aliens

Author Topic: X-Chronicles Release, v.1.5  (Read 108175 times)

Offline LuigiWhatif

  • Colonel
  • ****
  • Posts: 171
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #180 on: October 18, 2023, 04:42:34 pm »
In my earlier post I neglected mention that I did have shock bolt researched.  Could you define "empty research project?"  Unless I am misunderstanding you, I meet all the requirements but still cannot research the scroll.  Here is my latest save, and the scroll is in the base named "Manufacturing."

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #181 on: October 19, 2023, 07:16:04 am »
Found it. Here, replace this file.

Offline LuigiWhatif

  • Colonel
  • ****
  • Posts: 171
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #182 on: October 19, 2023, 08:49:26 am »
That worked.  Thank you.

Edit:  I have some new bug reports.  The numbers of Psi-lab space and laboratory space for the Shrine are mixed up.  Also, I can't find a description for the Nova spell.  I don't see it listed in the Ufopedia and middle clicking the Nova Sigil in the craft equip screen won't bring up the description.  In the included save, I have one on the Avenger at the base HQ.
« Last Edit: October 20, 2023, 05:43:26 pm by LuigiWhatif »

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #183 on: October 21, 2023, 05:05:58 am »
Thanks, will fix.

Offline LuigiWhatif

  • Colonel
  • ****
  • Posts: 171
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #184 on: October 27, 2023, 06:20:38 pm »
I'm having trouble finding some of the endgame items I need to research.  I need
Spoiler:
to capture a patrician and archmage and find a tower core and (two?) inactive obelisks.
  The only hint I have is that someone here mentioned an
Spoiler:
archmage's castle
which I presume will have two of what I need, but I don't know what triggers that to spawn.  I have
Spoiler:
completed the "Legion" research which is supposed to affect game progression and stormed a level 3 nest and finished the master related researches.
  Is there something else I need to do or am I just being unlucky with mission spawns?

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #185 on: October 28, 2023, 07:43:02 am »
Spoiler:
archmage tower will spawn randomly after "Invaders' agenda" researched, patrician can be acquired via special mission after "legion" research, inactive obelisks can be found on temple ships or in archmage tower.
« Last Edit: October 28, 2023, 07:45:05 am by Nord »

Offline LuigiWhatif

  • Colonel
  • ****
  • Posts: 171
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #186 on: October 28, 2023, 09:00:51 am »
Thank you.  I haven't seen any of those missions yet, so I maybe I am just unlucky.  Though what causes
Spoiler:
Temple Ships
to spawn?  I've had the several of the temples run cleansing/conversion/etc but they never brought any.  Have I been shooting them down too aggressively/not aggressively enough and they ended their flight mission early or are they part of a different flight mission I just haven't seen yet?

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #187 on: October 28, 2023, 02:27:06 pm »
..Have I been shooting them down too aggressively..
Yes.

Offline LuigiWhatif

  • Colonel
  • ****
  • Posts: 171
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #188 on: October 28, 2023, 07:25:54 pm »
Dang.  I'll try letting the next ones run free then.  Thanks again.

Offline Suuum

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #189 on: October 29, 2023, 04:20:29 pm »
Spoiler:

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #190 on: October 29, 2023, 05:44:14 pm »
Yes, i'm fixing it.

Offline LuigiWhatif

  • Colonel
  • ****
  • Posts: 171
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #191 on: October 30, 2023, 09:34:22 am »
I have encountered another crash.  For me it occurs soon after starting the attached save.  Taking different actions (launching craft, starting production, etc.) seems to slightly alter the time it occurs, but nothing I have tried has averted the crash.

Offline Nord

  • Commander
  • *****
  • Posts: 1747
  • The Gate is open.
    • View Profile
Re: X-Chronicles Release, v.0.99.16
« Reply #192 on: October 30, 2023, 06:49:50 pm »
Version 0.99.16 is up.
Changelog:
- Added new items: chain lightning spell, stigmata rod.
- Added new events;
- Added new transformations: body might, spiritual might;
- Fixed ufopedia pages: ork, arrows, scrolls;
- Fixed Mess mission CTD;
- Minor bugfixing;
- Minor balancing;

Offline Blazen

  • Sergeant
  • **
  • Posts: 36
    • View Profile
Re: X-Chronicles Release, v.0.99.16
« Reply #193 on: November 01, 2023, 09:51:29 am »
Minor bug, I think when a soldier wearing the hazmat version of the wooden armour dies, they don't leave behind a damaged suit of wooden armour for repairing.

Offline LuigiWhatif

  • Colonel
  • ****
  • Posts: 171
    • View Profile
Re: X-Chronicles Release, v.0.99.16
« Reply #194 on: November 09, 2023, 06:46:03 am »
I finished the game today.  I found the progression of things interesting, going from normal guns to magic guns to pure spells and melee.  The diversity of enemies was also fun, and the way different shield types encouraged diversity in weapons.  I did find the final part of the final mission to be an anticlimax, since I was able to win it before the enemy got a turn, but I choose to believe I was just too well prepared.  A few other things I wanted to mention:
  • I never encountered a goblin leader, so I could never complete the goblin research.  Where do they spawn?
  • Since the dwarves were the last research I needed to unlock the final mission, I did not have time to really use golems.  I did bring a silicate on the final mission but it was underwhelming compared to even my biotransformed soldiers.
  • Someone mentioned that they could not research 'invisible enemy.'  I noticed the same.  I included my save file from before the final mission so you can see.

It will probably be a while before I play again, but I'm interested to see what additions you will have made when I do.