[02-03-2023_21-55-07] [INFO] OpenXcom Version: FtA 1.0.3 (v2023-02-28)
[02-03-2023_21-55-07] [INFO] Platform: Windows 64 bit
[02-03-2023_21-55-07] [INFO] Data folder is:
[02-03-2023_21-55-07] [INFO] Data search is:
[02-03-2023_21-55-07] [INFO] - C:/Users/sashaaa/Documents/OpenXcom/
[02-03-2023_21-55-07] [INFO] - E:/Games/OpenXcom From the Ashes/
[02-03-2023_21-55-07] [INFO] User folder is: C:/Users/sashaaa/Documents/OpenXcom/
[02-03-2023_21-55-07] [INFO] Config folder is: C:/Users/sashaaa/Documents/OpenXcom/
[02-03-2023_21-55-07] [INFO] Options loaded successfully.
[02-03-2023_21-55-07] [INFO] SDL initialized successfully.
[02-03-2023_21-55-08] [INFO] SDL_mixer initialized successfully.
[02-03-2023_21-55-08] [INFO] Attempted locale:
[02-03-2023_21-55-08] [INFO] Detected locale: C
[02-03-2023_21-55-08] [INFO] Attempting to set display to 640x400x8...
[02-03-2023_21-55-08] [INFO] Display set to 640x400x8.
[02-03-2023_21-55-08] [INFO] Loading data...
[02-03-2023_21-55-08] [INFO] Scanning standard mods in ''...
[02-03-2023_21-55-08] [INFO] Scanning user mods in 'C:/Users/sashaaa/Documents/OpenXcom/'...
[02-03-2023_21-55-08] [INFO] FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[02-03-2023_21-55-08] [INFO] Active mods:
[02-03-2023_21-55-08] [INFO] - xcom1 v1.0
[02-03-2023_21-55-08] [INFO] Loading begins...
[02-03-2023_21-55-08] [INFO] Pre-loading rulesets...
[02-03-2023_21-55-08] [INFO] Loading vanilla resources...
[02-03-2023_21-55-08] [INFO] Loading rulesets...
[02-03-2023_21-55-09] [INFO] Loading rulesets done.
[02-03-2023_21-55-09] [INFO] Loading fonts... Font.dat
[02-03-2023_21-55-09] [INFO] Lazy loading: 1
[02-03-2023_21-55-09] [INFO] Loading custom palettes from ruleset...
[02-03-2023_21-55-09] [INFO] Making palette backups...
[02-03-2023_21-55-09] [INFO] After load.
[02-03-2023_21-55-09] [INFO] Loading ended.
[02-03-2023_21-55-09] [INFO] Data loaded successfully.
[02-03-2023_21-55-09] [INFO] Loading language...
[02-03-2023_21-55-09] [INFO] Language loaded successfully.
[02-03-2023_21-55-09] [INFO] OpenXcom started successfully!
[02-03-2023_21-55-09] [INFO] Playing flx, 320x200, 890 frames
[02-03-2023_21-55-09] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[02-03-2023_21-55-14] [INFO] SDL_mixer initialized successfully.
[02-03-2023_22-05-07] [FATAL] OpenXcom has crashed: Soldier STR_ENGINEER not found
Log file: C:/Users/sashaaa/Documents/OpenXcom/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)
[02-03-2023_22-05-16] [INFO] SDL_mixer initialized successfully.
[02-03-2023_22-05-16] [INFO] Loading data...
[02-03-2023_22-05-16] [INFO] Scanning standard mods in ''...
[02-03-2023_22-05-16] [INFO] Scanning user mods in 'C:/Users/sashaaa/Documents/OpenXcom/'...
[02-03-2023_22-05-16] [INFO] FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[02-03-2023_22-05-16] [INFO] Active mods:
[02-03-2023_22-05-16] [INFO] - From the Ashes v0.0.11
[02-03-2023_22-05-17] [INFO] Loading begins...
[02-03-2023_22-05-17] [INFO] Pre-loading rulesets...
[02-03-2023_22-05-17] [INFO] Loading vanilla resources...
[02-03-2023_22-05-17] [INFO] Loading rulesets...
[02-03-2023_22-05-17] [WARN] Mixed area types (point vs non-point), region: RESISTANCE_FARM_START_ZONE, zone: 0, area: 2
[02-03-2023_22-05-17] [WARN] Mixed area types (point vs non-point), region: RESISTANCE_FARM_START_ZONE, zone: 0, area: 5
[02-03-2023_22-05-17] [WARN] Mixed area types (point vs non-point), region: RESISTANCE_SCIENTIST, zone: 0, area: 5
[02-03-2023_22-05-17] [WARN] Mixed area types (point vs non-point), region: STR_AMPHIBIAN_TERROR, zone: 0, area: 17
[02-03-2023_22-05-17] [WARN] Mixed area types (point vs non-point), region: STR_SWARMID_JUNGLE_TERROR, zone: 0, area: 17
[02-03-2023_22-05-17] [INFO] Loading rulesets done.
[02-03-2023_22-05-17] [INFO] Loading fonts... Font.dat
[02-03-2023_22-05-17] [INFO] Lazy loading: 1
[02-03-2023_22-05-18] [INFO] Loading custom palettes from ruleset...
[02-03-2023_22-05-18] [INFO] Making palette backups...
[02-03-2023_22-05-18] [INFO] After load.
[02-03-2023_22-05-18] [INFO] Supressed Error for 'STR_CIVILIAN_HUNTER': This unit can be recovered (in theory), but there is no corresponding item to recover.
[02-03-2023_22-05-18] [INFO] Supressed Error for 'STR_FEMALE_CIVILIAN_FARMER': This unit can be recovered (in theory), but there is no corresponding item to recover.
