Author Topic: X-Chronicles Release, v.1.1  (Read 63480 times)

Offline Nord

  • Commander
  • *****
  • Posts: 1643
  • The Gate is open.
    • View Profile
Re: X-Chronicles Release, v.0.99.14
« Reply #165 on: September 27, 2023, 09:23:45 am »
It is not a bug. Read the ufopedia of staves/scepters.

Offline Apocca

  • Captain
  • ***
  • Posts: 85
    • View Profile
Re: X-Chronicles Release, v.0.99.14
« Reply #166 on: September 27, 2023, 03:52:27 pm »
Ah, got it. I'll use their powers to increase their psi skill then.

I have the chosen one with the hero armor.
I also have researched inactive obelisk and golem origins.

I went to an old nest again with the hero but I got the same cut scene again and the hive was destroyed.
Do I need dwarves to continue the story?

Offline Nord

  • Commander
  • *****
  • Posts: 1643
  • The Gate is open.
    • View Profile
Re: X-Chronicles Release, v.0.99.14
« Reply #167 on: September 27, 2023, 05:56:45 pm »
Yes. And legion patrician.

Offline Apocca

  • Captain
  • ***
  • Posts: 85
    • View Profile
Re: X-Chronicles Release, v.0.99.14
« Reply #168 on: September 27, 2023, 07:01:14 pm »
Ok, I hope those have a high change to spawn during the month.

Offline LuigiWhatif

  • Colonel
  • ****
  • Posts: 170
    • View Profile
Re: X-Chronicles Release, v.0.99.14
« Reply #169 on: October 07, 2023, 04:34:16 am »
Where do I get a rune workbench?  Based off lore I assume invader forts but I haven't seen any.  Do I need to let invader camps develop?

Offline Bonegnasher

  • Sergeant
  • **
  • Posts: 11
    • View Profile
Re: X-Chronicles Release, v.0.99.14
« Reply #170 on: October 07, 2023, 12:37:32 pm »
Where do I get a rune workbench?
Can be found on a ship of stronger Invaders.

Offline LuigiWhatif

  • Colonel
  • ****
  • Posts: 170
    • View Profile
Re: X-Chronicles Release, v.0.99.14
« Reply #171 on: October 07, 2023, 06:17:45 pm »
My first large ship just spawned and it had one.  Thank you.

Offline LuigiWhatif

  • Colonel
  • ****
  • Posts: 170
    • View Profile
Re: X-Chronicles Release, v.0.99.14
« Reply #172 on: October 10, 2023, 04:37:36 am »
It seems the recipe for sorting dwarf warrior's stuff is incorrectly bound to the dwarf hunter's corpse.

Offline Nord

  • Commander
  • *****
  • Posts: 1643
  • The Gate is open.
    • View Profile
Re: X-Chronicles Release, v.0.99.14
« Reply #173 on: October 12, 2023, 01:38:30 am »
Thanks, fixing.

Offline Nord

  • Commander
  • *****
  • Posts: 1643
  • The Gate is open.
    • View Profile
Re: X-Chronicles Release, v.0.99.14
« Reply #174 on: October 14, 2023, 11:54:15 pm »
Version 0.99.15 is up.
Changelog:
- added new units: lich, golden snake, poison spirit, chain werewolves;
- added new mission: post-apoc ruin rift;
- added new items: new arrows, 8 new artifacts, scrolls, x-shields, bag of holding, improved amulets;
- added 3 new armors for summoners;
- added new spells: fire extinguisher.
- added new facility: gate polygon;
- new mechanic: flying suits without mana become walking;
- new mechanic: regenerative armor.
- buffed late-game enemies;
- minor balancing;
- fixed detention centre building;
- fixed temple vs undead mission;
- fixed manufacturing tree;
- fixed burning through shield;
- minor bugfixes.

Offline LuigiWhatif

  • Colonel
  • ****
  • Posts: 170
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #175 on: October 16, 2023, 05:02:15 pm »
Not sure if this was included in bugfixes, but in my 0.99.14 game I encountered a few bugs with stairs.  In the first picture soldiers cannot walk up the down right/up left stairs below the selected unit.  This also affects other stairs on the map with the same orientation, but the down left/up right stairs work fine.  In the second picture there is floor over the stairs down.  The unit cannot go downstairs directly, though they do seem to be able to walk through one of the window tiles to fall to the ground floor which I assume is another bug.

Edit: Installed update and went to test stairs.  Issue remains, and I encountered a new bug where I have two options to equip psion suit.  I don't see any difference in stats, is there any other difference?
« Last Edit: October 16, 2023, 05:29:28 pm by LuigiWhatif »

Offline Apocca

  • Captain
  • ***
  • Posts: 85
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #176 on: October 16, 2023, 05:31:19 pm »
Finished it. Was nice seeing a different map for the endgame than the pyramids.
Good mod!

The research for stealth suit seems bugged. I got all 3 different enemies researched but it never unlocked.

Offline Nord

  • Commander
  • *****
  • Posts: 1643
  • The Gate is open.
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #177 on: October 17, 2023, 05:00:22 am »
Oh, i saw a stairs bug. Forget to fix, sorry. Next time will do.
Research of stealth is suspicious, i admit. Need to think about.

Offline LuigiWhatif

  • Colonel
  • ****
  • Posts: 170
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #178 on: October 17, 2023, 12:10:07 pm »
I've found a few bugs with scrolls.  First, the main entry for scrolls is not in english.  Perhaps related is that the manufacturing options show debug text, though they do still work.  What doesn't work is researching scrolls.  My base Manufacturing has a shock bolt scroll it should be able to research, but no option appears in the research list.

Also, I have a follow up on the Psion suit issue I mentioned in the edit of my last post.  I noticed one of my mentats is not able to see though walls.  I believe they were one I equipped with the suit after the issue started.  I also noticed that my non-specialized troops only have one option.  Could the second option be a generic version of the suit without the specialization-specific abilities?

Edit: Added a battle save showing the suit issue.  Inge Skjelbraid Should be able to see the enemy but cannot.  She also has a normal punch instead of Paralyzing Palm.

Edit2: The entry for "Orc Soldier" under "Invader Races" causes a crash on viewing.  It should already be unlocked in the already attached save.
« Last Edit: October 17, 2023, 04:31:09 pm by LuigiWhatif »

Offline Nord

  • Commander
  • *****
  • Posts: 1643
  • The Gate is open.
    • View Profile
Re: X-Chronicles Release, v.0.99.15
« Reply #179 on: October 18, 2023, 12:31:56 pm »
Oh, thanks for bugreport. Will fix soon.

To research scroll, you need to know proper spell. So if you want fireball scroll - you need to know what fireball is. After that, scroll can be researched without scientists. Just empty research project.