Author Topic: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.  (Read 42739 times)

Offline Ryskeliini

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[WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« on: October 03, 2013, 04:20:57 pm »
"Gentlemen, take your seats and lets do some business" ...

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UPDATE - ALL IN 1 PACK RELEASED + ADDITIONAL STUFF -   27.6.2014

https://www.openxcom.com/mod/ryskeliinis-guns-n-gadgets-1st-pack


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Updated UFOpedia to better one. ignore image text.
« Last Edit: June 27, 2014, 09:59:29 pm by Ryskeliini »

Offline Ryskeliini

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Re: Sir, the arms dealer has arrived.
« Reply #1 on: October 03, 2013, 04:21:25 pm »


Updated UFOpedia to better one. ignore image text.
« Last Edit: October 04, 2013, 12:47:46 pm by Ryskeliini »

Offline Ryskeliini

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Re: Sir, the arms dealer has arrived.
« Reply #2 on: October 03, 2013, 04:21:42 pm »


Updated UFOpedia to better one. ignore image text.

Updated Rules, WORKS NOW AS INTENDENT! - 28.10.2013
« Last Edit: October 28, 2013, 07:20:41 pm by Ryskeliini »

Offline Ryskeliini

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Re: Sir, the arms dealer has arrived.
« Reply #3 on: October 03, 2013, 04:22:05 pm »


Updated UFOpedia to better one. ignore image text.
Updated Taser.rul - Fixed battlescape sprite conflicts with HW Cannon and Auto Cannon sprites
Updated! Works now as intended, no more explosion when hits target. Happy zappin everyone :) kudos to warboy1982 for the fix. - 27.1.2014
« Last Edit: January 27, 2014, 11:15:40 am by Ryskeliini »

Offline Ryskeliini

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Re: Sir, the arms dealer has arrived.
« Reply #4 on: October 03, 2013, 04:22:40 pm »


Updated UFOpedia to better one. ignore image text.


« Last Edit: October 04, 2013, 12:49:51 pm by Ryskeliini »

Offline MKSheppard

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Re: Sir, the arms dealer has arrived.
« Reply #5 on: October 03, 2013, 04:24:04 pm »
Jesus christo, last night I was thinking about ways to bring a ranged stun weapon into the early human game; and while I had theorized using a non-lethal stun projectile for a grenade launcher, sort of like a beanbag round -- I came around to some sort of taser pistol...

and then I go to sleep and wake up to see this.  ;D

Offline Ryskeliini

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Re: Sir, the arms dealer has arrived.
« Reply #6 on: October 03, 2013, 04:33:06 pm »
And now for some issues... now , clearly these need some balancing to do so im open for balancing suggestions, please comment on that.

Secondly, requesting some help to those UFOPEDIA texts, i know they are pretty lame now and full of typos, so feel free to write better ones.

Taser and SSRL has some issues, and dont know can they be fixed anyway...

SSRL Currently has now infinite ammo since i didnt figure how it could behave like a... once used weapons then thrown away.. i tried to figure out some grenade behavior to it, but didnt have luck (since im REALLY poor at script/coding)

Taser is working quite well, even it needs some balancing. Problem is now that it uses Stun bombs animation (everytime you hit something, Explosion animation appears)
so i could need help on those if anyone wants to look up into rules :p ...

But anyways, have fun :) ... i sure didnt have fun against mutons with these weaponery.
« Last Edit: October 03, 2013, 04:41:47 pm by Ryskeliini »

Offline Ryskeliini

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Re: Sir, the arms dealer has arrived.
« Reply #7 on: October 03, 2013, 04:36:13 pm »
Heh :) ... oh and i forgot that taser imo should be researchable in early game, so it wouldnt "immediatly" discard the stunrod (Even tho stunrod is better) ... also thought some Stun rifle design ,but then again.. meh

Offline Cy-Fox

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Re: Sir, the arms dealer has arrived.
« Reply #8 on: October 03, 2013, 04:58:43 pm »
Have you considered adding a "stun" function to existing rifle/shotgun style platform weapons? Tactical shotguns are now being seen with Taser slugs, though for a rifle I'd expect it to be an underslung firing implement or a melee function of the weapon.

Offline MKSheppard

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Re: Sir, the arms dealer has arrived.
« Reply #9 on: October 03, 2013, 05:23:03 pm »
SMG colors are messed up in my UFOPaedia:


Offline MKSheppard

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Re: Sir, the arms dealer has arrived.
« Reply #10 on: October 03, 2013, 05:44:51 pm »
Secondly, requesting some help to those UFOPEDIA texts, i know they are pretty lame now and full of typos, so feel free to write better ones.

This is what I came up for the SMG (graphically, it fit perfectly what I had imagined in my game for a replacement for the pistol and rifle):

Machine Carbine

This lightweight weapon fires 5.8mm rounds (2 grams) optimized for the short combat ranges XCOM encounters in its fight with the alien threat. Fills the role of pistol and carbine easily, being able to be fired accurately with one hand.

Offline Align

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Re: Sir, the arms dealer has arrived.
« Reply #11 on: October 03, 2013, 09:57:15 pm »
SMG colors are messed up in my UFOPaedia:
Ah, an ice gun.

Offline MFive

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Re: Sir, the arms dealer has arrived.
« Reply #12 on: October 03, 2013, 10:37:47 pm »
Ryseliini, these guns look amazing, great work!

Offline Gifty

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Re: Sir, the arms dealer has arrived.
« Reply #13 on: October 04, 2013, 05:03:46 am »
I am digging the hell out of these. Thought I'd have a go at the UFOpedia texts.

MAGNUM
This precision magnum's mule-like kick is nothing compared to the force it delivers on the business end. It fires .44 caliber rounds in rubberized 6-slot speedloader cartridges, each literally worth their weight in gold. Don't call it a sidearm.

SUBMACHINE GUN
This lightweight, gas operated Submachine gun spits .45 ACP rounds at a blistering rate. The streamlined design grants satisfying ease of use, but crude sights and aggressive recoil inhibit long-range accuracy.

DISPOSABLE RPG
An X-Com-special take on the classic disposable RPG, capable of accurately penetrating armored targets. Its shaped charge payload is built for penetration rather than explosivity, requiring a direct hit for optimal results.

TASER PISTOL
A non-lethal weapon derived from a very recent police design, capable of incapacitating targets up to 5 meters away. While it delivers a less powerful charge than blunt-force stun weapons, its stylish pistol grip grants easy handling, and the range alone makes it a worthwhile asset.

LIGHT MACHINE GUN
A heavier variant of the custom-designed X-Com rifle. The extra weight comes from a heavier barrel and integral bipod system, capable of facilitating heavy fire on medium-to-short range targets. Powerful recoil and obtuse handling make it unsuitable for longe-range shooting.
« Last Edit: October 04, 2013, 05:16:09 am by Gifty »

Offline Hadan

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Re: Sir, the arms dealer has arrived.
« Reply #14 on: October 04, 2013, 07:56:50 am »
Wow, you are really good at this!  :)