Author Topic: X-Chronicles Release, v.1.3  (Read 73899 times)

Offline Nord

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Re: X-Chronicles Release, v.1.1
« Reply #285 on: April 22, 2024, 01:07:09 am »
Well, here is your save file.
I must say, though, that this save had no bugs. You just, well.. developing too slow. :)

Offline EleriumWard

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Re: X-Chronicles Release, v.1.0
« Reply #286 on: April 22, 2024, 02:36:58 am »
Version 1.1 is up.
Changelog:
- Temporary fix for an OXC (or OXCE) bug with second-stage mission deployements. Now rifts will work almost properly.
- Minor bugfixing;
- Minor prices balancing.

To Nonenone, Mathel, EleriumWind: it is all the same bug, and it is fixed with crutches and patchleather. :) Xcom spawn zone in rift missions will look ugly, but no ctd's.

Good morning. I have confirmed that the issue I mentioned has been resolved. Thanks.

Offline Mathel

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Re: X-Chronicles Release, v.1.1
« Reply #287 on: April 22, 2024, 04:28:51 pm »
Well, here is your save file.
I must say, though, that this save had no bugs. You just, well.. developing too slow. :)
I am sort of trying to get enough income before I get Internationalization that I don't lose from debt quickly afterward. Better weapons will be nice, but as far as I understood the UFOpaedia, getting Internationalization is when I am expected to protect the whole planet, which means getting another base, which means basically doubling my spending. And I already have to resort to selling Flight Glyphs.

I guess I could cash in those two Strange Devices that don't seem to fill any purpose, but I was betting on them doing something in a later version.


Edit: Not sure if it is something you can control, but I feel like when you wipe out all creatures on Earth side of a Rift then abort after crossing through it, the civilians that survived the fight on the Earth side should be considered saved, not "killed by others". You should be able to just close it, same as if did not have Rift Stabilization.
« Last Edit: April 24, 2024, 07:38:03 pm by Mathel »

Offline Vakrug

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Re: X-Chronicles Release, v.1.1
« Reply #288 on: April 26, 2024, 09:36:45 pm »
I can confirm, after 1.1 update it became easier to survive during the second year. Slightly. Right now an article with "new bases -- more responsibility, for now only things around your base matters" is very misleading. Player have to build second base before "Internationalization" in order to survive.
So my advice for those who struggle is, once you discovered invader's base on the other side of the globe, sell all your interceptors, all your scientist in order to stash necessary amount of founds to place your second base with a hangar, living quarters and storage near that invader's base. You can't ignore it for too long.

Offline murkhach@centrum.cz

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Re: X-Chronicles Release, v.1.1 some weird things
« Reply #289 on: April 27, 2024, 11:47:23 pm »
HI, for me there is some weird things
RENT COST
 - renting F-22, J-20,and SU-57 cost same as purchasing and even more than advanced interceptor ?
  is it this intended ?
 - as well Skyranger and Skymarshal and Ospray should  cost less (approx 1/10 - 1/6 of purchase )

RESEARCH
 - you can research ceramic runeblade without  knowing workbench or runicscripts (this prerequisites should be included)

RIFTS AND OTHER MISSIONS REWARD
 - in some  missions you can gain something from a list  as a reward (artifacts, wands, .. or jewelry)
 - in my oppinion the reward shuld be m,ore balanced in totla cost, becasouse numner of missions per month is limited and getting  only trinkets can cause frustration.
  - i do not know if it is possible that you get I.E.  one strong  artifact or  3 weak artifacts or 6 crystals or 20 jewelry ..
   - if you can get only one item than it could be adjusted to  insted jewelry you gain a treasure box that ingeners can analyze a and make more items  of various kind  and quantities
 
 
 

Offline Nord

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Re: X-Chronicles Release, v.1.1 some weird things
« Reply #290 on: April 29, 2024, 07:04:48 pm »
HI, for me there is some weird things
RENT COST
 - renting F-22, J-20,and SU-57 cost same as purchasing and even more than advanced interceptor ?
  is it this intended ?
You do not purchase fighter jet, but renting it from government. If you build your own fighter - you dont need to pay rent.
Quote
RESEARCH
 - you can research ceramic runeblade without  knowing workbench or runicscripts (this prerequisites should be included)
Yes, this is normal. As described in ufopedia - this is a first step of reproducing enchantments, without knowledge of principe.
Quote
RIFTS AND OTHER MISSIONS REWARD
Well, rifts are always a gamble. It spawns randomly, and give randome award.

Offline Vakrug

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Re: X-Chronicles Release, v.1.1
« Reply #291 on: May 02, 2024, 11:34:49 am »
According to ufopedia Elven Bows are supposed to be unusable, yet I can use them after researching. Extremely overpowered weapon. Also it is strange that Elven Bows have standard training, so they train shooting accuracy, not throwing.
---UPDATE---
Actually every bow have standard training... I guess I should train throwing somehow differently.
---Another UPDATE---
No, bows actually train throwing skill. (A am still bad at reading configs...)

