Do note that Dart weapons are not the best stun weapon there is, even for your time frame. If you don't mind killing some of your targets, various launcher blunts are better. KO grenades are generally at least as good and easier to deploy.
There was a discussion of darts as 'best' stun weapons roughly here, with some interesting info.
Fascinating read, and very useful. I've been ignoring Milkors completely up to this point, and mostly ignoring KO grenades. Will see about fixing that. Comparative stun weapons actually have some relevance to today's report.
May '98:
I'm going to start by mentioning a few research and production things that happened this month, along with a notable random event. I
finally got Parapsychology, got Electric Darts, got Avatar but not BL HQ (due to some important distractions you'll read about momentarily), and received 2 Alenium Shards from a random excavation at Kiryu-Kai. This brings my total up to 4, and while I've been dilly-dallying on Awakening, the project is underway so AI bros are right around the corner. Base-wise, I got my Manufacturing base up, got rid of the workshop at my main base, and started moving all my miscellaneous materials over. I set a Large Radar and a Large storage to be built there as well. I also got my Alien Containment finished. This is a
very good thing.
Now onto the missions. Month was decently quiet. A few SLFs, a few Cult missions, a Lunatic, several encounters with MiB... and a UFO that went incredibly well.
First SLF of the month turned out to be a landed MiB craft. Managed to take it with a grand total of zero death, albeit with a few nasty wounds. Shields and smoke really do save lives. We scored a grand total of five captures. Inside the craft I found running directly up to the sniper-wielding Enforcers more or less neutralized any counter-attack, and from there I used a mix of tasers and CAWS to bring them down. Ended up with 3 enforcers, a Pilot, and and Executor. These guys took a large portion of my Month's research and I'm honestly okay with that. Got a few new weapons off them (Smart Pistol, Multi-Launcher) that I'll need to assess, plus a UFO Power Source.
The second major mission was that UFO, which showed up right at the end of the month, about a week and a half after Alien Containment finished building. The first UFO I got was right when I first got Blops weapons, and the only craft able to reach it had been my 2-man car. I managed to complete that one, losing a guy in the process. This was was different. It spawned somewhere in Ohio, in morning US time, well in range of my Osprey. I loaded up a crack squad, got four shield guys up front with SMGs (A strat which I'm really liking. Shields really are amazing, can't believe I didn't try them before now) and decided, for once, to bring the taser cannon I built months before. With 16 guys I knew I would outnumber the enemy at least 2-1, so sacrificing all of one guy's combat potential for a big stun gun seemed worth it. Long story short, it 100% was.
We started aligned with the side of the UFO, door behind us, with a nice short run to the craft. Small scout, single room vessel. Total of 6 or so Sectoids on board. Wish I had thought to get screenshots but c'est la vie. First turn we said the chump's prayer, tossing a smoke grenade out the Osprey but staying inside. The aliens started shooting at the military boys. Next turn I started running boys out, keeping a line formation with my shields and my shotgun boys. Over the next couple turns we approached the craft, keeping TUs up for reaction shots. On turn 4, we had an alien outside the door, so I ran a shield up to eat his reactions (he had used all his TUs shooting but wanted to be safe), then moved the canon into range and scored my first capture. After that the aliens stayed inside as we ran up. Motion scan revealed a total of 3 toids inside the craft, one outside. Outside one was wreaking havoc with... I think a canister gun? I had a couple rookies sneak up behind him and give him the CAWS.
Breaching the UFO itself was probably the least fun part of the mission. I moved the taser into position one tile off the door with TUs to shoot, then moved a shield to do the actual breach. The door opened to reveal, as expected, 3 Sectoids. Only one was facing the door, so I shot at him first. Shield guy took plasma in the chest, took it like a man, and dropped with 5 fatal wounds, somehow still alive. Praise be to Bio-Ex, high armor values, and RNG. After taser-cannoning the foul alien I dashed in medical and between 3 people had enough TUs and Healing Gel to stabilize my wounded hero. Another shield guy stepped forward to hold the breach, killing an ayy but dying to reaction fire from the other one. We finished the mission the next turn, with only one actual loss and two captures - a Soldier and a Navigator. The Navigator is getting interrogated now.
All in all a very productive month. Money is still kind of tight but I'm happier with my position overall. Still haven't acted on the sonic weapons. I figure they can wait. If I really need a cash infusion the 5 mil is still waiting, and if I don't, then human sonics are available once I start calibrating alien ones. AI is my big priority before Cult Bases, that and (ideally) Tritanium armor. I'm on the lookout for Dagon missions to snag a Sorcerer and hopefully a Gillman. I've got Large Radar up or building at 2/3 bases, Kiryu-Two being the main exception. I'm honestly considering taking on EXALT before Lotus simply because my CQC teams are in a pretty good state and it means I won't have to move the Osprey.
Unit cycling and weapons testing is going well. G11 is God-Tier on my Anzug Lady with total 100 Bravery, unimpressive on everyone else. Blops SMG is very solid. KS-23M is unimpressive thusfar, maybe I'm missing something. I got some Blops assault rifles from a Westman (I think? Might have just been loot) and testing them out I found them wholly superior to regular rifles, so I'm phasing those in and phasing regular blops rifles out. USAS-12 is heavy, but killy. Not fully sure if I love it yet, but early results are promising. Don't think it beats the CAWS, which is still my favorite. Auto-Snipers are very high quality weapons. I bought a minigun but am yet to test it, since the guy I bought it for cycled off.