All in all I think it would be brilliant if you could find a way to attach some neat pathfinding logic to the AI's consideration of mines but it doesn't seem to be an absolutely critical issue so far (at least when it comes to base game) that can be exploited any more than it was in vanilla.
Next turn, after evading mines, enemies should toss primed grenades back to thrower the same turn. If some TUs are saved for that case. Because, AI should win anyhow. That was sarcasm and joke.
Nerfing human win mechanics one by one, what purely stays? A bunch of player-controlled naked guys with low stats that barely can hit when trained soldier hits with 100% probability.
What is this game becomes about? About loosing.
Each hq mission, the player squad can be butchered on turn 2.
Each field mission, player squad can be overtossed with grenades on turn 2
Each mission is smokescreen and pray.
Have you ever played major mods, Xilmi?
And who are these guys, who comment only your branch, with brand new nicknames?
If you nerf win mechanics, give something in exchange, player won't use the product which does not satisfy his needs of victory.
Really, 2000 missions average to beat the major mod. What is it about?