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Author Topic: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet  (Read 972 times)

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #15 on: September 19, 2024, 04:45:53 pm »
Blacksmarsh is the first hub of Hexen II, so I'm always interchangably adding in an S or not lol. Which considering Doom is also referenced in XPiratez... well in any case my brain can't differenciate the two. :D

Take all the grading with a pinch of salt, of course. Availability is indeed a massive game changer, but since it's so random, I can't possibly use it as a metric for any sort of tier-based coding (well if I did I could only reliably look at weapons you could buy and the techs that unlock as such). Hence, it's entirely based on how I feel it performs stat wise in comparison to others of it's category with a minor pinch of "this is what it felt like on use".

For whatever reason, I don't think I ever used the DB much, and I've always found I highly value good range on shotties unless you can one-hand them with a melee weapon.

Offline Rokksta

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #16 on: September 20, 2024, 11:45:23 pm »
Starting Locations:
Blackmarch: Only in the first 3 months you will get a gnome 100%. Afterwards it will be a 7% chance per month
Theban: its a trap. The 12 clones are amazing, but you will get up to 3! goverment raids per month. You will lose the game if you don't know what you are doing.
Central Provinz: Its useful if you want to start your farming game as fast as possible

Siberia has a 7% chance per month for an ice lady

Bioplasma projector needs to recharge 1,5 months, which could be bad of you don't know it.

Don't forget the Overcharger! You can put it on the turtle or even 2 of them on the worm. Afterwards the worm will become a useful interceptor and it has still enough fuel to go around the world.

Peasant Revolution: The Revolution HQ is also more then 2 Dojos and also has some Workspaces for moneymaking. It also has the hidden function that ufos will stay visible even after leaving the radar. This building is amazing and the true strengh of this path. You will also get many events per month with free recruits. But peasents in itself have low strengh, so their usefulness is limitet

I was shaking my head after reading that you have only 2-3 bases in mid game. Get 8 bases as fast as possible in early game and fill them with farms. Your funds will thank you.

Offline eharper256

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Hm, some stuff I didn't know here, so thanks, will update tomorrow.
>> I've gotten 11 gnomes by year 2, month 7, on Blackmarsh (and also +2 from Mad Gnomes, +1 Cinderella Project) so guess I've gotten lucky RNG.
>> Theban: Yeah I got that the governments didn't like you but wiki seems to imply it's a 1-off Ordinator attack. Hmm.
>> CP: Fair enough I guess.
>> Sib: Will add that.
>> BioPlasma is 1.5 months reload? Really? :o
>> Yep, that's valid, though as mentioned before I'm purely comparing base stats or else things get super complex consideration-wise.
>> True, I kinda ran out of space in that section.
>> Huh... I still only have 5 bases, and only 3 are significant (2 intercept bases). I've always made way enough cash from Infamy, loads of Courtesans/Exotic Dancers, Power Stations in each base, and constant Chateau Le Mort production in one base to cover all costs to point of not even needing to sell loot and wanting to buy gold (about 10 Mil a month net profit right now, and I've just finally started on Casino too with those spare chips). Japan base has 1 farm just so it can have bees for base defence and poison production lol.