
For reference Ryskeliini some of your bullet-sprites are loaded as PNGs rather than GIFS and this is causing an unsupported image format and some earlier nightly builds and just outright crashes my games on the latest builds. I've altered the Rulesets and actual files to work but you might want to upload an alternate version with this problem fixed. - Regards

EDIT: Single Shot Rocket Launcher seems to be outright crashing my game no matter what I attempt to do even with updates to the ruleset and resources regarding the .png and .gif error.
« Last Edit: October 15, 2013, 09:24:53 pm by Zecro_The_Scourge »