Hey R,
Well first is very doubtful that you could make a mistake
About the images all the bigobs are stretched to fit the current GUI some of them could be a little longer but they are not bad.
About the PNG, yes the flat PNG, all layers have been flatten by PS because when i need to palette corrected PS doen't like all the layers created by FW (fireworks),
I think it might be best if you know PS to just work there so that the art work is by default 8b instead of all the mumbo-jumbo i do
The source PNG are the PNG will multiple layers that i can work with in FW, because truly i can't even make a gradient in PS
. However in FW i can do a few things.
also there are a lo of floorobs and hand obs that are not done i want to put them into a single spritesheet, one column one weapons. Because i can't do them
Let me know. and we can add the source artwork to git so that we can easily add or edit if necessary. and we can remove all my stretched "artwork"
and yes you can download the files, you might be able to just download instead of save as, i have not tried that.
aslo in the BG folder the ***SRC are the original file and the HD*** are my version that i am trying to rework but of course the color palette is all screw up.
basebits have not been streched and i do not know if they will ever be as i have not decided how the base interface will look, maybe you artists
can give me ideas.
ok i think that should keep you busy
thanks