Javelins... okay I'm not sure why they were C-Tier lol, will shift that, they are at least B-Tier. Problem is, Combat Bow overwhelms it, needs less strength, and has far better range, still gaussian, still 30 TU. Javelins almost immediate availability is nice mind, though it's only +5 prerequisites more for C-Bow. Aqua Javelin came to me when I already had Survival Bow. Also, making a giant chart like this, and the damage curve being some tiny numbers of the wiki mean I will miss that on occasion.
If you try to conform the weapons to some stats and rate them just on that, unfortunately you will miss a few subtleties.
Combat bow cannot even be compared to javelins. They do not fit in the same role. You are basically, I dunno, comparing the laser tommy to the heavy laser (Speaking of, yeah, you missed the fact that precision laser has a 50-200% damage roll, so you comparing it to heavy laser is another subtlety that bit your butt. A cat or a bugeye with a precision laser is a goddamed murder GOD, able to extract almost double the damage of a heavy laser. I rolled my eyes at that comparison, but forgot to mention it).
Back to combat bow. The damage component, or toHealth component of most combat bow arrows is RANDOM. That means, that the bow will do damage UP to the rolled power. The typed POWER is gaussian, but the actual DAMAGE which you should be interested in above that is not.For this reason, you should think of combat bow damage as aprox 0-100%, with an average of 50%. The math is more complicated than that because of course it is.
Javelin does not. Damage outcome is gaussian. You are looking at a true 0-200 roll with a very serious clustering around 100%, which makes javs extremely reliable at delivering predictable amounts of damage when you need it.
For another, Javelins can be used underwater, and they are extremely awesome at that. Further, Javelins fit in 1x3, and they can be backpacked and retrieved when appropriate, and fired onehanded, even by gals who are otherwise riflewomen, or heavy weapons operators, or melee specialists, or, especially shotgunners, who will likely find themselves at the exact ranges that javelins work. Combat bow is a commitment to 2h, in a strategy of plinking and bleeding, it is not an oportunistic tool of guaranteed death at range 11.
And finally, you really have not lived until you throw 4 javelins in a turn from hyenaback.
Edit: Re: Coach guns.
Ok, so. Shotguns are not rifles, nor are they SMGs. They are shotguns. For this reason, your insistence to hyperfocus on range misses two stats. Shotgun choke and shotgun ammo spread, respectively. Unfortunately, the online pedia does not seem to track these stats at all.
The point is that accuracy and range matter for ONE pellet. The rest of the pellets cluster semi randomly around the one. In principle, with poor choke and high spread, a long accurate range leads to one pellet being delivered, while a high choke and low spread can render even comparatively poor ranges on shotguns meaningless.
Not saying that is what happens, but you are hyperfocusing and treating one stat as the beall endall stat and missing the point.
On a more personal note, I would rate shotguns against their emergent stat I would call 'stopping power'. When an enemy turns a corner you want your shotgunner to drop him dead right then and thereon reaction, not compete with SMGs at delivering mediocre damage at midrange distances.