July is done!
I ended my last post saying that score would not be an issue this month. I was oh-so-wrong. See attached images for the first mission after the EXALT HQ.
Cops vs Zombies that went really smoothly until it didn't. -723 score with one man escaping. Saw my first Zombie boomers, they were easy enough. Cops got their butts kicked but I was expecting that. What killed 7/8ths of the (mostly rookie) squad were the sword zombies, which I assume were Vampire Knights. They spawned far away on the map edge, and only really approached once everything else was dealt with. When they did approach however, I found that none of the guns I had worked. This craft didn't have a minigun, and even if it did, nobody on board had the combination of strength and aim to effectively wield it. The zombie took several SPAS-12 rounds to the face and didn't even stagger. Thinking that a dog, a minigun, or both would have saved those guys.
Somewhat fortunately, no vets were on board. I had just finished the Sick Bay for Base 2, so anyone who was anyone was getting their Bio-ex done. Still a big loss with a large cost, but we'll recover.
Shortly after I completed the Brainer interrogation (got it alive), which lead to the Terminate EXALT project, which was quickly completed. I have a few Psiclones in storage which I may keep around. Haven't researched gun kata just yet and it's on the back burner.
After the hellish zombie mission I got an easy zombie mission. No civilians, nothing worse than a fat zombie, just a comfortable and modestly profitable shooting trip with the Mission Control Rookies and a few choice vets as chaperones. That was a nice little score boost and cash infusion, soon to be eclipsed by the month's later missions.
Had a monster city attack event that I ended up evacing from turn 1 due to night conditions and insufficient weaponry. Not happy about it since it was another -400 points almost. Had that and the Zombie disaster not happened there's a good chance this would have been a 2000 point month.
After this however I realized that Alien Origin is an option for Promotion 3, and Alien Origin is exactly what Kiryu-Two had been working on when it wasn't preoccupied with Lo Wo or a random gun I found. Also at the start of the month I started building a standard lab in Kiryu-two to continue building it into a full second base. I can't make use of the full 25 lab space yet, need more living space, but it would be critical to the events of the last week of July.
Dagon is in sights finally. Got a Forward base, stormed it, lost a shieldman but scored a Sorcerer. Shortly after finished the Skyraider research and began building a hanger in my manufacturing base. Given how close Promotion III is I suspect I'll be skipping from Skyraider straight to Skyranger, unless there's a good reason not to. Also discovered on the way to the Forward base that Dagon set up another Manor (Manor-6) in a very inconvenient location. It's still level 1 and it's on a flight path, so it's very much a priority target. It is within easy range of the Osprey, I just need to draw away fighters long enough to land and kill.
Towards the end of month I noticed that the local EXALT manor (which is now level 2 by the way, what a pain) had deployed a car to infiltrate somewhere. Now I've seen these before but never had the chance to intercept them. This time I did, thinking that at minimum I could interrupt the mission. I sent the private car with now-Captain Richter (promotions seem broken so I've swapped them back to manual, Richter has been on over 70 missions so the rank seemed fitting). Richter stepped out into a Brazilian suburb, and proceeded to Auto-Sniper down the entire complement of EXALT goons by himself, while taking no injuries. He scored a couple psiclones and a very modest score. This mission was inconsequential in the grand scheme of things, but it was very cathartic.
While Richter was on his South American vacation, the Galapagos got attacked by... more Reptoids. Fully expecting the worst I crewed up the Osprey at Mission control and sent in a crack team, mostly Senior Agents. This mission went way faster, and I managed to find both the Reptoids in the same room. I unfortunately lost both Senior Agent Plamenova and a dog named Rico. Rough loss but we got some cash for the corpses and weapons and managed to avoid civilian casualties, resulting in a score that put us further into the green.
Incidentally, I've noticed something about Reptoids that may or may not be a bug. They do not seem to use doors. Never in either mission can I recall hearing door sounds on the alien turn, only on the civilian. From what I can tell, part of why the first mission went so poorly was that a civilian wandered into the kitchen and let the Reptoids out, at which point they started wrecking havoc. If this is intentional that's fine, but it definitely feels a little weird. Also I'm painfully familiar with the tiles of this mansion now. It is not a map I enjoy at all. If it was maybe 1/2 to 1/4 of the size it would be a lot more bearable. I also don't wholly like the spawning locations, since even with the relatively small squad size of 8 your squad ends up spread over multiple levels, and thus more difficult to coordinate effectively.
Wrapping up, Kiryu-Two finished its science lab and large radar, and welcomed 20 new scientists, tripling its research rate. Alien Origins was completed a couple days later. Then came Summary Report #3, and finally Promotion III, triggering, with impeccable timing, on Midnight July 1st.
Overall a good month, but a painful one with some tough losses. Next month is going to be a lot of research and a lot of gearing up. Ideally I want to take down a second cult before the year's out, if not all four. New craft, especially fighters, are going to be a priority.
Now that I have Promo III, are there any absolutely critical projects or standout pieces of kit I should focus on? Besides being able to purchase all the cool explosives of course.