Author Topic: [Submod] X-Peasantz  (Read 1745 times)

Offline mikkoi

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[Submod] X-Peasantz
« on: April 28, 2022, 11:50:39 am »
Ahoy,

You may know the peasants, those hirable all female village people. At the moment this submod improves basic graphics of the soldier type in question. Hope you like a polished look!

📁Google Drive:
https://drive.google.com/drive/folders/1pzxqz3Ab7vnXQw2HCxzl3pAMshPFTOrW?usp=sharing

❔To install:
Download and drop the XPeasantz-folder to your /Dioxine_XPiratez/user/mods -dir and enable/activate submod via the main mod’s main menu.

🏠Blogger:
https://xpiratez-stuffiez.blogspot.com [NSFW]

I won’t attach any images here, because of tits, tits and tits tits tits.

Version: 1.LEAKED_NUDES.3 (May 8, 2022)
  • [New] HUNTER heavily modified sprite sheet and corpses
  • [New] SWIMSUIT (+SEA) sprite sheet (modified limbs with fixes)
  • Fixed previously released sprite sheets (maybe even too much  :P)
  • Nudes’ floor corpse modified to differ from the mutants’ corpses
  • SEA, MUD and DREAMWALKER uses the new nude sprite sheet for now on
  • Minor adjustment to some NUDE paperdolls (mostly contrast)

Version: 1.LEAKED_NUDES.2 (2022-April-30)
  • Heads have now more dem XPZ-original pixels and shape
  • NUDE /PEA has new color schemes and couple edited models from the originals
  • Details removed, but most custom-made items are still there
  • Body models corrected to match originals
  • [New] NUDE /PEA custom-made sprite sheet/animation added
  • [New] SHEPHERD sprite sheet’s arms (copy-pasted/fixed to thinner ones)

Version: 1.LEAKED_NUDES.1 (2022-April-28)
  • Heads and hairs
  • NUDE /PEA armor
  • Personal items
  • Custom-made personal items
  • NUDE /PEA and SHEPHERD armor layers script

TO-DO:
  • MUD, MAID, LEGION and GLADIATRIX modified sprite sheets
  • …?

A tight schedule is not for me, because I mod when the Moon is in a good position. Just hoping that my modifications won't overlap with the main mod’s or other submods’ plans.

This could also be a general thread to write notices/opinions about the peasants. Maybe even ponder/request/develop features for expanding their possibilities, role and lore in the cruel world of X-Piratez.

Thanks for reading. Bye, have a great time.

PS. Submod is not tested with advanced armors, so there can be minor cosmetic mismatches.
« Last Edit: May 08, 2022, 09:15:53 pm by mikkoi »

Offline Interdictor

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Re: [Submod] X-Peasantz
« Reply #1 on: April 29, 2022, 02:25:14 am »
Thank you, will try this sub-mod for sure on next game! I play in peasant-army style so look of peasant does matter for me )

Offline Dioxine

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Re: [Submod] X-Peasantz
« Reply #2 on: April 29, 2022, 02:52:22 pm »
I overall like the new body model, it's slightly plastic but a clear improvement, also you tried to personalize it - then again, the 'dirty' look of current peasants I grew to kinda like... but a clear improvement.

With their faces, they're generally also improved, in some cases drastically improved, although there is some issues (pigmentation sometimes off compared to skin, F13 has no chin etc). Also some faces are changed to the point where they're different faces (F0, F3 etc - although new F3 is really beautiful) - would be cool to have both old and new faces!

In short improvements 8/10 but I mourn some losses along the way :)

I very much endorse this project, it's a visual improvement - and if you have plan to also add extra faces, I'd be delighted :)

Offline Solarius Scorch

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Re: [Submod] X-Peasantz
« Reply #3 on: April 29, 2022, 02:59:29 pm »
Looks pretty awesome at a glance. I wouldn't mind seeing it incorporated in the main mod.

Offline Dioxine

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Re: [Submod] X-Peasantz
« Reply #4 on: April 29, 2022, 03:45:20 pm »
PS. was the tits size reduction on some dolls really necessary? Change of tits size means different body shape, which means in turn exponentially higher difficulty of any merger, since dealing with extras is easy, while painstakingly tracking any changes to body shape in every entry of every armor is not.
« Last Edit: April 29, 2022, 03:47:39 pm by Dioxine »

Offline mikkoi

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Re: [Submod] X-Peasantz
« Reply #5 on: April 29, 2022, 07:10:46 pm »
Hi, guys. Thanks for the feedback, I really appreciate it. Yeah, I went way over and too far with this. There was lazy copy-pasting with the bodies and I spent too much focus on custom experimentation with faces.

I will give them a new spin. Gonna leave heads more intact and pick the body colors mainly from ogs. There should be less shiny characters and I’ll remove all new details. Will set the cup sizes correctly as well.

Maybe I use current faces and details to birth a few new peasants. :)

Thanks again. Next version will be out ‘soon’.

Offline mikkoi

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Re: [Submod] X-Peasantz
« Reply #6 on: April 30, 2022, 08:10:02 pm »
Ok, I did what was planned, in addition, paperdolls are now more roughly styled and I left some originals, but modified bodies, to exist. I won’t ‘expand’ the project's body model count from that, but hopefully someone someday does so. I wouldn’t mind.

Also got nude sprite sheet ready to use as a base model. It is not ‘fully tested’, but I like the idea of peasants' less muscular/robust appearance. It differs them a bit from the mutants.

I will slow down this project and get back to it after something completely different, though I really would like to finish my mud and hunter sprite sheets asap.
« Last Edit: May 01, 2022, 10:32:41 am by mikkoi »

Offline mikkoi

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Re: [Submod] X-Peasantz
« Reply #7 on: May 08, 2022, 08:56:11 pm »
Update. Got two more nude-based peasant sprite sheets released. I’m happy with the hunter one, though there was a lot of detailing, it came up nice (and rough enough).

Swimsuits’ custom floor corpse is missing, because I don’t know how to submod it to the main mod’s FLOOROB.PCK, so I just skip it.

I’ll keep on peasantz-standardizing more sprite sheets, as it still feels fun. 8)

PS. Also quick-started another submod, related to this, where mutants will be modified to two pixels taller. They are quite an impressive sight naked with chainsaws and sledgehammers:

Offline Psyentific

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Re: [Submod] X-Peasantz
« Reply #8 on: May 09, 2022, 01:53:36 am »
give us the snoosnoo mod

Offline Dioxine

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Re: [Submod] X-Peasantz
« Reply #9 on: June 05, 2022, 06:45:08 pm »
I attach archive with (hopefully) fixed Mikkoi's peasant bodies/heads/hair.
Main fixes I had to make:
- shift about 10 heads 1 px right to their original positions so they fit properly in helmets;
- add neck shadows, so they no longer appear as not having a jaw
Otherwise it's mostly same as the latest release. Really great project!

+2 px tall gal sprites: great idea but modifying ALL 200+ spritesheets... ough, that's madness :)

Offline mikkoi

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Re: [Submod] X-Peasantz
« Reply #10 on: June 05, 2022, 09:53:59 pm »
Thanks for corrections! I replaced the project's files with them.

Currently I have a pause from playing, so no new submodifications to release (yes, I’m a selfish submodder just hustling with stuff I play).

Anyhow, it seems that my pixel artzy learning objective was quite accomplished during last winter and now has come to a point where it feels like performing (robot stuff), so I have slowly moved main focus to learning 3D. My new skills so far are skin modifiering, cycles rendering and some sculpting :P I’m also experimenting OXCE rulesets and map tiles/MCDs making: