Have you considered the impact of rulesets on boxes placement? I'm not sure how it works, but in regular OpenXCom, you can define where the boxes are (see Quickdraw or ExtraPockets mods). In the end, it might be something everyone can tweak?
This weekend i will make some adjustments based on your comments, I do think you have a point and i will try to polish that idea.
About the reluset, as it is right now all the grids can be adjusted via the ruleset except for the ground grid. However, my version is no longer compatible with OXC hence i am calling it OXCHR :O dont' worry one day i will come up with a cooler name
Now seriously my code is about 2 months behind the basecode, and doesn't include a lot of features that have been added, specifically doesn't include the modable GUI, why? Well because my original code was based on V 0.9 and from there to the latest nightly the code is so different that it broke all my changes and tryign to do a merge of the code wasn't pretty (trust me I tried
). I decided to get it back to work with V 1.0, but only up to the point right before Warboy destroyed my life ( read: Warboy introduced the modable GUI into the code)
If you visit my G+ page you will see that a lot of things were done already, right now i am redoing them and since now i have a better vision for the BaseScape GUI am moving forward with more emphasis, but at a more calm pace. I will attempt to complete area by area, As of this point i consider the Inventory interface fully functional, albeit small adjustments can be made to make it look more balance.
My next goal will be to fix the Battlescape GUI since i realized that there are many many bugs on my GUI implementation.
Then i will jump on the Debriefing screen, which will include mission results, Promotions, award and any other stat i can think of (or you can think of). It will give you an overview in a single screen. And this will also be my testbed for learning how to either merge states or create a super state. So i will be bugging programmers. By the way just so you know i am not a programmer
Once we complete that i will probably do the GlobeScape GUI which is not that complicated albeit for some tiny buttons issues.
from there the path is still out of focus, but the main task will turn to the BaseScape and use my knowledge of the Debriefing screen to either merge many many states into one huge state or create a superstate to call the other state within.
Ok too much ranting, I hope you stick around, and give me input.