Author Topic: Оriginal X-COM features that cannot be used in OXC OXCE  (Read 2735 times)

Offline aziza

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Оriginal X-COM features that cannot be used in OXC OXCE
« on: June 11, 2024, 04:32:07 am »
what features can't OpenXcom and OXCE replicate from the original game?
and the only way to feel it is to play the original game:

- input copy protection code from X-COM manual [OXC and OXCE]
- empty "" Base name [OXC and OXCE]
- General Stores 50 [OXCE]
- TFTD dye grenade 10 , user mod , ufopaedia [OXC and OXCE]
- fast shots and doors animations / CPU cycle tuning , user shoot mod [OXC and OXCE]
- Using Psi with turning the soldier [OXC and OXCE]

add to this list, everything you could find
« Last Edit: June 11, 2024, 12:13:55 pm by aziza »

Offline Meridian

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Re: Оriginal X-COM features that cannot be used in OXC OXCE
« Reply #1 on: June 11, 2024, 10:58:43 am »
- General Stores 50 [OXCE]

for completeness, this is also different in OXC compared to the original
(that's why OXCE added extra space in the first place... to be again closer to the original game, i.e. have the same free space as the original)

Offline aziza

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Re: Оriginal X-COM features that cannot be used in OXC OXCE
« Reply #2 on: June 11, 2024, 11:45:51 am »
this is also different in OXC compared to the original

in the OXC - General Stores have 50 space like in original, no?

Offline yergnoor

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Re: Оriginal X-COM features that cannot be used in OXC OXCE
« Reply #3 on: June 11, 2024, 11:58:50 am »
Like OXCE, it also has 50. But OXCE also adds storage space in hangars.  Since in the original game the equipment placed on board ships did not take up space at all, but in OXC it takes up storage space in the warehouse.  Thus, it is OXC that differs from the original game in that it has more limited storage space.  And OXCE slightly corrects this situation.

Offline aziza

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Re: Оriginal X-COM features that cannot be used in OXC OXCE
« Reply #4 on: June 11, 2024, 12:03:00 pm »
Like OXCE, it also has 50. But OXCE also adds storage space in hangars.  Since in the original game the equipment placed on board ships did not take up space at all, but in OXC it takes up storage space in the warehouse.  Thus, it is OXC that differs from the original game in that it has more limited storage space.  And OXCE slightly corrects this situation.

this affects only one General Stores and 7 space. So if you have 40 General Stores on 8 bases - they all will be 65. This means that original game is harder with 50 space. OXCE is adding 40x15=600 free space
« Last Edit: June 11, 2024, 12:09:45 pm by aziza »

Offline Yankes

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Re: Оriginal X-COM features that cannot be used in OXC OXCE
« Reply #5 on: June 11, 2024, 12:06:49 pm »
No, you do not read what was written, General Stores ALWAYS have 50, HANGARS in OXCE have 5 storage to accommodate craft weapons that was not count towards storage in OG

Offline yergnoor

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Re: Оriginal X-COM features that cannot be used in OXC OXCE
« Reply #6 on: June 11, 2024, 12:09:53 pm »
No, each warehouse only has 50 storage spaces.  But at the initial base there are 3 hangars, in which there are 5 more places.  That’s why it comes out to 65 (50+5*3).  In hangars, not in a warehouse.  Build a base with only one warehouse and no hangars (or dismantle all the hangars at the starting base) and you will get 50 storage spaces and no more.  Hangars provide the supplement, and there cannot be too many of them at bases.

Offline aziza

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Re: Оriginal X-COM features that cannot be used in OXC OXCE
« Reply #7 on: June 11, 2024, 12:12:46 pm »
HANGARS in OXCE have 5 storage

oh, news
so OXCE have General Stores 50 + 3 Hangars *5 = 65
and 2 General Stores + 3 Hangars = 50+50+15 = 115
I got it, was wrong
« Last Edit: June 11, 2024, 12:16:04 pm by aziza »