[02-03-2023_22-05-18] [INFO] Supressed Error for 'STR_FREE_SPOT': This unit can be recovered (in theory), but there is no corresponding item to recover.
[02-03-2023_22-05-18] [INFO] Supressed Error for 'STR_MAD_DOGE': This unit has a corresponding item to recover, but still isn't recoverable. Reason: (the first 'corpseBattle' item of the unit's armor is marked with 'recover: false'). Consider marking the unit with 'liveAlien: ""'.
[02-03-2023_22-05-18] [INFO] Supressed Error for 'STR_MALE_CIVILIAN_FARMER': This unit can be recovered (in theory), but there is no corresponding item to recover.
[02-03-2023_22-05-18] [INFO] Supressed Error for 'STR_MALE_MILITIA_CITIZEN': This unit can be recovered (in theory), but there is no corresponding item to recover.
[02-03-2023_22-05-18] [INFO] Supressed Error for 'STR_MALE_POLICE': This unit can be recovered (in theory), but there is no corresponding item to recover.
[02-03-2023_22-05-18] [INFO] Loading ended.
[02-03-2023_22-05-18] [WARN] Image Resources/Weapons/Earthbound/Tinkering/handob_Railgun.png (from lodepng) has incorrect transparent color index 1 (instead of 0).
[02-03-2023_22-05-18] [WARN] Image Resources/Weapons/Earthbound/Tinkering/handob_Railgun_Slug.png (from lodepng) has incorrect transparent color index 1 (instead of 0).
[02-03-2023_22-05-18] [WARN] Image Resources/Weapons/Earthbound/General/handob_GrenadeLauncher.png (from lodepng) has incorrect transparent color index 1 (instead of 0).
[02-03-2023_22-05-18] [WARN] Image Resources/Weapons/Earthbound/General/handob_GrenadeLauncher_HE_Clip.png (from lodepng) has incorrect transparent color index 1 (instead of 0).
[02-03-2023_22-05-18] [WARN] Image Resources/Weapons/Earthbound/General/handob_GrenadeLauncher_I_Clip.png (from lodepng) has incorrect transparent color index 1 (instead of 0).
[02-03-2023_22-05-18] [WARN] Image Resources/Weapons/Earthbound/General/handob_GrenadeLauncher_Smoke_Clip.png (from lodepng) has incorrect transparent color index 1 (instead of 0).
[02-03-2023_22-05-18] [WARN] Image Resources/Weapons/Earthbound/Special/floorob_Baseball_Bat.png (from lodepng) has incorrect transparent color index 20 (instead of 0).
[02-03-2023_22-05-18] [INFO] Data loaded successfully.
[02-03-2023_22-05-18] [INFO] Loading language...
[02-03-2023_22-05-18] [INFO] Language loaded successfully.
[02-03-2023_22-05-18] [INFO] OpenXcom started successfully!
[02-03-2023_22-05-18] [INFO] Playing flx, 320x200, 211 frames
[02-03-2023_22-05-20] [INFO] SDL_mixer initialized successfully.
[02-03-2023_22-05-23] [FATAL] A fatal error has occurred: Soldier STR_ENGINEER not found
[02-03-2023_22-05-23] [FATAL] 0x671c40 OpenXcom::CrossPlatform::stackTrace(void*)
[02-03-2023_22-05-23] [FATAL] 0x672ab0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[02-03-2023_22-05-23] [FATAL] 0x41c880 exceptionLogger()
[02-03-2023_22-05-23] [FATAL] 0xd31310 MPEGaction::MPEGaction()
[02-03-2023_22-05-23] [FATAL] 0xf5d5f0 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[02-03-2023_22-05-23] [FATAL] 0xf632e0 std::__detail::_Compiler<std::__cxx11::regex_traits<char> >::_M_expression_term<true, true>(std::pair<bool, char>&, std::__detail::_BracketMatcher<std::__cxx11::regex_traits<char>, true, true>&)::{lambda(char)#1}::operator()(char) const
[02-03-2023_22-05-23] [FATAL] 0xe19fd0 OpenXcom::RuleSoldier* OpenXcom::Mod::getRule<OpenXcom::RuleSoldier>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, OpenXcom::RuleSoldier*, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, OpenXcom::RuleSoldier*> > > const&, bool) const
[02-03-2023_22-05-23] [FATAL] 0x8c0900 OpenXcom::Mod::getSoldier(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool) const
[02-03-2023_22-05-23] [FATAL] 0x77b3b0 OpenXcom::MasterMind::newGameHelper(int, OpenXcom::GeoscapeState*)
[02-03-2023_22-05-23] [FATAL] 0x83ff70 OpenXcom::NewGameState::btnOkClick(OpenXcom::Action*)
[02-03-2023_22-05-23] [FATAL] 0x68edb0 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[02-03-2023_22-05-23] [FATAL] 0x74f050 OpenXcom::State::handle(OpenXcom::Action*)
[02-03-2023_22-05-23] [FATAL] 0x68a380 OpenXcom::Game::run()
[02-03-2023_22-05-23] [FATAL] 0x41c950 SDL_main
[02-03-2023_22-05-23] [FATAL] 0xb4c3d0 console_main
[02-03-2023_22-05-23] [FATAL] 0xb4c4f0 WinMain
[02-03-2023_22-05-23] [FATAL] ??
[02-03-2023_22-05-23] [FATAL] ??
[02-03-2023_22-05-23] [FATAL] 0x7ffb447926a0 BaseThreadInitThunk
[02-03-2023_22-05-23] [FATAL] 0x7ffb45fca9d0 RtlUserThreadStart
[02-03-2023_22-05-30] [FATAL] OpenXcom has crashed: Soldier STR_ENGINEER not found
Log file: C:/Users/sashaaa/Documents/OpenXcom/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)