Get ready for an intense and fair fight against the alien invasion with Brutal-OXCE 3.9.0! Our latest update brings major improvements to the non-cheating variant of the AI, allowing for faster and more strategic gameplay without resorting to unfair advantages. With smarter decision-making, better hiding tactics, and more aggressive stances, you'll face a challenging and rewarding battle every step of the way. Plus, enjoy bug fixes and optimizations for a smoother and more enjoyable gaming experience. Don't wait any longer, upgrade to Brutal-OXCE 3.9.0 now and experience the true challenge of defeating the alien menace!
Changelog (3.8.1 - 3.9.0):
When an AI unit determined that it should wait, it now passes what unit it wants to wait for to the overarching process. That process then jumps directly to that unit instead of cycling through all the other units. This saves a lot of time. In a test run with Alien Colony Level one, it brought down the wait-time between turns from 48 to 21 seconds.
Reenabled centering the camera on the next selected unit when waiting in debug-mode as the epilepsy-inducing jumping-around from cycling through all units no longer happens.
Whenever a unit controlled by brutal-AI opens a slide-door, it will stop to reconsider their actions after it sees what opening the door reveals.
When stuck on the outside and without any cover in range, a unit of the AI will go into a more aggressive stance.
AI shall be more willing to hide in a good hiding-spot instead of standing around and doing nothing if it can.
AI will no longer be convinced it shall be able to attack an enemy-unit who's position it has only taken a guess for.
The edge of the map is no longer counted as cover from the respective side as noone will try to attack from outside of the map anyways.
The AI's willingness to peak will now depend on whether it previously was in a good position it can return to after peaking and whether the enemy was recently spotted somewhere in an exposed position.
In combination these changes lead to more of a "lure the player into a trap"-playstyle.
Fixed an issue where units controlled by brutal-AI while using Extender-Accuracy would think their maximum weapon-range is the range they have at the current amount of TUs rather than what it would be if they had full-TUs.
Fixed an issue where non-omniscient AI would not take the possibility of reaction-fire into account when making decisions where to walk.
Fixed an issue where AI would not try to hide at all, if it couldn't hide from all enemies.
When deciding where to go for peaking the AI no longer adds score-modifiers for cover to the tiles being considered as this often could result them to not peak at all when their current location already was the one with the best cover in range.
AI now better at deciding in what direction to look.
Reverted oxceModValidationLevel-default back to be 2.
Units controlled by brutal-AI will no longer automatically end their turn if they have 5 or less time-units.