That’s what I was talking about. Why not 200 enemies? Or 1000? This is nuts, dude. How do I suppose to make accuracy mechanics which works similar in terms of fun both for original game with 15 missions per month / 15-30 enemies vs this nonsense?)
This is part of SH difficulty. Lower difficulty means 50-40-30-20 enemies by step.
With vanilla OXCE it was the only challenge option. Same to ironman, because otherwise you can beat the game with no casualties at all.
With some advanced AI most challenge comes in balance:
- you have to сorrelate losses with the training speed of new units. The later is very low speed process, and yet forces you to take fresh low-stats units to missions, because on-field training goes much faster.
- you have to train 4x units more.
- you have to skip missions which mean significant loses.
IMO, the perfect game design is made so player
- allocates resources in tight connection with game progress, which, in it's turn, takes them from him for
challenge & drama. First is mod design, last is AI.
- with
random and gambling, so joy from better result in same action makes player engaged.
It is random missions spawn, with better or worse loot/research topics vs effort. Lootboxes - there are a lot of them. Weapon boxes, ammo boxes, alien stuff packages. Even gambling itself - in X-Piratez you can build casino and spend money in it - and the prizes are everything from weapons and
bananas to slaves and stuff.
But also it is
gambling with gunfire: whether you hit or miss, whether enemy hits or misses.
And, no less important is
gambling with reaction shots - whether this enemy does something or not. In some cases, when enemy has no spare TU's, it's much easier to beat.
- gives player a
reward worth all spent resources at certain points
-
punishes player for all bad decisions, actually teaching player how to play: everywhere player could have made a better decision - he understands it.
- overall, has
good story plot and dynamic RA affects gambling factor and dynamic. Here's another video with RA enabled:
There you can see that player will almost never try a 5% shot. Gambling is affected in negative way. Potential joy is wasted.