So is it intended that "Battle cocktail" lowers morale of the "doctor", not the "patient"? I mentioned that earlier, but no comments were received.
« Last Edit: May 02, 2024, 12:51:56 pm by Vakrug »

Offline Nord

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Re: X-Chronicles Release, v.1.1
« Reply #292 on: May 02, 2024, 01:48:58 pm »
According to ufopedia Elven Bows are supposed to be unusable, yet I can use them after researching. Extremely overpowered weapon. Also it is strange that Elven Bows have standard training, so they train shooting accuracy, not throwing.
Thanks, will fix.
Quote
So is it intended that "Battle cocktail" lowers morale of the "doctor", not the "patient"? I mentioned that earlier, but no comments were received.
Yes.

Offline murkhach@centrum.cz

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Re: X-Chronicles Release, v.1.1
« Reply #293 on: May 04, 2024, 12:03:12 am »
Extremely overpowered weapon.
Problem is not bow itself but elven arrows that has 90% armor reduction ...
(3-4 can kill a tusk with ease )

In my oppinion 50 % should be enough

Offline murkhach@centrum.cz

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Rune Book
« Reply #294 on: May 04, 2024, 12:48:45 am »
You have a 20 % chance to loot a book form mage/prist .
  (looting some ships has even lower chance due to long list of what you can get)
Then you have another 20% chance that it will be deciphered as rune book
. And this book is essential for further progress ...

I killed ~ 10 mages and ~50 outcast and got only 2 Books
(safe file attached)

So in my opinion I sugegest to increase chance of looting magic books in this way
  outcast  - from 20 to 25
  mage     - from 20 to 30

 Adding some extraloots for camp or bigger ship like this (you have 75% that you''ll get a book)
  - [STR_NOTHING,STR_MAGIC_BOOK,STR_MAGIC_BOOK,STR_MAGIC_BOOK]
 
Do you have same experioence with magic book looting ?

- UPDATE  --
 since 1.1 I seems thet during ship mission I encounter orc instead mage otcast - that means even less  magic books
 
« Last Edit: May 05, 2024, 07:02:16 pm by murkhach@centrum.cz »

Offline Vakrug

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Re: X-Chronicles Release, v.1.1
« Reply #295 on: May 05, 2024, 02:30:12 pm »
Oh, boy! What is the likelihood of this happening?
(Three young nests in Haiti.)
And that is how Americas look like after I finally managed to scan them with a Balloon (and destroyed 3 nests in Haiti):
(Americas)

Don't you think it is too harsh? Definitely was much easier before 1.0. And all of that is with extremely low founding. USA and Canada already left the project, Brazil most probably will follow them next month.
 :(

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Re: X-Chronicles Release, v.1.1
« Reply #296 on: May 05, 2024, 05:36:09 pm »
Hi, loving this mod thankyou so much for making it.

Sadly, am getting a consistent crash on battlescape on my latest mission. Seems to trigger when I look south.

This is with the 1.1 XCOM Chronicles with version 7.12 of Open XCOM extended. Save from just before the crash is attached. Just walk somebody out of the helicopter and it should happen.

Offline Nord

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Re: X-Chronicles Release, v.1.1
« Reply #297 on: May 05, 2024, 08:54:05 pm »
Too slow for 2023. Maybe i should reconsider geoscape difficulty...

Offline Vakrug

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Re: X-Chronicles Release, v.1.1
« Reply #298 on: May 05, 2024, 11:23:19 pm »
Too slow for 2023.
Man, do you even play your own game??? How am I suppose to be faster with such founding:
(Founding)
"Flight glyph"s were around 75% of my income! I am already playing as good as it is possible, because I know the research tree, I know priorities. I won almost every battle or fled (because I already know all enemies (except those pesky elves (RIP no reloading in champagne))), I shoot down almost every craft (that is why I was able to stay above 0 while sky was filled with red crosses). There just no room for mistakes! Right now I have 60 scientists, maybe I can afford additional 20.
« Last Edit: May 05, 2024, 11:26:37 pm by Vakrug »

Offline murkhach@centrum.cz

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Re: X-Chronicles Release, v.1.1
« Reply #299 on: May 06, 2024, 09:57:22 am »
Right now I have 60 scientists, maybe I can afford additional 20.
I strongly recommend (as posted earlier) modify  vars.rul

  costEngineer: 30000 instead  35000
  costScientist: 35000 instead   45000

that is  600 000 difference for 60 scientist

I assume that the cost could be even lower ( 25000 per Eng and 30000 per Sci are vanilla game values where is not so much topics to research)

Now I am encountering lot of swarms UFO (landings and crash sites) that should be much rewarding than just corpses of aliens.
(at least some gemstones   or raw metals)