Now I cannot fit everything in one base! Bad game!
We could never fit everything into one base even in the OG (full-on base defenses, mind shields and defensive layouts at the very least). It is not bad. But it's a(n interesting) choice you can make: either not worry about storage for
that base, or do something else (and not
everything else) with these 3 other squares.
I don't know about the original DOS game, but in XPiratez there is a lot stuff going on around storage. So it can be done.
There is a lot of fiddling going around with storage, plus the entire slavery mechanic that's aimed at
raising storage limits. But I don't recall anything particularly
interesting about the storage limits themselves.
Piratez is also very much an atypical example. A lot of it is based on resource rarity, whereas the OG and most mods presume you're part of a working logistics network.
And that someone don't like to think ahead about what to sell to free space doesn't automatically means this is not interesting mechanics.
It is not about 'thinking ahead', since no matter what you do, efficient storage management means dancing around the storage limit and all the micro this entails. Most people don't find this particularly engaging. If
you do, more power to you, but leave the rest of us out of this, 'kay?
Of course it is loot! What else it can be?
Most of my stores in my current XCF save are full of arms, ammo and other munitions bought on the market or manyfactured myself, HWP and aircraft ammo.
Which makes no sense. We are saving the world here, not participating in competition to gather as much plasma cannons as possible, especially if you consider that those cannons are locked and cannot be used by anyone.
How is that even relevant to the quote? Since the cannons can't be used, it doesn't matter if it's the Council or non-Council entities buying them, it's still essentially making a profit on said 'competition'.
Also note that saving the world is not a given. In Piratez, the world can go fuck itself, any saving that might happen is pretty much incidental. In XCF, we're pawns in a game of conspiracy where the invasion itself is increasingly a secondary matter and there are
Sectoids on the Council!
What strategy variety? Ability to print alien alloys non-stop? This is an exploit, not a variety.
Varied funding sources, for one.
And it also
is variety, variety of sources for said alloys.
If something is an exploit, it needs fine-tuning, not chucking the entire mechanical infrastructure it operates in. You can make alloys impossible to manufacture, you can make them costly and require a lot of tech (the XCF answer), you can just tune manufacturing times and costs to make it not worth it compared to looting spaceships, you can even require a 5x5 facility to manufacture alloys if that's how you want to roll.
Finally, this is all pretty much starting to look like trolling to me, so I'm not sure there's a point in continuing.